Update 5.2 is live now! Here’s a list of the changes coming in this update.
Part 1
Summary & User Interface
https://store.steampowered.com/news/app/1527290/view/4702305101522509263
Gameplay & Balance
Resourcing & economy
- Global base manpower income: +246 → +261 manpower/minute
- Global starting manpower reduced by 135
- Global unit upkeep cost multiplier: 0.6 → 0.725
Global balance changes
- Global infantry received accuracy modifier: 0.965 → 0.98
- Global sight range modifier: 1.365 → 1.3
- Officers (Staff Sergeant, Leutnant, Lieutenant & Captain) received accuracy from small arms: 0.85 → 0.95.
- Weapon Crews (Anti-Tank Guns & Mortars) received accuracy from small arms: 1.2 → 1.35.
- Tank & vehicles main gun reload time reduced by approximately 11% .
- Affected vehicles: M8 Armored Car, T17 Armored Car, M3 GMC, M10 Wolverine, M18 Hellcat, M36 Jackson, M4 Sherman, M4A3(76)W Sherman, M4A3 'Assault' Sherman, M26 Pershing, Stuart Light Tank, Staghound Armoured Car, Cromwell, Sherman V, Sherman Firefly, Churchill, Churchill AVRE, M10 Achilles, Cromwell Command Tank, Sd.Kfz. 234/2 Puma, Sturmgeschütz IV, Sturmhaubitze 42, Panzer IV, Panther, Tiger, Tiger Ace, King Tiger, Hotchkiss Light Tank, Sd.Kfz. 250/10 Light Anti-Tank Halftrack, Hetzer, Panzer IV Infantry Support Tank, Jagdpanther.
- Mortar damage multiplier vs emplacements: 0.45 → 0.6 (default free-fire weapon only)
- Affects: ML 3", M2 60 mm, Gr.34 81 mm, Mortar Halftrack)
- Artillery:
- Penetration multiplier vs trench cover: 0.75 → 0.65
- Area of Effect mid range penetration multiplier: 0.7 → 1
- Damage modifiers vs all heavy armor: 0.75 → 0.9
- Damage modifiers vs all light armor: 0.75 → 0.85
- Reduced overall damage randomness per individual shells for non-rocket artillery types.
- Affected units/abilities: M3 GMC, M1A1 Pack Howitzer, Light Artillery Bombardment, 25-Pounder Howitzer, Sector Artillery, Howitzer Shoot, M2A1 Howitzer, M7 Priest, leFH 18 Howitzer, Hummel, 'Long Tom' Barrage, Nebelwerfer, Stuka Zu Fuss, Calliope, Firestorm, Land Mattress, Rocket Artillery, Railway Artillery.
- Reworked unit target prioritization from the ground up:
- Vehicles and tanks should now prioritize other vehicles over infantry targets in a much more logical sense.
- Vehicles and tanks should no longer heavily favor targets up close, and may now properly swap to a more important target further away.
- Units will now continue to consider a manually suggested target (RMB on a unit) even after move commands are issued.
- Units will now properly prioritize various target types over others, fixing issues such as infantry prioritizing close-by structures instead of infantry target in the distance.
- Tweaked a plethora of base target prioritization values for all target types.
Sniper (Americans, Wehrmacht)
- Manpower cost: 300 → 320
- Population cost: 3 → 5
- Hitpoints: 115 → 105
- Upkeep cost:
- Americans: 12 → 20 mp/min
- Wehrmacht: 10 → 15 mp/min
- Deployment time: 50 s → 35 s
- Sight range: 48 → 53
- Weapon range: 51 → 54
- Ready aim time: 7.5 s → 3s
- Cooldown: 6 s → 4 s.
- Cooldown multipliers: 1.5/1.5/1/0.75 → 1/1/1/1
- Suppression: 0.001/0.001/0.001/0.001 → 0/0.215/0.24/0.24 (briefly triggers suppressed state on long ranges)
- Added a slow movement penalty for 2.8 s after firing.
- Snipers now have a 5.5 seconds firing delay after moving.
- There is a 0.7 s window for Snipers to be able to maintain their short aim time at the start of movement (so that micro-adjustments are possible without penalty).
