We'll probably stick to this weekly rhythm of updates now. Raw patch notes plus a few additional thoughts and infos.
- added possibility to enter wasteland from anywhere on the world map
- smoothened collisions when rolling against or touching other characters
- added level optimizations that fix collider situations where player could get stuck in some corners
- fixed loading optimization not getting applied to later levels like Puke Bar and New Delphi
- added small animation for items getting picked up
- fixed occurences of procedurally generated levels not having any character placed
- fixed a potential issue on world map where encounters skipped individual range checks
- fixed an issue of zero damage getting shown on player death when health was near zero
- fixed a potential crash on Fleshkraken ending dialogue
- fixed a door issue in Old Trees
- small game feel additions for a few UI actions
- updated a few UI elements to better fit different text lengths through localization
- fixed a few UI components on dynamically changing language and font settings
- fixed a few issues with UI notifications on getting items
- fixed mouse cursor not changing during loading screen
- updated some localization entries
- additional small bug fixes and framework improvements
Lots of technical stuff fixed this week. The long-term task of making the UI compatible with localization should be finished for now.
Our automatic improvement of the level collider shapes should fix almost all of the issues where a character could get stuck. If you still encounter such an issue, please send us an F1 in-game report from the location.
Thank you for all the reported feedback so far! You're helping making it a much better game.
See you again next week with (hopefully) focus shifted towards making new content and updating the existing one. (Small steps though.)
Update 0.7.24
Update notes via Steam Community
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