
Coahuilaceratops
+Added Coahuilaceratops as a new playable creature-The Coahuilaceratops is an omnivore and requires both meat and plant food in reasonable proportions to meet its diet
-Coahuilaceratops has built in +2 in Intimidation when dropping comfort of non-grouped players. This stacks with additional talents and inherits into Intimidation
-The Coahuilaceratops can turn in place, and does so while crouching
-The Secondary Attack is a hard-hitting gore attack, which behaves very similarly to that of a stomp. It also, however, deals knockback when it hits
-Attacking the Coahuilaceratops from the front results in it taking significantly reduced damage due to its large, protective shield
New Dietary System
+Dietary System has been implemented alongside the release of Coahuilaceratops to support its Omnivore statusThere are four diet qualities you can have:
+Unhealthy Diets
-An unhealthy diet is met if any one of your dietary requirements are below the "Danger" threshold
-The reason for your unhealthy diet will be shown as a red debuff condition in the corner of the screen, which explains which requirement you are deficient in
-In order to remedy an unhealthy diet, one must eat the food or mineral type they are deficient in
-An unhealthy diet results in slower stamina regeneration, slower sprinting speed, and faster stamina drain
+Poor Diets
-Above an unhealthy diet is a poor diet
-A poor diet is met if any one of your dietary requirements are below the "Warning" threshold while all requirements still remain above the "Danger" threshold
-The reason for your poor diet will be shown as an orange debuff condition in the corner of the screen, which explains which requirement you are craving
-In order to remedy a poor diet, one must eat the food or mineral type they are deficient in
-A poor diet has no negative effects. It simply serves as a warning, stating you are craving a certain food or mineral.
-If foods of the improper types are continuously consumed while you are in a poor diet state, you will develop an unhealthy diet, deficient in the requirement you did not meet
+Balanced Diets
-A balanced diet is met if you have no dietary cravings or deficiencies, which would place you at a poor or unhealthy diet
-A balanced diet carries no buff or debuff with it
-Fresh spawns and saved creatures from previous save files will load in with balanced diets
+Superb Diets
-A superb diet is met if all of your dietary requirements meet the "Superb" dietary requirement
-While your diet is superb, you will see a green, positive status condition in the corner of the screen
-A superb diet allows eggs to gestate faster and allows you to incur less of a movement speed penalty while carrying objects such as foliage or meat and while gestating eggs
+General
-It should be observed that we deliberately chose not to make superb diets feel mandatory. They provide a couple nice, circumstantial, non-combat related buffs
-In order to quickly check your diet, you can find information about all of your dietary requirements on the Character screen (O menu, by default)
-Hatchlings have trivial dietary requirements. As they grow up, the requirements begin to come into play
-In order to see a more detailed breakdown of your dietary requirements and status, you can expand the stats on the Character screen to see a full dietary synopsis
-It is possible that we may add more dietary requirements in the future, potentially with unique buffs and debuffs for exceeding or ignoring the requirements. If people like the system, it's likely we'll expand upon it but for now we tried to keep it very simple, easy, and non-punitive
-Food combat logging messages now show what kind of food you're receiving from a particular eating event

Omnivore Dietary Requirements
-Pachycephalosaurus and Coahuilaceratops are both omnivores-Omnivores must eat both plants and meat in sufficient quantities to balance their diet
-Fish, player carcasses, or carrion (map-spawned carcasses) all contribute towards a general meat category for omnivores
Piscivore Dietary Requirements
-Tropeognathus, Pteranodon, Ichthyovenator, and Elasmosaurus are all piscivores-Piscivores must eat both fish and meat in sufficient quantities to balance their diet
-Player carcasses and carrion (map-spawned carcasses) both contribute towards a general meat category for piscivores
Carnivore Dietary Requirements
-The Kronosaurus, Mosasaurus, Velociraptor, Megalosaurus, Tyrannosaurus, and Acrocanthosaurus are all carnivores-Carnivores must eat player carcasses in order to obtain a superb diet, which shows up as a "Meat" category for them
-Carnivores cannot have a poor or unhealthy diet due to the requirement that player carcasses be consumed to meet this requirement
Herbivore Dietary Requirement
-Parasaurolophus, Apatosaurus, Saichania, Lurdusaurus, and Oryctodromeus require salt in their diets-Ancestral Plains, Rival Shores, Forest Island, Test_Performance, and DM_Caldera now have numerous salt crystals placed around the shorelines of the maps
-Salt does not give food
-In order to obtain a superb diet, you must meet 100% of your salt dietary requirement. You can exceed it up to 133%
-If you are full on salt (133%), you cannot eat more salt
-Salt cannot be carried
-Salt cannot be eaten by creatures who do not need to eat it
Reincarnation Mechanic
+A Reincarnation mechanic has been added to the game-Creatures that are at least 0.8 in size can now be reincarnated
-In order to reincarnate, one must select a dead creature of at least 0.8 growth on the Save Select screen and then click the new Reincarnate button
-When a creature is reincarnated, a new juvenile of that species will show up in the player's Save Select screen in place of the creature that was selected for reincarnation
-The juvenile will receive a skin that would result from the reincarnated creature breeding with itself
-The juvenile will receive inherits that would be similar to that of the reincarnated creature breeding with itself
-The probability the juvenile will receive inherits is heavily tied to the quality of the reincarnated creature's Trials scores
-Good power Trials will improve the likelihood of inheriting power talents
-Good mobility Trials will improve the likelihood of inheriting mobility talents
-Good survival Trials will improve the likelihood of inheriting survival talents
-Doing poorly on Trials of a specific category does not make you more likely to inherit talents in other categories at the expense of that category
-Deity pledges and sacrifices apply to these inherit calculations exactly as they do when computing resurrection point values
-The juvenile will spawn at a random, appropriate spawn point on the map when first selected for play
-The 0.8+ growth, dead creature will be permanently lost, fully deleted from the game's save data and not available for resurrection or reincarnation, even by an administrator
-Skins can be edited on the reincarnated creature
-Reincarnations use the same gender as the previous creature
Replay System
+Replays have been added to the game, but be warned the recordings can be a bit choppy sometimes-To access replays, visit the Escape Menu and select the new Replays option
-Here, you will be able to either start a replay, stop a replay, or view your replays
-Replay files can be shared between players so they should be a huge help for the moderation of servers
-Replays support admin viewing. For this to work, the player needs to play a replay that was generated on the server they are admin on (be it by them or an other player), and load this replay while being logged onto said server.
-Replays can be enabled to automatically record every time the player starts playing. If so, they will start a new file each time the player switches creatures
-While automatically recording, the replay files will also delete after a specified number of days. This can be set in the Gameplay Options UI
-The Replay controls UI visibility can be toggled using the toggle hud key, or by pressing the button for it on the bottom right of the screen when in replays

