A fourth hotfix for B129 is now ready for download. It brings new bug fixes and general improvements to UBOAT.
This update doesn't affect saved game states in any way. If you would like to find out more, please take a look at the changelog below!
Changelog
Localization:
- French localization update by FvJ and Placebo.- Italian localization update by BeeTLe BeTHLeHeM.
- Russian localization update by Hard.
- Korean localization update by Zaswedx.
- Turkish localization update by tokyo.
- Chinese localization update by SparrowSHEN (Q:173678441).
- Spanish localization update by Tordo.
- German localization update by Ruby.
Graphics:
- Fix: Damages on the conning tower weren't restored after loading a game state.- Fix: Improved alignment of various elements on Illustrious-class and Bogue-class aircraft carriers.
- Fix: Highlight that appears after moving a cursor over a distant ship was appearing noticeably above the ship, if realistic Earth curvature rendering was enabled in the settings.
- Fix: C3 merchant ships contained a white element without a texture after being damaged.
- Fix: After loading a game state with a smoker on the conning tower from the main menu and then again in-game, the cigarette would turn pink.
Physics:
- Improved physics behaviour consistency between time compression scales. This change fixes the issue with u-boat's velocity changing considerably after enabling a time compression.Simulation:
- Fix: G7a torpedoes range now depends on the selected speed setting (5 km for the fastest, 7.5 km for the medium and 12 km for the slow).World:
- Fix: A small fraction of the merchant ships was trying to trade goods from source to target port that didn't match the export list of the source port and their cargo holds were empty as a result. Example: a food transport from GB to CA.User interface:
- Added possibility to assign the same outfit to all sailors.- After entering customization screen from the crew list and then leaving that screen, the game is now returning back to the crew list instead of closing all views.
- Fix: Added explanation to the tooltips that appear after moving a cursor over orders present in the queue that right-clicking removes them from the queue.
- Fix: Improved consistency of the selected gun mode after leaving the gun and assigning the officer back again to it.
- Fix: Wounded and panicking sailor notifications were not present after loading a game state with wounded or panicking crew members.
- Fix: Fixed problem with displaying additional panels (management, journal) when opening them while camera was centered on an npc ship.
- Fix: After opening the task management view with officers for the first time, there was a "new shift" button present, but it shouldn't be there.
- Fix: After creating a new shift, a tooltip associated with it was wrong until the interface was closed and opened back again.
- Fix: If the entire fuel was bought from a port the fuel tank bar of the u-boat was showing zero fuel, until this interface was re-opened.
- Fix: Ensured that the game is going back to the same view that was active before certain fullscreen views were opened after they are closed. For example: entering and leaving the HQ or the radio manual mode.
- Fix: Manual mode button was missing after using the radio from the FPP view unless player switched to another officer and then back to the radioman.
- Fix: After a game state with a changed color filter in the periscope was loaded, the button in the UI was incorrectly displaying the default filter as the active one.
- Fix: Device manual mode was stopping to function correctly, if player pressed ALT while using it, then entered the Management view, entered a customization screen of any crew member and then went back.
- Fix: GRT indication was missing on the ship selection panel (as opposed to the panel that appears in the periscope's manual mode).
- Fix: GRT abbreviation in the periscope's manual mode panel wasn't translated to the local language.
- Fix: Portraits were appearing in the periscope's manual mode view, if player pressed ALT, entered HQ and went back.
- Fix: Ship's buoyancy bar wasn't updated in the periscope UI when any of the tools was open.
- Fix: Notification about resupply ship being sunk by the enemy, was not appearing in the majority of the cases.
- Fix: Course estimation tool in the periscope's manual mode was disabled, if player selected the target outside of the periscope UI and then entered the manual mode.
- Fix: After selecting a target for computing a torpedo course, saving the game state, quitting the game, starting the game, loading back the game state and changing the target, the target mark would remain on the previous target icon on the map in addition to the new one.
- Fix: Sailor status wasn't updated on the list after adding/removing him from the crew until the list was re-opened.
- Fix: Units of measurement weren't translated to the local language.
- Regression fix: Tooltips in the main menu weren't working since Hotfix 3.
Crew:
- Fix: Officers with a first aid in their schedule were not helping some of the wounded sailors.- Fix: Officers having the "Medical Coordinator" skill, at least one helper and first aid in the schedule, could sometimes swap between two wounded characters in a loop.
- Fix: Medic moving towards a wounded sailor wasn't able to open doors on his way, if there was an order to keep them closed after passing.
AI:
- Fix: Resupply ships (milk cows) no longer try to fight nearby ships in any circumstances and prefer to escape whenever possible.Missions:
- Fix: It was possible in rare cases to get punished by the command for sinking a ship that was a target in the side mission.- Fix: Enigma and gold recovery missions now require from the player to free space for the diving suit in the storage before leaving the port, if it's missing.
- Fix: Map contact in the lost u-boat mission was sometimes moving in circles, if visibility was very low due to the weather.
- Fix: It wasn't possible to complete tutorial #1, if player bought the entire fuel from the port before starting it.
- Fix: If a game state was saved during tutorial #4 right after the friendly sub was sunk by the plane and then reloaded, the tutorial wouldn't progress correctly.
General:
- Steam Rich presence statuses are now localized into the end user's language. This change may take some time to propagate to all language versions of the game.- Ship representations are now loaded into scene at a larger distance to make the experience more coherent.
- Fix: It's no longer possible to start a tutorial mission when there are survivors on board.
- Fix: Turm II and Turm IV description was slightly wrong. This change may take some time to propagate to all language versions of the game.
- Fix: LST ships were not being loaded and convoys with such ships were sometimes stopping in place (this class of ships starts to appear late in 1944).
- Fix: "Milk cow" supply ships were sometimes not able to reach the selected destination, if the path to it was complicated and were becoming stuck near the coast.
- Fix: Units were loosing an ability to drop depth charges and bombs, if they dropped them at least once and then a game state was saved and reloaded.
- Fix: Empire ships were not correctly identified by the crew. This problem wasn't affecting their torpedo solutions, but could be problematic, if player used their identification as a base for making a custom solution.
- Fix: After moving torpedo from one launcher to another, it wasn't possible to launch it.
- Fix: Time compression was sometimes stopped without a clear need during storms or if there was a friendly u-boat nearby.
- Fix: Increased precision of computing a total passed distance that is displayed during the mission summary.
- Regression fix: Fuel wasn't consumed in real-time, but only if the time compression was enabled (this problem wasn't affecting other resources).
Yours,
DWS
Changed files in this update