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Update notes via Counter-Strike Blog

MUSIC KITS

  • Added the bbno$ – u mad! Music Kit, available in regular and StatTrak versions

GAMEPLAY

Danger Zone

  • Respawning players are no longer able to select respawn locations that should have been prohibited by the spawnmask map
  • Smoothed camera motion when using ExoJump

MISC

  • Added new VO for Trapper and Trapper Aggressor agents
  • Adjusted ragdoll physics

MAPS

Dust 2

  • Re-tired visblocker from T spawn to mid
  • Blocked unintended wallbang

Insertion 2

  • New glass texture for windows in office, to make it easier to see from inside if the glass is broken or not
  • Other minor tweaks

Ravine

  • Fixed bomb stuck spot near spawn
  • Clipping fixes
  • Updated radar

Basalt

  • Added a reception desk to B Connector
  • Added an additional window to Red Barn
  • Removed railing on A for easier movement
  • Visual upgrades to bombsite B
  • Visual upgrades to Red Barn
  • Added literature
  • Added a fuzzy carpet
  • Small visual upgrades across the whole map

County

  • Disabled physics on window at creek house
  • Removed possibility to set metal frame of the quarry building in motion
  • Set proper scale on metal containers
  • Improved cliff models collision
  • Clipped cave ceiling and wooden roofs in order to prevent players from getting stuck while using exojump
  • Fixed collision on aspen tree models to prevent players from getting stuck
  • Fixed global sound on bunker doors
  • Fixed all reported stuck spots while jumping
  • Increased fade distance for corn field
  • Clipped beach part of the map to prevent players from escaping the map with bump mines
  • Extended watertower ladder
  • Fixed reported floating barrels/turrets
  • Made waterfall floor more shallow so that the items can be picked up
  • Closed of some of the rooms in haunted mansion
  • Renovated haunted mansion
  • Removed killzone on the left side of the bridge
  • Optimizations

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Portuguese - Brazil, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Spanish - Latin America, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish - Spain, Swedish, Thai, Turkish, Ukrainian, and Vietnamese

English Localization

  • op11_quest_name_1119: Guardian - Rock The KasbahGuardian - <i>Rock The Kasbah</i>
  • op11_quest_name_1120: Deathmatch Checkpoints - Nuke - Atomic PunkDeathmatch - Nuke - <i>Atomic Punk</i>
  • op11_quest_name_1121: Casual - The First Five Cuts Are The DeepestCasual - Group Sigma - <i>The First Five Cuts Are The Deepest</i>
  • DirectChallenge_BadKeyText: The Queue Code you have entered is invalidNo queue found for code '{s:code}'
  • DirectChallenge_join_title: Join by CodeEnter A Code
  • musickit_bbnos_01: bbno$, u mad!
  • musickit_bbnos_01_desc: bbno$ formulates 'the' toxic gamer anthem, u mad! Are u mad? LOL get good scrub. Research shows if you play with this Music Kit equipped you'll immediately go from Silver to Global.
  • coupon_bbnos_01: Music Kit | bbno$, u mad!
  • coupon_bbnos_01_stattrak: StatTrak™ Music Kit | bbno$, u mad!
  • quest_action_plural_act_gg_upgrade_to_knifegg: upgrades
  • quest_action_singular_act_gg_upgrade_to_knifegg: upgrade
  • quest_action_singular_act_survivalincome: dollar
  • quest_action_plural_act_survivalincome: cash
  • quest_1119_var_desc: Get shotgun kills in <b>Guardian: {s:location}</b>.
  • quest_1120_var_desc: Get kills in a series of different radar locations
  • quest_1123_var_desc: Get SMG kills in <b>Guardian: {s:location}</b>.
  • quest_1125_var_desc: Complete a variety of tasks
  • quest_1127_var_desc: Get rifle kills in <b>Guardian: {s:location}</b>.
  • quest_1128_var_desc: Get a killstreak in <b>Deathmatch: {s:location}</b>.
  • quest_1131_var_desc: Get kills in <b>Guardian: {s:location}</b>.
  • quest_1132_var_desc: Get kills in a series of different radar locations
  • quest_1135_var_desc: Get shotgun kills in <b>Guardian: {s:location}</b>.
  • quest_1137_var_desc: Complete a variety of tasks with utility
  • quest_1241_var_desc: Win {d:points} match
  • quest_1242_var_desc: Win {d:points} rounds
  • quest_1243_var_desc: Get a kill from Outside
  • quest_1244_var_desc: Get a kill from Bombsite A
  • quest_1245_var_desc: Get a kill from Lobby
  • quest_1246_var_desc: Get a kill from Ramp
  • quest_1247_var_desc: Get a kill from Bombsite B
  • quest_1248_var_desc: Get a kill from Secret
  • quest_1249_var_desc: Get a kill from Outside (again!)
  • quest_1250_var_desc: Get a kill from T Start
  • quest_1251_var_desc: Get a kill from the top of Silo
  • quest_1252_var_desc: Get a kill from CT Start
  • quest_1253_var_desc: Do {d:points} times in a <i>single match</i>: Kill with one of your first 5 bullets of the round.
  • quest_1254_var_desc: Get {d:points} kills
  • quest_1255_var_desc: Get {d:points} MVPs in a <i>single match</i>
  • quest_1256_var_desc: Win {d:points} rounds
  • quest_1257_var_desc: Get {d:points} headshot kills in a <i>single match</i>
  • quest_1258_var_desc: Get {d:points} headshot kills
  • quest_1259_var_desc: Earn money while your tablet has lost reception
  • quest_1260_var_desc: Purchase the high res tablet upgrade
  • quest_1261_var_desc: Destroy an automated sentry gun turret
  • quest_1262_var_desc: Plant C4 at Tourist
  • quest_1263_var_desc: Damage an enemy while standing on a rock
  • quest_1264_var_desc: Win {d:points} match
  • quest_1265_var_desc: Win {d:points} rounds
  • quest_1266_var_desc: Get a streak of 3 kills
  • quest_1267_var_desc: Get a streak of 5 kills
  • and 48 more.

