- Balance: Changed the recipe for the air extract to 1*ElectronicComponents,1*ModernBuildingPart,1*RefinedBuildingPart,3*MachineParts.
- Balance: Koa trees can now be planted on normal volcanic soil.
- Balance: More vanadium from bornite.
- Balance: Reduced the charge amount required for monuments 50→30 and portal 25→10.
- Campaign: Balanced objectives for bonus mission 3.
- Fixed: Arrows from shipping ports not correctly updated in some cases.
- Fixed: Being able to place depot hoppers on other hoppers.
- Fixed: Continuing a conveyor belt from a ramp leading to double inserters leading to Schrödinger-items.
- Fixed: Copying settings now also works, when you click on a tile that has another object on it (e.g. an item on a construction site).
- Fixed: Need tier addition leading to incorrect demand tiers.
- Fixed: Position of drone model.
- Fixed: Possible excessive reservation when using logistics import mode.
- Fixed: Too many goods getting imported when using logistics import mode.
- Fixed: Trees can now be grown in the ice biome where mountains used to be.
- Fixed: When a chargable building is fully charged, the recipe will no longer reset but the workshop will stop working.
- Fixed: Wrong animals staying in a pasture if you change the animal type while an animal is being tamed.
- Gameplay: The auto-placement of depot exits/entries now happens even when there is still a minable object on the respective tile.
- Gameplay: When an item is inserted into a depot and the depot accepts no good, it will now automatically set the corresponding type to accepted [assist mode].
- Gameplay: When an overflow hopper is used, the crane should generate relay jobs correctly now and not put an item on the amount threshold in storage first.
- Gameplay: When deconstructing a conveyor belt, inserter etc., the ingredients are now loaded onto your ship and not spawned as an item.
- Gameplay: You can now copy farm/grove zone settings via "shift-right-left" click.
- Misc: Deprecated the high capacity depot. The function still remains, so you can add it back via modding.
- Misc: You can no longer rename story characters.
- Performance: The decoration build overlay is now much faster.
- UI: Added an ingredient list showing the required/available items to the upgrade panel similar to the construction panel.
- UI: Added the option to deactivate a zone color for all colonists by holding control+alt while clicking.
- UI: Replaced the ingredients from the construction job panel from last patch with icons.
- UI: The construction status panel now shows the ingredients used for construction
- UI: The production limit elements are now invisible for products that are not selected.
- UI: You can now copy settings between auto-farms and auto-groves.
Update notes 7.10.2021-8.10.2021
Update notes via Steam Community
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