General
- Coastal water will freeze in the winter
- Independents less likely to move onto frozen water tiles
- Fishes will no longer drown on frozen water tiles
- Fix for fungus spawning underwater and drowning during fungus years
- Ships will now deploy in the ice if the water is frozen
- 'r' to randomize player colors during player setup
- Great Archon now starts with Divine Mantle
- More unique names for Hades towns
- Improved Special Power information for some magic items
- Demons now belong to Infernal faction if summoning fails
- Can now tunnel in deserts too
- Restrictions for where to tunnel up/down with dig ritual
- Environmental damage is taken in two strikes and can now kill second shape units too
- Blind attacks can no longer exceed maximum range
- Multiple aoe 0 strike spells couldn't affect same target many times, fixed
- Void terrain popup incorrectly showed snow boots
- Don't try to play music in textmode
- Crash when creating game with loaded map fixed
- Performance improvements
- Stat & typo fixes
Network / Multiplayer
- Network lobby now supports mods
- Info about custom maps / mods when joining a new lobby game
- Fix for resetting team number in network setup
- Warning if participants' mods differ
- '+' and '-' now works for network game setup too
Modding
- Workshop mods can now contain maps
- New event commands: hasitem, hasitemhere, gainxp
- New monster command: libmastery
- New ritual commands: eventvarreq, noeventvarreq
- Terrain group modding
- New terrain commands: void, nodrown
- New terrain group: -113 = cities
- Mod banner size must have correct size
- Fix for map editor and paths with spaces
- Errors in enabled mods will no longer prevent CoE from starting
Changed files in this update