Items

  • item Music Kit | bbno$, u mad! has been added
  • item StatTrak™ Music Kit | bbno$, u mad! has been added
  • item Trapper Aggressor | Guerrilla Warfare Changed vo_prefix from jungle_male to jungle_fem
  • item Trapper | Guerrilla Warfare Changed vo_prefix from jungle_male to jungle_fem

Music Definitions

  • bbno$, u mad! has been added

Quest definitions

  • placeholder_1241 (Win {d:points} match) has been added
    • Game mode: competitive
    • Map: cs_insertion2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_win_match%
  • placeholder_1242 (Win {d:points} rounds) has been added
    • Game mode: competitive
    • Map: cs_insertion2
    • Points: 21
    • Operational Points: 1
    • Expression: %act_win_round%
  • Competitive - Short Match - Insertion II (Unknown) has been added
    • Game mode: competitive
    • Map: cs_insertion2
    • Points: 1
    • Operational Points: 3
    • Expression: QQ:|1242|1241
  • Guardian - Rock The Kasbah (Get shotgun kills in Guardian: {s:location}.) has been added
    • Game mode: cooperative
    • Map: dz_sirocco
    • Points: 1
    • Operational Points: 2
    • Expression: %act_win_match%
  • placeholder_1243 (Get a kill from Outside) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && %player_location_Outside%
  • placeholder_1244 (Get a kill from Bombsite A) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && %player_location_BombsiteA%
  • placeholder_1245 (Get a kill from Lobby) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_Lobby% || %player_location_Squeaky% || %player_location_Vending% || %player_location_Hut% )
  • placeholder_1246 (Get a kill from Ramp) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && %player_location_Ramp%
  • placeholder_1247 (Get a kill from Bombsite B) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_BombsiteB% || %player_location_Observation% || %player_location_Decon% || (%cond_player_x% > 1050 && %cond_player_x% < 1500 && %cond_player_y% > -1150 && %cond_player_y% < -650 && %cond_player_z% < -530) )
  • placeholder_1248 (Get a kill from Secret) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_Tunnels% || %player_location_Secret%)
  • placeholder_1249 (Get a kill from Outside (again!)) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && %player_location_Outside%
  • placeholder_1250 (Get a kill from T Start) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && %player_location_TSpawn%
  • placeholder_1251 (Get a kill from the top of Silo) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( ( (%cond_player_x% - 78)*(%cond_player_x% - 78) + (%cond_player_y% - -1660)*(%cond_player_y% - -1660) + (%cond_player_z% - 44)*(%cond_player_z% - 44) ) < (300*300) )
  • placeholder_1252 (Get a kill from CT Start) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && %player_location_CTSpawn%
  • Deathmatch - Nuke - Atomic Punk (Get kills in a series of different radar locations) has been added
    • Game mode: deathmatch
    • Map: de_nuke
    • Points: 10
    • Operational Points: 1
    • Expression: QQ:>1243>1244>1245>1246>1247>1248>1249>1250>1251>1252
  • placeholder_1253 (Do {d:points} times in a single match: Kill with one of your first 5 bullets of the round.) has been added
    • Game mode: casual
    • Map group: mg_casualsigma
    • Points: 5
    • Operational Points: 1
    • Expression: %act_kill_human% && %cond_bullet_since_spawn% <= 5
  • placeholder_1254 (Get {d:points} kills) has been added
    • Game mode: casual
    • Map group: mg_casualsigma
    • Points: 30
    • Operational Points: 1
    • Expression: %act_kill_human%
  • Casual - Group Sigma - The First Five Cuts Are The Deepest (Unknown) has been added
    • Game mode: casual
    • Map group: mg_casualsigma
    • Points: 1
    • Operational Points: 2
    • Expression: QQ:|1254|1253
  • placeholder_1255 (Get {d:points} MVPs in a single match) has been added
    • Game mode: competitive
    • Map: de_dust2
    • Points: 3
    • Operational Points: 1