- Small arms modifiers against snipers:
- Accuracy: 1.7 → 1.8
- Damage: 1.0 → 1.1
- Implemented sniper-specific scar-based anti-blob:
- Capped at 3 levels.
- Radius: 22
- Each level of anti-blob will induce the following penalties:
- Cooldown: +0.4x (not multiplicative) (4s → 5.6s → 7.2s → 8.8s)
- Range: -3 (54 → 51 → 48 → 45).
- Sight radius: -2 (53 → 51 → 49 → 46)
- Snipers can cause penalties on other nearby snipers but not on other infantry.
- Features visualization - an icon above the sniper which indicates the exact level of anti-blob currently active (as it is important for unit's performance).
Fire-Up (Rangers, Paratroopers, Panzerfüsiliers)
- Duration: 15 s → 10 s
- Received suppression modifier: 0 → 0.5 (suppression is still nullified on activation)
- Penalties duration: 10 s → 7 s
Vehicle criticals
- Out-of-control critical now disables the main gun.
- Suspension Damaged visuals changed from "red suspension" to "green engine".
- Crew shock:
- Main gun disabled penalty removed
- Turret traverse speed penalty added: -60% turret traverse speed
- Reload time increase penalty added: +10% reload time
Boys Anti-Tank Rifle
- Fixed incorrect tracer FX reference (resulting in no tracer at all).
- Updated shell impact FX to a more pronounced type.
- Damage multiplier vs all vehicles: 1.5 → 1.8
- Penetration modifiers vs all light vehicles: 1.2 → 1.3
- Fixed rear armor penetration modifiers to now guarantee penetration vs all target types.
- Fixed a bug where shots would consistently bounce certain ambient objects.
- Added deflection damage (bounced shots deal a small amount of damage).
- Max scatter angle: 4.5 → 5
- Max scatter distance: 2 → 8
- Scatter distance offset: 1 → 0.8
PIAT
- Max scatter angle 5.5 → 5
- Max scatter distance: 10 → 6
- Reload time: 9 s → 8 s
Satchel Charges
- Tweaked inconsistent damage multipliers vs ambient objects.
- Crater max size: 7 → 5.5
- Crater min size: 4.8 → 3.8
- Crater deformation: 0.0045 → 0.0025
- Fixed a bug where detonations were unable to destroy building panels; resulting in subpar performance vs ambient structures.
Demolition Charges
- Base damage: 275 → 300
- Area of effect:
- Inner radii (short/mid/long/distant): 1/2.65/5.85/10.35 → 2/3.65/5.85/10.35
- Damage multipliers (short/mid/long/distant): 1/0.31/0.17/0.13 → 1/0.48/0.21/0.13
- Base AoE damage (short/mid/long/distant): 275/85/47/36 → 300/144/63/39
- Vastly increased damage output vs all basic defenses.
- Damage multiplier vs garrison cover: 1 → 2
- Tweaked inconsistent damage multipliers vs many ambient objects.
- Crater max size: 3.6 → 7
- Crater min size: 3.2 → 4.8
- Crater deformation: 0.0025 → 0.003
- Fixed missing terrain splats.
- Fixed an issue where detonations would sometimes fail to take out full hp Bunkers.
- Fixed a bug where detonations were unable to destroy building panels; resulting in subpar performance vs ambient structures.
Americans
Combined Arms Strategies
- Veteran Tactics:
- No longer grants veterancy rank 1 to all infantry.
- Now increases veterancy gain of all infantry by 15%.
- Command Point cost: 4 → 3
- M2A1 Howitzer CP cost: 2 → 3
- Rapid Response:
- Forward Barracks manpower cost discount: -25% → flat -60 reduction (cost: 195 → 200)
Airborne Strategies
- Raid (1) removed.
- Air Reconnaissance (1) added.
Mechanized Strategies
- Fast Deployment (1) removed.
- Raid (1) added.
M8 Greyhound
Riflemen
- M9 Bazooka upgrade munition cost: 50 → 40
- M1918A2 BAR upgrade now requires a Barracks to be built once.
