This update focuses on increasing the viability of some aggressive enhancers, increases the rate at which souls appear and changes spawn behaviour of a few enemies to give more time to react.
Gameplay Changes:
- Razors and Portals now do no contact damage briefly after they spawn giving time to react if they spawn near you.
- Added small moment of invulnerability after being hit.
- Removed chance of getting double hit based on luck.
Item Changes:
- Any unlocked abilities and souls can appear at any wave.
- Increased chance of getting souls as item drops.
Enhancer changes:
- Hybrid now provides +5 luck when you have a set bonus.
- Blood magic now provides 0.02% more damage per health into energy, allowing it to scale better.
- Boss hunter now provides +5 luck per 10 waves to be more rewarding.
Experience Changes
- Slightly reduced exp requirement to level up. Check your skill tree for extra skill points!
- After level 80, exp requirement slightly reduces per level up to 90, to reduce the grind to 100.
Changed files in this update