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Build 0.3.1176 is live! This build includes various tweaks and bugfixes from the previous build.

Changelog:

  • Amelia's sprinting animation has been tweaked
  • Additional force feedback effects added
  • Slight tweaks to lighting in Rockefallen Level
  • Fix: QTE Widgets no longer poll all key mappings every frame (this was causing major performance issues in some areas)
  • Fix: Razorpetal's AOEAttack doesn't always trigger
  • Fix: When you pause during the Chapter 1 end dialogue sequence the game soft locks in the pause menu
  • Fix: Yellow missile during baroness fight cannot be locked on to
  • Fix: Players with old saves are reporting Sprint issues. Please let us know if you still have this issue after this patch.
  • Fix: amelia washed out by incredibly bright camera light in extra mission dialogue
  • Fix: player clips through some pillars in chapter 4
  • Fix: triggering both alien keys too fast and walking through the big door will get the camera stuck in LookAtActor mode
  • Fix: amelia's guns don't show up for the first attack after linking from ground pound
  • Fix: some projectiles exploding on cutscene enter even if they've already been blown up
  • Fix: some parameters in placed alien keys in dining room got messed up
  • Fix: large encounter area in Rockefallen can despawn when the player camera is close to some of the walls
  • fix: Ingame choice menus sometimes don't hide the cursor when its' done
  • potential fix: Items are being launched super high sometimes when spawned from item pickups
  • fix: big circles in reflection capture in diningroom in rockefallen
  • fix: Clicking "no" on "no return" section softlocks ch 4
  • tweaked: Slightly buffed Rockefallen boss health
  • fix: grabbing the gold key in rk_rockefellerShops01 gets confirmation screen then text box, but this hides the cursor before the player can press "OK" sometimes
Windows 64-bit Windows Mahou Arms Content Depot 1165871
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