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Update notes via Steam Community

Another exciting update is here! This time around, we chose to revisit the game’s main storyline and ensure that it is consistent throughout the entire experience. We patched up some plot holes and created bridging quests that will let you know what you have to do next to push the main story forward. Moreover, we also added some requested quality-of-life improvements!



Improved Quests


The goal here was to ensure that the game’s main storyline is consistent and ever-present in the players’ in-game journals. Now you will ALWAYS know what you have to do next to push the main branch of the story forward. Of course, uncovering the Old Kingdom’s mystery is entirely optional, and there’s absolutely nothing wrong with simply being a farmer and not caring about some sinister plot (let the city guards take care of it, am I right?).

Improved Journal Entries


We also went back and rewrote almost every journal entry in the game. We wanted to make sure that everything was written as clearly as possible while maintaining the highest degree of immersion.

Improved Journal Font



Okay, it’s tough not to quote that business card scene from “American Psycho” right here (if you don’t know what we’re talking about - look it up, it’s worth it!) We might not be using Silian Grail here (and we definitely don’t have a watermark). However, we feel that the current version of the in-game text font is easier to read and generally more pleasant to look at. The Old Kingdom isn’t exactly known for its oculists, so it’s better not to tire out your eyesight with some hard-to-read texts, right?

Additional NPCs with Training Option



Knowledge is power! That’s why we made access to said knowledge way easier. Now, even more NPCs have the option of on-the-spot training in various professions.

Improved Professions Window



We also made some minor upgrades by adding profession icons and improving profession tooltips.

New Weapon Sprites



Weapons also received a slight graphical upgrade. We’re talking specifically about weapons dropped by various in-game creatures that now have some brand new sprites. With the name such as “Abomination Decapitator” (pictured in the bottom right corner), you have to represent, right?!

New Doors, Hatches and Chests Animations



Look at these doors just swinging wide open! We’ve added new doors, hatches, and chests to increase the players’ immersion and make the in-game world’s content even richer! All these new additions can be obtained at the Witch’s Hut.

Rebalanced Creature Combat Stats



We also can’t forget about the ongoing balancing campaign! This time we’ve focused on combat stats of every in-game creature to make the combat more exciting and challenging.

Version 0.21 Changelog


Features

  • Improved journal entries for all quests
  • Improved journal and books fonts
  • Added new quests connecting Main Quests
  • Added training option to more NPCs
  • Improved Professions window
  • Added new sprites for weapons dropped by creatures
  • Added animations to all door, hatch and chest types
  • Rebalanced creature combat stats

Changes and Fixes

  • Fixed issue with some powerful enemies giving way too much experience
  • Improved dialogue in Splinterville main questline
  • Removed stats from items from NPCs
  • Added missing tooltip to Mining profession about speed bonus
  • Woodcutting now increases Hatchet speed
  • Significantly increased hoe speed
  • Fixed permanent summons bug
  • Fixed multiple language errors
  • Fixed crafting window showing incorrect values
  • Improved tooltips in profession window
  • Fixed issue with wrong door positions
  • Fixed textures of several weapons
  • Fixed issue that caused all imps to be immune to Fire Magic
  • Fixed typo in Bonebreakers Camp location name


Next Update


The next update is just around the corner! It will feature some fascinating stuff such as new building blocks, combat sounds overhaul and new dialogue options in quests.

What does the future hold?


The Blackwall province is almost done! Moreover, we’re currently working on the final boss fight. In other words - that’s some fantastic stuff that we can’t wait to show you! Stay tuned for more!

Here’s just a tiny sneak peek of things to come!





Thank you for your continued support! See you in the next update!


Windows 32-bit DevWindows32 Depot 490281
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