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This build has not been seen in a public branch.
Update notes via Steam Community
A few changes to the beta branch today:

New Spell: Lightning Spire. Summons a stationary metallic unit which shoots lightning at random metallic units.
New Shrine: Razor Shrine. Metallic only. Sends out three razor blades at random units in los of the spells target.

Magnetize reworked with the goal of making it an interesting utility/crowd control spell rather than a build defining damage pump:
removed electromagnetism upgrade
Now stuns adjacent units
max charges 9->10
no longer requires LOS to cast
New upgrade: Universal Magnetism, 4 SP, can target non metallic units

Chain Lightning charges 8->6
Blue Lion charges 6->2
Blue Lion +9 minion damage cost 2->1

Orbs are no longer immune to all buffs and debuffs (Trying this out on beta because magnetizing orbs seems cool and I don't think they really need this undocumented property).

Optimized performance of the AIs target selection for abilities with ball aoes or chain radius - this should fix some of the lag that siege golems caused

Optimized performance of the AIs target selection for where to build siege weapons, at a slight cost of placement quality

Fixed a bug which caused the bestiary to have many extra duplicates
Fixed Inferno Engines working on non metallic allies

Changed depots in beta branch

View more data in app history for build 7622457
Rift Wizard Content Depot 1271281
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