New Emote Wheel
+Emote Wheel UI:-A new emote wheel has been added to the game
-By default, it is bound to the V key. It can be changed in the Keybinds settings for the game
-The emote wheel provides easy access to all 5 vocalizations, along with mate, nest, invite, and kick. Admins can also server kick, server mute, and server ban players through the emote wheel
-While holding the mouse over the mate, nest, invite, kick, and admin options on the emote wheel, a tooltip will show you who you're performing the action on or will tell you why you cannot do this action
-The emote wheel opens when you begin holding its keybind down and will perform the action your mouse is over when you release the key

Arboreal Nesting
+Arboreal Nests have been added to the game-Arboreal nests are larger nests that can be laid in trees or on large rocks
-Arboreal nests have collision and can be sat in. You can also place eggs or other carried objects into the nest
-The Tropeognathus and Pteranodon can lay arboreal nests by perching on an appropriate surface, such as a tree branch
-The Velociraptor can now lay arboreal nests if they have at least 3 points in the Arboreal talent
Easy Anti-Cheat
+Easy Anti-cheat Integration-Beasts of Bermuda now runs behind the protection of Easy Anti Cheat
-This will prevent any third-party software from running with Beasts of Bermuda
For information or support regarding Easy Anti-Cheat please visit their website.

Skins
+Added the following skins:-Added Acro Skin: Bumble by Twilightwolf & Natahi4
-Added Acro Skin: Autumn by Twilightwolf & Natahi4
-Added Para Skin: Melon by Twilightwolf
-Added Para Skin: Nomad by Triptrap & GameVideosForLife
-Added Rex Skin: Avian by Twilightwolf
-Added Krono Skin: Duckweed by Twilightwolf & Natahi4
-Added Krono Skin: Sandshifter by Twilightwolf
-Added Krono Skin: Banded by TeaTimeJess & DJZ
-Added Coah Skin: Wicked by Triptrap
-Added Coah Skin: Fractal by Triptrap & DJZ
-Added Coah Skin: Salmon by Twilightwolf & Natahi4
-Added Coah Skin: Potato Beetle by TeatimeJess and Natahi4
-Added Coah Skin: Foal by Triptrap
-Added Coah Skin: Jupiter by Twilightwolf & Natahi4
Map Changes
+Map Work-Turned off collision on the tiny palms on Rival Shores / Jungle
-Added small, new area behind the mountain on Rival Shores' Jungle Mountain
-Fixed various holes and issues on Rival Shores and Ancestral Plains
-Replaced several types of foliage on Rival Shores' Jungle Mountain
-Rebalanced water source values on Forest Island. Most have more water
-Removed about 40% of the seaweed on Ancestral Plains
-Removed 50% of the seaweed on Rival Shores
Quality of Life: Adjustments & Mechanics
+Mechanics: Nests can now be attacked and destroyed by repeatedly attacking the nest with any damaging attack+Mechanics: While holding the scent key, all creatures can now see which plants they are able to eat by seeing a periodic highlight effect on all nearby, interactable foliage
-This accounts for growth and creature type
-Comfort flowers, crystals, and other objects like these also will show this effect
-There is a setting to disable this effect in Gameplay Options
+Mechanics: If less than 1.0 growth, resurrection no longer takes any growth away
+Mechanics: Fires no longer spread super slow at the start, which was causing them to fizzle too often
+QoL: Reduced Krono's idle sound volume by 75%
+QoL: Reduced Krono's eat sound volume by 90%
+QoL: Reduced Krono's attack sound volume by 72%
+QoL: The /l local chat now broadcasts to all players within a 100 meter radius of your character, rather than changing based on character size
+QoL: Added new loading prompts for diets, pledging, and on-screen prompt settings.
+QoL: Improved cave lighting so the transitions between outside and inside is much more natural feeling
+QoL: Improved Acro's textures (normal map)
+QoL: Updated Tyrannosaurus model high poly and textures
+QoL: You now receive an Incubating status icon if sitting or laying close enough to eggs to incubate them
+QoL: Added Ichthy claw and spike texture
+QoL: All talents have been reset due to balance changes with this patch
+QoL: Orys can now find salt crystals in their burrows

