Bonus Promo: As part of the Roguelike Celebration this year, Steam is doing a special sales event called, "Roguelike Celebration Event & Alumni Sale" where Wayward is -25% off right now. Grab yourself a roguelike or roguelike-adjacent game now and get to dying!

Bonus Tip: Find yourself doing repetitive crafting and dismantling of the same item? Why not quickslot it and set the default action to "Craft" or "Dismantle"?

Improvements
- Lit doodads will now be put out if the tile it is on turns into shallow water. (Thanks Matthew Cline!)
- Increased the distance between the draggable dialog anchor and the scrollbar in the messages dialog, to match the other dialogs.
- Wayward now disables high contrast and inverted color modes from Windows being applied in-game.
Balance
- You can no longer start fires on/in doodads on shallow water. (Thanks Matthew Cline!)
Bug Fixes
- Fixed items in containers that are protected from being automatically quickslotted. (Thanks Benzi!)
- Fixed skill milestones overwriting each other. (Thanks Anketam!)
- Fixed an issue where stat bonuses (from milestone modifiers and magical items) were introducing incorrect values in some situations.
- Fixed magical aspect rerolling magical sub-properties (this was meant for magical binding only).
- Fixed an error when canceling rest with the cancel bind (or escape by default). (Thanks Matthew Cline!)
- Fixed the riddle button appearing for drawn maps that don't have riddles.
- Fixed treasure map copies not displaying the riddle. (Thanks riftborn!)
- Fixed instances of doubled-up and erroneous sound effects happening while the "Keep Sort Active" option was enabled.
- Fixed an action menu pop-up when changing directions while an item menu was up. (Thanks Ratha Wynter!)
- Fixed interrupts staying up after dying. (Thanks WinterBearPark!)
- Fixed the mapping dialog showing the wrong option selected for the theme.
- Fixed quickslots/equipment UI not being highlighted in the Starter Quest.
- Fixed UI being positioned differently when UI effects were disabled.
- Fixed scrolling elements no longer fading out on the top and bottom.
- Fixed item requirements for copying maps not updating when moving items from a container. (Thanks riftborn!)
- Fixed cases where item dragged would stay in that mode after performing certain actions like dropping. (Thanks riftborn!)
- Fixed the dismantling tab attempting to use protected items from chests. (Thanks Benzi!)
- Fixed "Reload Game" not working under "Developer Tools" in the options menu. (Thanks Tek!)
- Fixed the wrong quality shown in messages when drawing/copying maps.
- Fixed pouring water on yourself without medical reasons increasing your anatomy skill.
- Fixed reinforcing items (while facing them) not cycling through items. (Thanks Shirow!)
- Fixed overfished tiles not being able to be replenished and creatures not spawning from dropping food in water. (Thanks riftborn!)
- Fixed running sync commands not switching between minimum/all.
Technical
- Upgraded Wayward to use Electron 15.1.0.
- Added a button to clear the cache of generated sprites.
Modding
- Doors and gates are now fully moddable. (Thanks Tek!)
Changed files in this update