ALSO. This weekend is the 2021 Roguelike Celebration! I'll be giving a talk on Saturday, October 16th. Golden Krone Hotel is also featured in a Steam sale tied to the celebration. Check it out!

Highlights
- New sounds and music including 9 new songs by Christopher Loza
- Starvation rework with no more instant deaths
- New branches: Baths and Sewers
- New monsters: Harpy, Sludge, Samca
- New spell: UMBRA
- Hotel entrance rework
- Magical drinking fountains added
- YOU CAN PET THE DOG
- And lots more!
Sound
- Nine new songs by Christopher Loza
- "Classic" soundtrack removed (this was an alternative free music soundtrack, not good)
- Music selection is matched to intensity of current situation
- Music won't change if repeatedly and quickly switching floors
- New sounds like splashing, footsteps, and entering a portal
- Sounds now play in stereo (e.g. sounds far to the left only play on left speaker)
- Electric melee attacks now have a unique noise
Starvation rework
- Starvation has been reworked. No more instant deaths. You instead take continuous damage and no longer regen mana once completely starving.
- Lower starting satiation to offset the starvation rework
New content
- New branch: Baths. A random swap out for Greenhouse. Fight lightning fast Harpies and the entrancing Rusalki.
- New branch: Sewers. A random swap out for Grotto. This branch has an optional miniboss, the Rat King, and a new monster, Sludge.
- Sludges split into two when attacked and leave behind toxic sludge piles that spew poison gas when stepped on.
- New enemy: Samca. A weaker version of Moroi that is not easily struck.
- New status effect: Bleeding. When struck by repeated physical attacks from the same enemy in a single turn, some of the immediate damage is converted into slow bleeding.
- New spell: UMBRA. Become permanently more powerful with each cast, but at great cost.
Gameplay
- Drinking fountains that act like time limited, one use potions
- Commander disguise can convert potential allies that are equal to their level (as opposed to only greater than their level)
- BOMB allows you to choose a potion instead of selecting randomly
- Primer now transmutes a potion if you have no unidentified potions
- Brutemaster's pet wolf get stronger when they level up
- And you can pet the wolf!
- The Abberation status (provided by Flux potion) gives you double attacks in addition to random damage types.
- Fire Mother has been made flying
- Player speed can no longer drop below 4
- Antidotes are now a guaranteed potion and made slightly stronger
- Added a neutral Firefly monster
- Time crystals made slightly rarer
- Stained glass windows are visible during the day even if otherwise complete darkness
- Made a few good statuses last longer.
Map gen
- Reworked the hotel entrance with 11 new rooms that can appear on any side of the hotel. Each new entrance gives a significant and immediate boon.
- More level generation templates
- Templates are randomly rotated offering more level variety
- Branch stairs should now be guaranteed to spawn far away from bosses.
Graphics
- Reworked stained glass windows to look taller/better
- Humans/vamps hit by electric attacks have a cartoony skeleton animation
- Skeletons slightly redrawn and cuter
- Redrew stairs going down
- Monsters that spawn additional monsters (e.g. Wolf Spider) are more convincingly animated when producing those monsters
- Gallery and Baths now have columns instead of single wall tiles
UI and game feels
- Stairs and items are are shown at full brightness even in darkness. This turns out to not look particularly weird but is a huge accessibility win.
- XP displays as a percentage towards the next level instead of... whatever that was
- Revolver aiming now remembers your last target
- Status effects indicator appears directly above character when first granted status
- Special now appears on the character sheet
- Made critical hits feel meatier
- Hawkers display as green on the mini-map
- Autoresting now stops when mana is recovered and health is full
- Removed move confirmation when blind
- Moved note about numpad to diagonal section for clarity
- Changed unstable description to be more clear
- Fixed spacing on title screen menu for better hovering
- Changed "quenched" to "doused" in Burning description to avoid confusion with Quench ability
- Added tip to game over screen about magic/resting making hunger worse
- Status badges now fade in and initially glow
- Added note about full potion menu to quick potions
- Three new achievements related to Sewers, Baths, and UMBRA.
- Clarified Vulnerable status description
Bug fixes and tweaks
- MIASMA bug fixes including fixing a bug where diagonal casts sometimes missed their target completely
- Fixed a major freezing issue that occurred when ISPs blocked vulgat.com
- Fixed an issue where some animations were too fast
- Fixed an issue with branch names not abbreviating on the hotel map
- Fixed an Alchemist bug with potion icons
- Fixed a bug with husks getting permanently "stunned"
- No longer displaying character shadows over pits
Changed files in this update