Rangers
- Hitpoints: 90 → 89 (squad hitpoints: 540 → 534)
- M1 Thompson Sub-Machine Gun:
- Reload time: 3.9-4.1 s → 2.4-2.6 s
- Cooldown multipliers (short/mid/long/distant): 0.8/1.1/1.6/1.7 → 1/1.1/1.5/1.6
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): -/-/-/-
Pathfinders
- M1 Thompson Sub-Machine Gun:
- Reload time: 3.9-4.1 s → 2.4-2.6 s
- Cooldown multipliers (short/mid/long/distant): 0.8/1.1/1.6/1.7 → 1/1.1/1.5/1.6
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): -/-/-/-
Engineers
- M3 Sub-Machine Gun:
- Reload time: 3.9-4.1 s → 2.4-2.6 s
- Cooldown multipliers (short/mid/long/distant): 1/1.1/1.8/1.9 → 1/1.1/1.6/1.7
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): -5.3%/-/-/+4.7%
- M1 Thompson Sub-Machine Gun (Assault Engineers):
- Reload time: 3.9-4.1 s → 2.4-2.6 s
- Base cooldown: 1.3-1.5 s → 1.3-1.4 s
- Cooldown multipliers (short/mid/long/distant): 1/1.1/1.8/1.9 → 1/1.1/1.6/1.6
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): -/-/-/+10%
M1 57 mm Anti-Tank Gun
- Base damage: 50-70 → 65-70
- Max range: 56 → 57.
- Base accuracy (short/mid/long/distant): 1/0.975/0.9/0.85 → 1.1/1/0.9/0.85
- Base penetration: (short/mid/long/distant): 1.25/0.92/0.81/0.69 → 1.25/1/0.9/0.85
- Horizontal gun traverse speed: 18 → 20
- Vertical gun traverse speed: 18 → 20
- Penetration modifiers:
- M10 Wolverine/M36 Jackson/Achilles: 1.15 → 1.2
- M18 Hellcat: 1.35 → 1.3
- Sherman: 0.9 → 1
- King Tiger: 0.4 → 0.65
- Ostwind/Wirbelwind: 0.9 → 1.1
- Panther: 0.7 → 0.85
- Panzer IV: 0.9 → 1
- Sturmgeschütz IV: 0.9 → 1
- Tiger: 0.5 → 0.75
- Churchill: 0.5 → 0.75
- Cromwell: 0.9 → 1
- Pershing: 0.5 → 0.8
- Hetzer: 0.85 → 1
- Jagdpanther: 0.7 → 0.85
3" M5 Anti-Tank Gun
- Manpower upkeep cost: 6.75 mp/min → 8.1 mp/min
- Base damage: 90-110 → 105-110
- Base accuracy (short/mid/long/distant): 1/0.975/0.9/0.85 → 1.1/1/0.9/0.85
- Base penetration: (short/mid/long/distant): 1.25/0.93/0.83/0.73 → 1.25/1/0.9/0.85
- Horizontal gun traverse speed: 18 → 20
- Vertical gun traverse speed: 18 → 20
- Penetration modifiers:
- M10 Wolverine/M36 Jackson/Achilles: 0.4766 → 1.2
- M18 Hellcat: 0.68 → 1.35
- Sherman: 1.5 → 1.2
- King Tiger: 0.65 → 0.8
- Ostwind/Wirbelwind: 1.5 → 1.3
- Panther: 0.85 → 0.1
- Panzer IV: 1.5 → 1.2
- Sturmgeschütz IV: 2 → 1.2
- Tiger: 0.75 → 0.95
- Churchill: 0.75 → 0.95
- Cromwell: 0.9486 → 1.2
- Pershing: 0.85 → 1
- Hetzer: 1 → 1.2
- Jagdpanther: 0.85 → 1
Commonwealth
Strategic Support Operations
- Highlanders command point cost: 3 → 2
- Churchill AVRE command point cost: 4 → 5
Mortar Emplacement
- Population cost: 2 → 4
- Manpower upkeep cost: 0 mp/min → 8.1 mp/min
Casualty Clearing Station
- Medical Supplies:
- Fixed units healing in combat.
- Fixed duration time to the intended 45 s.
- Infantry healing rate: 0.18 → 0.22
- Healing can be retriggered by reentering the healing aura.
6-Pounder Anti-Tank Gun
- Base damage: 50-70 → 65-70
- Max range: 56 → 57.
