- Balance: Added 4 starting colonists to the all-the-biomes scenario.
- Balance: Colonists now gain experience in construction and pasture work 4x faster. Mining exp is increased by 2x.
- Balance: CopperBlank now only needs 1 CopperBlock.
- Balance: Depot 3x3 now only needs 1 RefinedBuildingPart.
- Balance: Electronics factory now needs RefinedBuildingPart.
- Balance: Increased Joshua Tree growth time
- Balance: Increased time for need level-ups to 15 days.
- Balance: Made fabric production much faster.
- Balance: Made horse stations a bit cheaper.
- Balance: Plenty of resources has 50% more rocks.
- Balance: Reduced the unhappy movement effect to -25%.
- Balance: The all-the-biomes-map now has the plentiful-resources modifier, giving it around 2x the ores to mine.
- Balance: The shipping port no longer requires bricks (otherwise you could get locked if you had no clay available).
- Balance: The tiers of the goods required by enemy camps are now evenly distributed. In effect, more camps can be acquired more early.
- Balance: Trains no longer cost money.
- Balance: You now get 2 machine parts per cycle.
- Campaign: Story colonists now have unique models.
- Engine: Upgraded to Unity 2019.4.30.
- Expert mode: Added a new expert mode which is disabled by default. Some mechanics and tutorials are now hidden unless activated. For now, this includes train pre-signals and the conveyor-logistics mode.
- Expert mode: Assigning colonists is now restricted to the expert mode.
- Fixed: "101%" growth.
- Fixed: Charge target for portal in mission 8.
- Fixed: Colonist minimum for campaign mission 5.
- Fixed: Colonists no longer change their look in-between missions.
- Fixed: Decoration under construction no longer counts towards the decoration-in-range check.
- Fixed: Deleting a single foundation not working.
- Fixed: Happiness having no effect on movement speed.
- Fixed: House need not shown at beginning.
- Fixed: Huge map not having random seed when started from main menu.
- Fixed: Items that are exportable and brought to the cargo port via an inserter are now reserved by the cargo port and can no longer be stolen.
- Fixed: Layout bug in encyclopaedia on some pages.
- Fixed: Road layer blocking one tile when building multiple roads.
- Fixed: When you select a train by clicking on a wagon, the UI now behaves as if you select the locomotive.
- Fixed: You can now start high tracks from water or blocked tiles.
- Gameplay: New needs now creep in slower. Instead of coming all at once, colonists will request new food, decoration etc. one at a time.
- Gameplay: The all-the-biomes scenario now has the objective to build and charge a portal, as well as some objectives leading you there.
- Gameplay: The forbid consumption function now also prevents colonists from equipping tools in a storage.
- Misc: Colonists should now move into better houses when available.
- Misc: Items should no longer get displaced to tiles with incoming items.
- Misc: Removed the "too many goods accepted"-warning.
- Misc: The little signs are now always in the same absolute corner of a building, regardless of its rotation.
- Misc: The treadmill is now 2x2 big.
- UI: Added a hint regarding the move speed effect to the status tooltip.
- UI: Added little signs to zones, depots, workshops etc. to show what they accept, produce etc.. Can be turned off in the settings. Let me know what you think.
- UI: Clarified the effect of work skills.
- UI: Clicking on a task type now cycles between inactive, active and high-priority.
- UI: Made the colors of the info text in the top uniform.
- UI: Made the mini-buttons states easier to distinguish.
- UI: Removed the "automation export" toggle from the shipping port. It had no actual function besides changing the warnings you get. Transporting to the port via inserters works regardless.
- UI: The dialogue-layer is now below the layer of the load/save/inventory/colonist etc. windows.
- UI: The required-tool-to-mine text is now orange if none of your colonists has the required tool.
- UI: You can now manually track an enemy camp's buyout requirements.
- Visual: Changed the look of train ramps and elevated tracks.
- Visual: Fixed animation frames for domestic animals.
- Visual: Made the ore smelter effect prettier.
Update notes 13.9.-15.9.2021
Update notes via Steam Community
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