0.032_1 patch note :
BUG FIXES :
- Changing rapidly between weapons doesn't crush the performance anymore;
- Loading a game doesn't heal the teleporter;
- You can't reload a already full weapon;
- Pigs damages in the tutorial room have been fixed;
- Dead enemies don't block the spawn until they disappear;
- The god mode power don't break the player's damage;
- The volume controls work as intended;
- The enemy AI has been upgraded : they don't stay in the spawn anymore, barriers don't break their pathing, the distance enemies can still shoot the teleporter even when stuck in a barrier;
CHANGES :
- The damages of the PP9 SMG have been increased;
- Weapon prices have been revised;
- Buying ammo for a weapon now cost less than the weapon price;
- The price of the game has been reduced by half, those who bought the game before this drop will get free content in the future;
ADDITIONS :
- The CAMPAIGN mode is now here ! To read more about it click here (mettre le lien vers le post sur la campagne);
- The second level is now playable, but under construction so it's not balanced yet (and may be unfinishable);
- The scores are now separated by levels and by modes (endless, campaign...);
Changed depots in livcapture branch