- Base accuracy (short/mid/long/distant): 1/0.975/0.9/0.85 → 1.1/1/0.9/0.85
- Base penetration: (short/mid/long/distant): 1.25/0.92/0.81/0.69 → 1.25/1/0.9/0.85
- Horizontal gun traverse speed: 18 → 20
- Vertical gun traverse speed: 18 → 20
- Penetration modifiers:
- M10 Wolverine/M36 Jackson/Achilles: 1.15 → 1.2
- M18 Hellcat: 1.35 → 1.3
- Sherman: 0.9 → 1
- King Tiger: 0.4 → 0.65
- Ostwind/Wirbelwind: 0.9 → 1.1
- Panther: 0.7 → 0.85
- Panzer IV: 0.9 → 1
- Sturmgeschütz IV: 0.9 → 1
- Tiger: 0.5 → 0.75
- Churchill: 0.5 → 0.75
- Cromwell: 0.9 → 1
- Pershing: 0.5 → 0.8
- Hetzer: 0.85 → 1
- Jagdpanther: 0.7 → 0.85
17-Pounder Anti-Tank Gun
- Manpower upkeep cost: 6.75 mp/min → 8.1 mp/min
- Base damage: 90-110 → 105-110
- Base accuracy (short/mid/long/distant): 1/0.975/0.9/0.85 → 1.1/1/0.9/0.85
- Base penetration: (short/mid/long/distant): 1.25/0.93/0.83/0.73 → 1.25/1/0.9/0.85
- Horizontal gun traverse speed: 18 → 20
- Vertical gun traverse speed: 18 → 20
- Penetration modifiers:
- M10 Wolverine/M36 Jackson/Achilles: 1.15 → 1.2
- M18 Hellcat: 1.35 → 1.3
- Sherman: 0.9 → 1
- King Tiger: 0.4 → 0.65
- Ostwind/Wirbelwind: 0.9 → 1.1
- Panther: 0.7 → 0.85
- Panzer IV: 0.9 → 1
- Sturmgeschütz IV: 0.9 → 1
- Tiger: 0.5 → 0.75
- Churchill: 0.5 → 0.75
- Cromwell: 0.9 → 1
- Pershing: 0.5 → 0.8
- Hetzer: 0.85 → 1
- Jagdpanther: 0.7 → 0.85
40 mm Bofors AA Gun
- Manpower cost: 280 → 300
- Fuel cost: 30 → 35
- Population cost: 5 → 6
- manpower upkeep cost: 6.75 mp/min → 9.45 mp/min
- Fuel upkeep cost: 1.35 fuel/min → 2 fuel/min
- Horizontal traverse speed: 45 → 40
- Base cooldown: 3 s → 8 s
- Cooldown modifiers (short/mid/long/distant): 1/1/1.5/1.5 → 1
- Reload time: 6 s → 8 s
- Reload frequency: 4 → 2
- DPS (short/mid/long/distant): -45%/-58%/-55%/-65%
- Damage modifiers vs all infantry types: 1.2 → 1
- Area of effect:
- Radius: 1 → 2
- Inner radii (short/mid/long/distant): 0.25/0.5/1/1 → 0.5/1/1.5/2
- Damage multipliers (short/mid/long/distant): 1/0.56/0.38/0.38 → 1/0.45/0.15/0.08
- Max scatter angle: 3.5 → 5
- Distance scatter ratio: 0.175 → 0.2
- Projectile speed: 175 → 100
- Projectile acceleration: 350 → 100
- Fixed firing animation misaligning with amount of fired projectiles.
- Replaced projectile terrain hit splats on hit to use same texture as recoiless rifles but with considerably larger radius.
- Projectile terrain hits no longer generate yellow cover.
Sherman Firefly
- QF 17-Pounder:
- Max range: 44 → 46
- Penetration modifiers:
- Panther: 0.9 → 1.2
- Jagdpanther: 0.9 → 1.2
- Tiger: 0.85 → 1
- King Tiger: 0.65 → 0.8
Ram Kangaroo
- Acceleration: 2 → 4
- Traverse speed: 33 → 35
Universal Carrier
- Manpower cost: 200 → 180
- Acceleration: 5 → 6
- Traverse speed: 60 → 70
- Bren Light Machine Gun (default weapon):
- Reload time: 4.9-5.1 s → 3.9-4.1 s
- Base cooldown: 1.5-1.7 s → 1.4-1.5 s
- Cooldown multipliers (short/mid/long/distant): 1/1.2/1.4/1.6 → 1/1.2/1.3/1.4
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): +4.3%/+5%/+9.5%/+3.4%
- Bren Light Machine Gun (pintle mount):
- Base cooldown: 1.5-1.7 s → 1.4-1.5 s
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): -2.7%/-2%/-5%/-6.3%
Staghound Armoured Car
Infantry Section
- Boys Anti-Tank Rifle upgrade munition cost: 60 → 40
Sappers
- Hitpoints: 110 → 105 (squad hitpoints 440 → 420)
- Can now construct Tank Traps.
