Briefly:
- There are several bugs this patch doesn't fix, sorry, I haven't gotten around to all of them (I sure have work to do). But I seems that this patch really improves the gameplay so I will publish it.
This patch adds the follow:
- A new menu which allows you to manage unassigned work. Hopefully this will reduce the micromanaging quite a lot and improve the gameplay in general.
- A new biome: Hills. Its the coldest biome so far and therefore the most difficult one.
- A new animal: Bears. Very tough and dangerous but yields plenty of meat and skin. They are available in two biomes: Taiga and Hills, and you might stumble upon them hibernating when mining underground during winter.
The patch also tries to fix several bugs and crashes:
- One being related to the game completley freezing. (Hopefully at least, not 100% about this one to be honest.)
- A few bugs that had to do with work not being performed.
- Several insta-crashes.
- It also fixed bugged invisible items.
- Attacking animals should no longer get stuck and stop attacking.
I think that's it, but there is probably some more minor stuff, I need to get better at taking notes, hehe.
Patching has a sort of "two steps forward and one step back"-rythm so perhaps this patch causes something unforseen in which case I will try to hot-fix it as soon as possible.
As always: lots of love, best wishes and many thanks for your patience, support, bugreports and feedback! //Mattias
PS: Potions still dont work, sorry about that! Will get around to those in the next patch, in the meantime, don't waste your precious recources on them.
PPS: Several people have wanted it to be easier to recruit new villagers. I hear you and I have some ideas about this. They are rather vague currently but the main idea is that you should be able to increase/decrease your areas 'accesability' in the game.
EDIT: This patched caused a crashed every time a person tried to leave the area (really sorry about this!). It has been fixed now.
Patch 0.6.1.0
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