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Update notes via Steam Community
Gameplay changes:
Changed how the Pant boss fight works.
Photosynthesis now heals day instead of adding damage = to day.
Plant boss' devour now swallows the player if it does damage. When swallowed Plant always uses the high damage "Chew" and there's a damage in a turn threshold to break out.

Balance changes:
Expanded Range cost increased from 4 to 5.
Police Scanner and Auto-Distress Call now only give 1 attack and shield respectively.
Lowered Wraith boss damage.

UI improvements:
When you view deck contents it's now sorted by card number.


Bug fixes:
Fixed a bug where Down the Hatch increased the potions drunk this turn counter by twice as much.
Fixed some Mad Scientist skits not being triggered.
Fixed a bug where winning as Wraith didn't unlock his EX card pack.
Fixed the Parasite boss going into second stage transformation on any damage taken rather than at a health percentage.
Fixed a bug where the card upgrade screen could show Tech multiple times at once.
Fixed the deck view cards going off the screen.
Fixed the in-game deck viewer and end round deck viewer screens not scrolling properly.
macOS Mac Depot 1755872
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