Changelog:
- Amelia's sprinting animation has been tweaked
- Additional force feedback effects added
- Slight tweaks to lighting in Rockefallen Level
- Fix: QTE Widgets no longer poll all key mappings every frame (this was causing major performance issues in some areas)
- Fix: Razorpetal's AOEAttack doesn't always trigger
- Fix: When you pause during the Chapter 1 end dialogue sequence the game soft locks in the pause menu
- Fix: Yellow missile during baroness fight cannot be locked on to
- Fix: Players with old saves are reporting Sprint issues. Please let us know if you still have this issue after this patch.
- Fix: amelia washed out by incredibly bright camera light in extra mission dialogue
- Fix: player clips through some pillars in chapter 4
- Fix: triggering both alien keys too fast and walking through the big door will get the camera stuck in LookAtActor mode
- Fix: amelia's guns don't show up for the first attack after linking from ground pound
- Fix: some projectiles exploding on cutscene enter even if they've already been blown up
- Fix: some parameters in placed alien keys in dining room got messed up
- Fix: large encounter area in Rockefallen can despawn when the player camera is close to some of the walls
- fix: Ingame choice menus sometimes don't hide the cursor when its' done
- potential fix: Items are being launched super high sometimes when spawned from item pickups
- fix: big circles in reflection capture in diningroom in rockefallen
- fix: Clicking "no" on "no return" section softlocks ch 4
- tweaked: Slightly buffed Rockefallen boss health
- fix: grabbing the gold key in rk_rockefellerShops01 gets confirmation screen then text box, but this hides the cursor before the player can press "OK" sometimes
Changed files in this update