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Update notes via Steam Community
Back again with a sizable update right before Halloween.

ALSO. This weekend is the 2021 Roguelike Celebration! I'll be giving a talk on Saturday, October 16th. Golden Krone Hotel is also featured in a Steam sale tied to the celebration. Check it out!



Highlights

  • New sounds and music including 9 new songs by Christopher Loza
  • Starvation rework with no more instant deaths
  • New branches: Baths and Sewers
  • New monsters: Harpy, Sludge, Samca
  • New spell: UMBRA
  • Hotel entrance rework
  • Magical drinking fountains added
  • YOU CAN PET THE DOG
  • And lots more!


Sound

  • Nine new songs by Christopher Loza
  • "Classic" soundtrack removed (this was an alternative free music soundtrack, not good)
  • Music selection is matched to intensity of current situation
  • Music won't change if repeatedly and quickly switching floors
  • New sounds like splashing, footsteps, and entering a portal
  • Sounds now play in stereo (e.g. sounds far to the left only play on left speaker)
  • Electric melee attacks now have a unique noise


Starvation rework

  • Starvation has been reworked. No more instant deaths. You instead take continuous damage and no longer regen mana once completely starving.
  • Lower starting satiation to offset the starvation rework


New content

  • New branch: Baths. A random swap out for Greenhouse. Fight lightning fast Harpies and the entrancing Rusalki.
  • New branch: Sewers. A random swap out for Grotto. This branch has an optional miniboss, the Rat King, and a new monster, Sludge.
  • Sludges split into two when attacked and leave behind toxic sludge piles that spew poison gas when stepped on.
  • New enemy: Samca. A weaker version of Moroi that is not easily struck.
  • New status effect: Bleeding. When struck by repeated physical attacks from the same enemy in a single turn, some of the immediate damage is converted into slow bleeding.
  • New spell: UMBRA. Become permanently more powerful with each cast, but at great cost.


Gameplay

  • Drinking fountains that act like time limited, one use potions
  • Commander disguise can convert potential allies that are equal to their level (as opposed to only greater than their level)
  • BOMB allows you to choose a potion instead of selecting randomly
  • Primer now transmutes a potion if you have no unidentified potions
  • Brutemaster's pet wolf get stronger when they level up
  • And you can pet the wolf!
  • The Abberation status (provided by Flux potion) gives you double attacks in addition to random damage types.
  • Fire Mother has been made flying
  • Player speed can no longer drop below 4
  • Antidotes are now a guaranteed potion and made slightly stronger
  • Added a neutral Firefly monster
  • Time crystals made slightly rarer
  • Stained glass windows are visible during the day even if otherwise complete darkness
  • Made a few good statuses last longer.


Map gen

  • Reworked the hotel entrance with 11 new rooms that can appear on any side of the hotel. Each new entrance gives a significant and immediate boon.
  • More level generation templates
  • Templates are randomly rotated offering more level variety
  • Branch stairs should now be guaranteed to spawn far away from bosses.


Graphics

  • Reworked stained glass windows to look taller/better
  • Humans/vamps hit by electric attacks have a cartoony skeleton animation
  • Skeletons slightly redrawn and cuter
  • Redrew stairs going down
  • Monsters that spawn additional monsters (e.g. Wolf Spider) are more convincingly animated when producing those monsters
  • Gallery and Baths now have columns instead of single wall tiles


UI and game feels

  • Stairs and items are are shown at full brightness even in darkness. This turns out to not look particularly weird but is a huge accessibility win.
  • XP displays as a percentage towards the next level instead of... whatever that was
  • Revolver aiming now remembers your last target
  • Status effects indicator appears directly above character when first granted status
  • Special now appears on the character sheet
  • Made critical hits feel meatier
  • Hawkers display as green on the mini-map
  • Autoresting now stops when mana is recovered and health is full
  • Removed move confirmation when blind
  • Moved note about numpad to diagonal section for clarity
  • Changed unstable description to be more clear
  • Fixed spacing on title screen menu for better hovering
  • Changed "quenched" to "doused" in Burning description to avoid confusion with Quench ability
  • Added tip to game over screen about magic/resting making hunger worse
  • Status badges now fade in and initially glow
  • Added note about full potion menu to quick potions
  • Three new achievements related to Sewers, Baths, and UMBRA.
  • Clarified Vulnerable status description


Bug fixes and tweaks

  • MIASMA bug fixes including fixing a bug where diagonal casts sometimes missed their target completely
  • Fixed a major freezing issue that occurred when ISPs blocked vulgat.com
  • Fixed an issue where some animations were too fast
  • Fixed an issue with branch names not abbreviating on the hotel map
  • Fixed an Alchemist bug with potion icons
  • Fixed a bug with husks getting permanently "stunned"
  • No longer displaying character shadows over pits

Windows 64-bit Golden Krone Hotel Content Depot 497801
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macOS 64-bit Golden Krone Hotel Depot MAC64 Depot 497803
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Linux 64-bit Golden Krone Hotel Depot LINUX64 Depot 497805
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