- Sten Sub-Machine Gun:
- Reload time: 3.9-4.1s → 2.4-2.6s.
- Cooldown multipliers (short/mid/long/distant): 0.9/1.1/1.6/1.7 → 1/1.1/1.6/1.7
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): -15%/-19%/-/-
Highlanders
- Removed Throw Anti-Tank Grenade ability.
- Lee Enfield:
- Cooldown multipliers (short/mid/long/distant): 0.6/1/1.8/2.3 → 0.6/1/1.6/2
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): +16%/-/+8%/-
Vanguard
- Removed Throw Anti-Tank Grenade ability.
- Hitpoints: 120 → 115 (squad hitpoints: 480 → 460)
- Base received accuracy: -10% → -5%
- Manpower call-in cost: 330 → 360
Recon Element
- Removed Throw Anti-Tank Grenade ability.
- Base received accuracy: +5% → +8%
- Population cost: 3 → 4
Commandos
- Concealing Smoke received suppression modifier: 0 → 0.5 (suppression is still nullified on activation)
- Sten Sub-Machine Gun:
- Reload time: 3.9-4.1 s → 2.4-2.6 s
- Cooldown multipliers (short/mid/long/distant): 1/1.2/1.6/1.8 → 1/1.1/1.4/1.5
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): -/-/-/-
Counter Battery
- Salvo cooldown time: 0 s → 6 s (delay after shell is loaded within a salvo)
- Ability recharge time: 60 s → 90 s
Creeping Barrage
- Removed all "off-map" shells that caused multiple shells to hit simultaneously.
- Transferred all fired shells to the Priest/25-Pounder itself.
- Base damage: 250/300 → 260/280
- Total barrage salvo: 10 → 8
- Enabled shell projectile and tracer visibility and sound.
- Adjusted shell scatter to land more consistently inside their respective section of the barrage.
- Reload time between shells: 1.6 s → 2.5 s (this fixes the interrupted shell loading animation).
- Total barrage box length: 70 → 50
- Adjusted barrage preview UI scaling to fit the actual barrage constraints.
- Munition cost: 125 → 110
- Fixed quirky hull traverse animation for the M7 Priest.
- Fixed missing barrage range UI.
- Updated command tree upgrade and ability descriptions.
Overwatch Battery
- Renamed from "Overwatch Priest Barrage".
- Reworked functionality from a toggled ability to a timed ability:
- Duration set to 60 seconds.
- Recharge time set to 120 seconds.
- While Overwatch Battery is active, the Priest will not respond to Victor Target calls and can fire neither regular Barrages nor Creeping Barrages.
- Overwatch is now on the same shared cooldown timer as the default barrage and Creeping Barrages.
- Rebalanced damage output to match the Wehrmacht Airburst Artillery in terms of performance:
- Airburst shells are very lethal against infantry, soft targets and defenses, but inefficient vs heavily armoured targets.
- Airburst shells are also excellent at suppressing and pinning down infantry.
- No longer requires Veterancy Rank 1.
- Updated ability description.
- Hotkey: O → V
- Adjusted barrage preview UI scaling to fit the actual overwatch area constraints.
- Fixed shell scatter values that would often result in overshooting/missing intended targets.
Tulip Rockets
- Area of Effect mid range penetration multiplier: 0.7 → 1
- Fixed missing firing sound for the second rocket.
- Adjusted projectile ballistics to now have a more natural looking flying curve, slightly reducing the chance to scatter into small objects:
- Rotation speed: 100 → 20
- Base speed: 45 → 25
- Improved overall responsivenss of the ability.
- Ability range: 40 → 44
- Added a visualization to indicate that the ability is activated.