    • Expression: %act_round_mvp%
  • placeholder_1256 (Win {d:points} rounds) has been added
    • Game mode: competitive
    • Map: de_dust2
    • Points: 21
    • Operational Points: 1
    • Expression: %act_win_round%
  • Competitive - Short Match - Dust II (Unknown) has been added
    • Game mode: competitive
    • Map: de_dust2
    • Points: 1
    • Operational Points: 3
    • Expression: QQ:|1256|1255
  • Guardian - Painkiller (Get SMG kills in Guardian: {s:location}.) has been added
    • Game mode: cooperative
    • Map: cs_insertion2
    • Points: 1
    • Operational Points: 2
    • Expression: %act_win_match%
  • placeholder_1257 (Get {d:points} headshot kills in a single match) has been added
    • Game mode: gungameprogressive
    • Map group: mg_skirmish_armsrace
    • Points: 16
    • Operational Points: 1
    • Expression: %act_kill_human% && %cond_damage_headshot%
  • placeholder_1258 (Get {d:points} headshot kills) has been added
    • Game mode: gungameprogressive
    • Map group: mg_skirmish_armsrace
    • Points: 30
    • Operational Points: 1
    • Expression: %act_kill_human% && %cond_damage_headshot%
  • Arms Race - Hurricane (Unknown) has been added
    • Game mode: gungameprogressive
    • Map group: mg_skirmish_armsrace
    • Points: 1
    • Operational Points: 2
    • Expression: QQ:|1258|1257
  • placeholder_1259 (Earn money while your tablet has lost reception) has been added
    • Game mode: survival
    • Map: dz_county
    • Points: 1
    • Operational Points: 1
    • Expression: %act_survivalincome% && %cond_tablet_reception_is_blocked%
  • placeholder_1260 (Purchase the high res tablet upgrade) has been added
    • Game mode: survival
    • Map: dz_county
    • Points: 1
    • Operational Points: 1
    • Expression: %act_dz_purchase_item% && %cond_tablet_has_upgrade_highres%
  • placeholder_1261 (Destroy an automated sentry gun turret) has been added
    • Game mode: survival
    • Map: dz_county
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_other% && %victim_classname_dronegun%
  • placeholder_1262 (Plant C4 at Tourist) has been added
    • Game mode: survival
    • Map: dz_county
    • Points: 1
    • Operational Points: 1
    • Expression: %act_plant_bomb% && (%cond_player_x% > -3000 && %cond_player_x% < 1150) && (%cond_player_y% > -50 && %cond_player_y% < 3700)
  • placeholder_1263 (Damage an enemy while standing on a rock) has been added
    • Game mode: survival
    • Map: dz_county
    • Points: 1
    • Operational Points: 1
    • Expression: %act_damage% && %player_surface_rock%
  • Danger Zone - County - Scorpion (Complete a variety of tasks) has been added
    • Game mode: survival
    • Map: dz_county
    • Points: 5,3,1
    • Operational Points: 1
    • Expression: QQ:|1259|1260|1261|1262|1263
  • placeholder_1264 (Win {d:points} match) has been added
    • Game mode: scrimcomp2v2
    • Map: de_shortnuke
    • Points: 1
    • Operational Points: 1
    • Expression: %act_win_match%
  • placeholder_1265 (Win {d:points} rounds) has been added
    • Game mode: scrimcomp2v2
    • Map: de_shortnuke
    • Points: 21
    • Operational Points: 1
    • Expression: %act_win_round%
  • Wingman - Nuke (Unknown) has been added
    • Game mode: scrimcomp2v2
    • Map: de_shortnuke
    • Points: 1
    • Operational Points: 3
    • Expression: QQ:|1265|1264
  • Guardian - Hooded Crane (Get rifle kills in Guardian: {s:location}.) has been added
    • Game mode: cooperative
    • Map: dz_blacksite
    • Points: 1
    • Operational Points: 2
    • Expression: %act_win_match%
  • placeholder_1266 (Get a streak of 3 kills) has been added
    • Game mode: deathmatch
    • Map group: mg_casualsigma
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %cond_life_killstreak_human% == 3 )
  • placeholder_1267 (Get a streak of 5 kills) has been added
    • Game mode: deathmatch
    • Map group: mg_casualsigma
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %cond_life_killstreak_human% == 5 )
