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v1.0.6
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-Fixed Bastard Sword being out of order when switching weapons using next/prev
-Made Fists/Hunters Axe/Gladius all cycle with same key (Instead of if you had Gladius it would only cycle to fists)
-Fixed picking up a Lord's Shield using the 'Use' key when you already had one, was adding another shield with no durability so if you broke your shield you would still have it in the slot.
-Fixed durability weapons only not giving 100% durability if you have a damage weapon + Bag of Holding.
-Added Joystick Drift setting in Options
-Added option to extend the large HUD across the bottom of the screen
-Added Auto-Run (default Caps-Lock) (And changed controller default L3 to auto-run instead of run)
-Fixed not playing walking sounds & view bob while using controller joystick.
-Fixed invisible wall slightly in players path near end of Great Wall
-Fixed a missing wall in beginning of green knights castle & one in pantry area.
-Fixed unkillable Imp in Castle Gates, and Skeleton Lord in Crypts on Legends Never Die difficulty.
-Fixed 2 re-spawning gold pickups in a secret in Crypts
-Fixed some missing ceiling tiles in Mausoleum, and moved 2 jars stuck in pillars.
-Fixed missing floor texture on a box in Village
-Fixed OOB in beginning of Dark Woods and by the small poison pond,Castle Gates by left side of bridge, Castle Interior in dining area.
-Fixed trigger area for getting a secret by jumping up in an area next to a secret in Dark Woods.
-Pre-loaded more enemies in Arena & Horde maps to stop the momentary lag the first time they appear.
-Added a door after Gold Key Door in Castle Interior requiring the killing the enemies in the hall to open.
-Changed armory doors that take the Ancient Key in Castle Interior to look like the rest of the ancient doors, and when the lock is used the key in the lock now looks like the ancient key.
-Fixed (I think)Heads getting stuck on the swinging pendulum axes and floating mid-air.
-Fixed beginning chapter story texts being offset on some resolutions
-Added to the main menu the ability to continue game from beginning level, in case of an error loading a quicksave.
-Fixed description for Shadow Lion (said summon shadow knight instead of lion)
-Fixed Mausoleum enemy count, said 37 but there are 38.
-Changed "Manas Full" to "Mana Full"
-Removed errant text at bottom right corner of bestiary page.
-Slightly changed some dealer gold prices for a couple of items, and made a small change to one of the items.
-Hopefully stopped the rare occasion of the view-distance being way zoomed out when starting a new level.
-Removed errant "Demo" from one of the loading screens
-Touched up rabbit art
-Slowed Skeleton Mage walking animation
-Increased Frozen & Fire Arena Boss damage (they did as much as their normal counterparts)
-Forest Arena boss slightly slower and replaced Chainmail with Scalemail.
-Fixed Dark Master from creating the rest of an attacks projectiles if he's in the middle of attacking when he is killed.
-Updated Giant Spider area in Cave
-Fixed not being able to put a bear-trap down if you're standing where the pendulum axe would swing.
-Fixed Health potions sometimes going a few over max if you spammed them
-Fixed After using Antidote & Strength potions and finishing a level they would stay activated until another is used.
-Fixed throwing axe count # being lower than the others on the slim hud.
-Fixed Belt Of Holding issue with max item count when the player also didn't have the Bag Of Holding
-Fixed ribbon next to character name in game start menu covering the X from deleting character.
-Changed height check of player standing up to mitigate clipping through ceilings when standing on something with an odd height such as a statue.
-Enabled Level Select in the Options menu from the start.
-Fixed some restarting issues in Arenas
001 Dev Updated:
-Fixed loading saved game not recognizing new global variables/switches
-Fixed controls from incorrectly being stored inside saved games.
-Fixed restarting game from resetting controls.
-Fixed invalid empty keys from being listed in input key-related events.
-Made it update each system scripts when loading a full saved game so long as there are no active delayed events within the script.
v1.0.6
Update notes via Steam Community
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