Wehrmacht
Pioneers
- MP40 Sub-Machine Gun:
- Reload time: 3.9-4.1 s → 2.4-2.6 s
- Cooldown multipliers (short/mid/long/distant): 1/1.1/1.8/1.9 → 1/1.1/1.5/1.6
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): +3%/-/+5.3%/-2%
Volksgrenadiers
- MP40 Sub-Machine Gun:
- Reload time: 3.9-4.1s → 2.4-2.6s.
- Tweaked accuracy parameters.
- DPS (short/mid/long/distant): -5.7%/-5.4%/-/-
Knight's Cross Holders
- Base received accuracy: -23.5% → -20%
- StG44 Assault Rifle:
- Reload time: 4.1-4.3 s → 2.6-2.8 s
- Base cooldown: 1.1-1.3 s → 1.2-1.3 s
- Cooldown multipliers (short/mid/long/distant): 1/1.1/1.8/1.9 → 1/1.1/1.5/1.6
- Tweaked accuracy parameters.
- DPS change (short/mid/long/distant): -/-/+2.5%/-
Shützen
Sd.Kfz. 234 Armored Car
- 20 mm KwK 38:
- Cooldown (short/mid/long/distant): 1/1.1/1.4/1.5 → 1/1.1/1.2/1.2
- DPS change (short/mid/long/distant): -/+11%/+16%/+40%
- Max scatter angle: 2 → 3
- Distance scatter offset: 0.25 → 0.5
- MG42 Light Machine Gun:
- DPS change (short/mid/long/distant): -27%/-27%/-/-
- Fixed invisible tracers
Geschützwagen 39H
- Traverse speed: 30 → 35
- 75 mm PaK 40 Anti-Tank Gun:
- Damage: 80-100 → 95-100
- Max range: 50 → 53
- Reload time: 9 s → 8 s
- Max scatter angle: 4.5 → 5.5
- Distance scatter object hit min: 3 → 2.5
- Distance scatter offset: 0 → 0.25
- Area of effect radius: 2 → 3
- Area of effect inner radii: 0.5/1/1.5/2 → 0.5/1.5/2/3
- Damage multiplier vs all infantry types: 1 → 0.8
- Accuracy multiplier vs all infantry types: 0.4 → 0.5
Sturmgeschütz IV
Sturmhaubitze 42
75 mm PaK 40 Anti-Tank Gun
- Damage: 90-100 → 95-100
- Max range: 56 → 57.
- Base accuracy (short/mid/long/distant): 1/0.975/0.9/0.85 → 1.1/1/0.9/0.85
- Base penetration: (short/mid/long/distant): 1.25/0.93/0.83/0.73 → 1.25/1/0.9/0.85
- Horizontal gun traverse speed: 18 → 20
- Vertical gun traverse speed: 18 → 20
- Penetration modifiers:
- M10 Wolverine/M36 Jackson/Achilles: 1.5 → 1.2
- M18 Hellcat: 1.7 → 1.3
- Sherman: 1.686 → 1.2
- King Tiger: 0.7 → 0.8
- Ostwind/Wirbelwind: 1.686 → 1.3
- Panther: 0.8 → 1
- Panzer IV: 1.686 → 1.2
- Sturmgeschütz IV: 1.686 → 1.2
- Tiger: 0.8 → 0.95
- Churchill: 0.8 → 0.95
- Cromwell: 1.686 → 1.2
- Pershing: 0.8 → 1
- Hetzer: 1.686 → 1.2
- Jagdpanther: 0.8 → 1
88 mm Flak 36 AT/AA
- Base accuracy (short/mid/long/distant): 1.1/1/0.89/0.78 → 1.1/1/0.9/0.85
- Base penetration: (short/mid/long/distant): 1.25/0.93/0.83/0.73 → 1.25/1/0.9/0.85
- Penetration modifiers:
- M10 Wolverine/M36 Jackson/Achilles: 1.15 → 1.3
- M18 Hellcat: 2.09 → 1.4
- Sherman: 1.686 → 1.3
- King Tiger: 0.7 → 0.9
- Ostwind/Wirbelwind: 1.686 → 1.3
- Panther: 0.8 → 1
- Panzer IV: 1.686 → 1.3
- Sturmgeschütz IV: 1.66 → 1.3
- Tiger: 0.8 → 0.95
- Churchill: 0.8 → 0.95
