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Fighting Mechanics Changes
    ● Characters are invincible against throw for the remainder of a cycle after exiting hitstun or blockstun state

    ● Airborne standard hurtbox for all characters expanded vertically from top by 6 pixels

Bug Fixes
    ● Corrected issue where projectiles behind a target were blocked if the target contacted it with backwards grounded movement. The projectile now hits the target. Will not apply to AUTOFIVE projectiles that have retracted; such projectiles continue to be blocked without regard to cross up

    ● Corrected issue where normal dashing paused the counting of hitstun and blockstun on the opponent
ROBO OH Content Depot 1434881
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