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Update notes via Steam Community
Hey guys!

Another smaller weekly update.


LARGE MAP (6v6):



PLAYERS:

-Fixed a bug where players could accidentally scale their size past 0 when landing on the corner of ramps.
//Wasn't a big deal, but looked funny and meant you could accidentally stretch into the kill box underneath the map and respawn when you didn't need to.



MODELS:

-Bunker arms look prettier.
//They've got a new shader on them with some special mapping that makes them look better, and the arms and the curved pieces are now combined meshes and use less polys.


LIGHTING:


We've done a proper lighting pass on the level, although we'll still be tweaking it.
//It was actually still using unbaked lightmaps, so the level will perform better and look better.



UI:

-Added a TimeScale slider to the Experimental menu.
//Click on the 'Dev Tools' Checkbox.
//You can use this to change the speed of the game from 0 (Stopped) to 1 (Normal).
//We're using it as a dev tool to help us look at animations closer, and found it was fun to use haha.
//It also shows your FPS!

Changed depots in dave-test branch

View more data in app history for build 7582646
Unused Beta Depot 1332842
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