- Cromwell: 1.686 → 1.3
- Pershing: 0.8 → 1
- Hetzer: 1.66 → 1
- Jagdpanther: 0.7 → 0.85
Panzer Elite
20 mm Flakvierling 38 Emplacement
Sd.Kfz. 222 Armored Car
- Population cost: 4 → 5
- 20 mm KwK 38:
- Cooldown (short/mid/long/distant): 1/1.1/1.4/1.5 → 1/1.1/1.2/1.2
- DPS change (short/mid/long/distant): -/+11%/+16%/+40%
- Max scatter angle: 3 → 5
- Distance scatter offset: 0.25 → 0.5
- MG42 Light Machine Gun:
- DPS change (short/mid/long/distant): -27%/-27%/-/-
- Fixed invisible tracers
Sd.Kfz. 250/9 Recon Halftrack
- Population cost: 4 → 5
- 20 mm KwK 38:
- Cooldown (short/mid/long/distant): 1/1.1/1.3/1.4 → 1/1/1.1/1.1
- DPS change (short/mid/long/distant): +3%/+15%/+20%/+46%
- Max scatter angle: 2 → 3
- Distance scatter offset: 0.25 → 0.5
- MG42 Light Machine Gun:
- DPS: (short/mid/long/distant): -27%/-27%/-/-
Hotchkiss Light Tank
- Incendiary Stuka Zu Fuss Barrage:
- Munition cost: 35 → 40
- Base accuracy (short/mid/long/distant): 0.75/0.5/0.35/0.25 → 0.25/0.25/0.25/0.25
- Max scatter angle: 8 → 12
- FoW scatter angle multiplier: 1 → 1.1
- Distance scatter max: 10 → 9
- Incendiary burn time: 10 s → 5 s
- Incendiary damage frequency: 0.2 → 0.1
Marder III
- Traverse speed: 30 → 35
- 75 mm PaK 40 Anti-Tank Gun:
- Damage: 80-100 → 95-100
- Max range: 50 → 53
- Reload time: 9 s → 8 s
- Max scatter angle: 4.5 → 5.5
- Distance scatter object hit min: 3 → 2.5
- Distance scatter offset: 0 → 0.25
- Area of effect radius: 2 → 3
- Area of effect inner radii: 0.5/1/1.5/2 → 0.5/1.5/2/3
- Damage multiplier vs all infantry types: 1 → 0.8
- Accuracy multiplier vs all infantry types: 0.4 → 0.5
Nashorn
- Traverse speed: 30 → 35
- 88 mm PaK 34 Anti-Tank Gun:
- Damage: 90-110 → 105-110
- Max range: 50 → 53
- Reload time: 9 s → 8 s
Panzerpioneers
- Volley Fire weapon cooldown modifier: 0.3 → 0.4
- Population cost: 3 → 4
Panzergrenadiers
Tank Busters
Assault Grenadiers
- Sprint no longer requires Anti-Tank Grenades.
- MP40 Sub-Machine Gun:
- Reload time: 3.9-4.1 s → 2.4-2.6 s
- Cooldown multipliers (short/mid/long/distant): 1/1.1/1.6/1.7 → 1/1.1/1.4/1.6
- DPS change (short/mid/long/distant): -/-2%/-/-
- StG44 Assault Rifle:
- Reload time: 4.1-4.3 s → 2.6-2.8 s
- Base cooldown: 1.1-1.3 s → 1.2-1.3 s
- Cooldown multipliers (short/mid/long/distant): 1/1.3/1.4/1.6 → 1/1.3/1.4/1.5
- DPS change (short/mid/long/distant): -/-/+2%/-
Wirbelwind Flakpanzer
- Base cooldown: 2.5 s → 2 s
- Cooldown modifiers (short/mid/long/distant): 1/1.1/1.2/1.2 → 1/1.1/1.2/1.3
- DPS change (short/mid/long/distant): +10%/+10%/+9%/+17%
Part 3
AI, Campaigns, Hotkeys, Miscellaneous, Bug Fixes & Maps
https://store.steampowered.com/news/app/1527290/view/2966171137220980064
Changed files in this update