
Hello Realmers,
With today’s update, we bring you the brand new Storm Caller Bard and Earthen Bulwark Summoner ST sets, optimize Dungeon Mods, tweak Shatters and fix many other issues. Read on!
New ST Sets
- Added Storm Caller Bard ST Set and Earthen Bulwark Summoner ST Set (More about that on tomorrow’s post!).
Dungeon Mods
- Reenabled Noble Boss Dungeon Mod.
- Fixed Bis, Prisimimic and other Dungeon Mods that were not working on the Mad God Mayhem dungeon.
- Fixed usability bugs related to Dungeon Mods applied to the Mad God Mayhem dungeon.
- Fixed a bug on Mad God Mayhem key not able to be refined.
- Fixed an issue with a few mods not working in the Machine Dungeon
- Fixed the XP Boost (Minions) bug not working correctly on Cave of a Thousand Treasures.
- Court of Oryx won’t spawn with Dungeon Mods naturally. However, the CoO dungeon keys can have Dungeon Mods.
- Dungeon Mod “Guaranteed Stat Potion” won’t work with “minibosses” in Candyland Hunting Grounds, only with the final boss.
- This same Dungeon Mod “Guaranteed Stat Potion” will however now guarantee Mystery Stat Potions alongside regular Stat Potions, if the boss normally dropped any.
- Optimized Dungeon Mods.
Note: We are preparing more revisions of the Dungeon Mod system, including new functionalities that go beyond numerical value changes, biased towards more significant and customized changes that will make the system more significant and tweak the risk/reward factor of each dungeon by playing with real, tangible gameplay changes. However, this system is still not ready and we have decided on improving the existing distribution for this update while we work on these new Dungeon Modifiers. We’ll keep you updated but please know the team is very enthusiastic about your feedback and suggestions for new/improved mods.
Read more about the new Dungeon Mods distribution system and all of the other feature that we bring with this update at the blog.
Changed files in this update