  • placeholder_1268 (Get a streak of 7 kills) has been added
    • Game mode: deathmatch
    • Map group: mg_casualsigma
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %cond_life_killstreak_human% == 7 )
  • Deathmatch - Group Sigma - Red-bellied Piranha (Get a killstreak in Deathmatch: {s:location}.) has been added
    • Game mode: deathmatch
    • Map group: mg_casualsigma
    • Points: 3,2,1
    • Operational Points: 1
    • Expression: QQ:>1266>1267>1268
  • placeholder_1269 (Get {d:points} kills with someone else's gun in a single match) has been added
    • Game mode: casual
    • Map group: mg_casualdelta
    • Points: 7
    • Operational Points: 1
    • Expression: %act_kill_human% && %cond_item_borrowed%
  • placeholder_1270 (Get {d:points} kills with someone else's gun) has been added
    • Game mode: casual
    • Map group: mg_casualdelta
    • Points: 15
    • Operational Points: 1
    • Expression: %act_kill_human% && %cond_item_borrowed%
  • Casual - Group Delta - Yellow-crowned Parrot (Unknown) has been added
    • Game mode: casual
    • Map group: mg_casualdelta
    • Points: 1
    • Operational Points: 2
    • Expression: QQ:|1270|1269
  • placeholder_1271 (Win {d:points} match) has been added
    • Game mode: competitive
    • Map: de_mirage
    • Points: 1
    • Operational Points: 1
    • Expression: %act_win_match%
  • placeholder_1272 (Win {d:points} rounds) has been added
    • Game mode: competitive
    • Map: de_mirage
    • Points: 21
    • Operational Points: 1
    • Expression: %act_win_round%
  • Competitive - Short Match - Mirage (Unknown) has been added
    • Game mode: competitive
    • Map: de_mirage
    • Points: 1
    • Operational Points: 3
    • Expression: QQ:|1272|1271
  • Guardian - Water Landing (Get kills in Guardian: {s:location}.) has been added
    • Game mode: cooperative
    • Map: dz_sirocco
    • Points: 1
    • Operational Points: 2
    • Expression: %act_win_match%
  • placeholder_1273 (Get a kill from Mid Doors) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_MidDoors% )
  • placeholder_1274 (Get a kill from Catwalk) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_Middle% || %player_location_Catwalk% || %player_location_ShortStairs% )
  • placeholder_1275 (Get a kill from Top of Mid) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_TopofMid% || %player_location_OutsideLong% )
  • placeholder_1276 (Get a kill from Pit) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_Pit% || %player_location_Side% ||( %cond_player_x% > 965 && %cond_player_x% < 1770 && %cond_player_y% > 215 && %cond_player_y% < 1200 ) )
  • placeholder_1277 (Get a kill from Bombsite A) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_BombsiteA% || %player_location_ExtendedA% ||( %cond_player_x% > 770 && %cond_player_x% < 1790 && %cond_player_y% > 1800 && %cond_player_y% < 3060 ) )
  • placeholder_1278 (Get a kill from Mid Doors (again!)) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_MidDoors% )
  • placeholder_1279 (Get a kill from Bombsite B) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_BombsiteB% || %player_location_BDoors% || %player_location_Hole% )
  • placeholder_1280 (Get a kill from Tunnels) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_UppperTunnel% || %player_location_TunnelStairs% || %player_location_LowerTunnel% )
  • placeholder_1281 (Get a kill from T Ramp) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_OutsideTunnel% || %player_location_TRamp% )
  • placeholder_1282 (Get a kill from T Start) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 1
    • Operational Points: 1
    • Expression: %act_kill_human% && ( %player_location_TSpawn% )
  • Deathmatch - Dust II - Ground Assault (Get kills in a series of different radar locations) has been added
    • Game mode: deathmatch
    • Map: de_dust2
    • Points: 10
    • Operational Points: 1
    • Expression: QQ:>1273>1274>1275>1276>1277>1278>1279>1280>1281>1282