Balance Changes
+Balance: Reduced Rex's bite damage to 425, down from 450+Balance: The talent Unbreakable no longer mitigates against the slowing effects injury has on dart speed
+Balance: The talent Constitution now stacks additively with the health increase received by being overweight, rather than multiplicatively
+Balance: Taking damage from a non-flyer while in flight now sets you into a falling state and resets all flight-based momentum
+Balance: Knockback is now heavily mitigated by Sai's Spiky Shield ability
+Balance: Being overweight now provides less mitigation against knockback effects
+Balance: Increased fall damage thresholds for all creatures by 10%
+Balance: Saichania now takes 20% less knockback damage at all times
+Balance: Greatly increased Tropeo dart speed, and slightly reduced dart duration
+Balance: Reduced the effectiveness of the talent Unbreakable by 33%
+Balance: The Turn while Stomping talent now slightly improves turn rate further at 4/3 and 5/3
+Balance: The Quick Takeoff talent is now less effective, with 3/3 having the old 5/3 talent coefficient
+Balance: Increased Pachy's swim sprint speed to 350, up from 300
+Balance: Increased Pachy's swim walk speed to 250, up from 200
+Balance: The Saichania now has the Bludgeon attribute, allowing it to ignore any natural armor other creatures have
-Currently, this allows it to ignore the protection Coahuilaceratops' facial shield offers it+Fixed a couple bugs related to mutated skins to properly integrate "Locked" patterns from mutations
+Balance: Serrated Teeth is now just as effective as Sharp Teeth at dealing increased damage to players with large health pools
+Balance: Adjusted sleep root offset to make meshing into walls more difficult
+Balance: Adjusted hatchling sai weight so it's small enough to be picked up by its parents until higher growth levels
+Balance: It no longer costs stamina to enter flight from the surface of the Ocean
+Balance: Saichania now has a built in +2 stress resistance when negating comfort drops from other, nearby creatures
+Balance: Reduced the ability cost of digging or filling an ory tunnel by 40%
Bug Fixes
+Fixed: Sterile skins are now properly sterile. Code will attempt to use a fallback texture (from an other skin) if trying to use a texture from a sterile skin when generating the required patterns (base mask, normal, SSRM/DRM, etc).+Fixed: Force respawning no longer allows a player to deny another player their carcass and hunt points for killing them
+Fixed: Picking up carcasses over edible foliage no longer destroys the foliage if you hold the use key
+Fixed: Eggs no longer cause a buffer overflow causing the creature to be unplayable, but are limited to 100 incubated eggs per creature
+Fixed: You can no longer lay a nest until you are mature enough to mate
+Fixed: Para now holds foliage properly in its jaw
+Fixed: Flyers now reset their momentum after entering a swimming state
+Fixed: Pachy can no longer spam charge after hitting a target with charge
+Fixed: Empty carcasses no longer prompt you to interact with them
+Fixed: Drinking water to get satiation while full on water now properly adds to Water Drank Trial
+Fixed: Strafing out of a body of water no longer gets you stuck moving that direction indefinitely
+Fixed: Forest fire ash no longer shows on the character
+Fixed: Removed tooltip from Adrenaline that suggests you move faster while low on health
+Fixed: Logging in near eggs no longer causes the warning that you're logging in near other big players
+Fixed: Death screen music getting stuck playing if you alt tab while the death screen is up
+Fixed: Chat messages not sent to global chat and chat commands no longer get blocked while using incognito mode if the player has global chat disabled
+Fixed: Ichthy leg issues with the new ichthy mesh
+Fixed: The carrying object indicator on the ory dirt jar HUD element now hides when you hide your HUD
+Fixed: Bleed particle effects should now properly despawn after 10 seconds
+Fixed: Tropeo can no longer take off while performing its wing beat animation
+Fixed: Clicking on the player list scroll bar no longer causes it to close
+Fixed: The 'There is no Escape' message on the screen now properly hides if you go to the character select screen while it is open
+Optimization: Optimized a CPU frame hitch associated with loading burrows
Pictures provided by: Jynn, Triptrap, & Thyrunnersaurus
Changed files in this update