  • placeholder_1283 (Deal {d:points} damage while airborne in a single match) has been added
    • Game mode: casual
    • Map group: mg_skirmish_flyingscoutsman
    • Points: 500
    • Operational Points: 1
    • Expression: %cond_player_airborne% ? %act_damage% : 0
  • placeholder_1284 (Deal {d:points} damage while airborne) has been added
    • Game mode: casual
    • Map group: mg_skirmish_flyingscoutsman
    • Points: 1000
    • Operational Points: 1
    • Expression: %cond_player_airborne% ? %act_damage% : 0
  • Flying Scoutsman - Airdrop (Unknown) has been added
    • Game mode: casual
    • Map group: mg_skirmish_flyingscoutsman
    • Points: 1
    • Operational Points: 2
    • Expression: QQ:|1284|1283
  • placeholder_1285 (Win {d:points} match) has been added
    • Game mode: competitive
    • Map: de_inferno
    • Points: 1
    • Operational Points: 1
    • Expression: %act_win_match%
  • placeholder_1286 (Win {d:points} rounds) has been added
    • Game mode: competitive
    • Map: de_inferno
    • Points: 21
    • Operational Points: 1
    • Expression: %act_win_round%
  • Competitive - Short Match - Inferno (Unknown) has been added
    • Game mode: competitive
    • Map: de_inferno
    • Points: 1
    • Operational Points: 3
    • Expression: QQ:|1286|1285
  • Guardian - Hump Day (Get shotgun kills in Guardian: {s:location}.) has been added
    • Game mode: cooperative
    • Map: cs_insertion2
    • Points: 1
    • Operational Points: 2
    • Expression: %act_win_match%
  • placeholder_1287 (Get to the knife level) has been added
    • Game mode: gungameprogressive
    • Map group: mg_skirmish_armsrace
    • Points: 1
    • Operational Points: 1
    • Expression: %act_gg_upgrade_to_knifegg%
  • placeholder_1288 (Upgrade your weapon {d:points} times) has been added
    • Game mode: gungameprogressive
    • Map group: mg_skirmish_armsrace
    • Points: 25
    • Operational Points: 1
    • Expression: %act_gg_weapon_upgrade%
  • Arms Race - Bullseye (Unknown) has been added
    • Game mode: gungameprogressive
    • Map group: mg_skirmish_armsrace
    • Points: 1
    • Operational Points: 2
    • Expression: QQ:|1288|1287
  • placeholder_1289 (Land a smoke at Top of Mid) has been added
    • Game mode: casual
    • Map: de_inferno
    • Points: 1
    • Operational Points: 1
    • Expression: %act_detonate_smokegrenade% && ( %cond_victim_x% > 960 && %cond_victim_x% < 1550 && %cond_victim_y% > 300 && %cond_victim_y% < 850 )
  • placeholder_1290 (Land a smoke at Banana) has been added
    • Game mode: casual
    • Map: de_inferno
    • Points: 1
    • Operational Points: 1
    • Expression: %act_detonate_smokegrenade% && %victim_location_Banana%
  • placeholder_1291 (Land a molotov at Banana) has been added
    • Game mode: casual
    • Map: de_inferno
    • Points: 1
    • Operational Points: 1
    • Expression: %act_detonate_molotov% && %victim_location_Banana%
  • placeholder_1292 (Blind 3 enemies in a single match) has been added
    • Game mode: casual
    • Map: de_inferno
    • Points: 3
    • Operational Points: 1
    • Expression: %act_flashbang_enemy%
  • placeholder_1293 (Deal {d:points} grenade damage in a single match) has been added
    • Game mode: casual
    • Map: de_inferno
    • Points: 50
    • Operational Points: 1
    • Expression: %weapon_grenade% ? %act_damage% : 0
  • Casual - Inferno - Center Of Mass (Complete a variety of tasks with utility) has been added
    • Game mode: casual
    • Map: de_inferno
    • Points: 5,3
    • Operational Points: 1
    • Expression: QQ:|1289|1290|1291|1292|1293
Counter-Strike Global Offensive Beta Common Depot 731
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Windows Counter-Strike Global Offensive Beta Win Bin Depot 732
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macOS Counter-Strike Global Offensive Beta Mac Bin Depot 733
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Linux Counter-Strike: Global Offensive Beta Linux Bin Depot 734
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