Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Good morning Wizards. I'm proud to announce that Rift Wizard is now a full fledged, launched game! Tell your friends! Even the ones that don't play obscure indie early access roguelikes!

With launch comes a big patch of course. This patch has a bit of everything: new content, balance changes, a new bestiary UI, and of course plenty of bugfixes. Full Patchnotes follow:


Gameplay:


Added an error message when attempting to load an old, incompatible save file- if you get this, either abandon that save file or right click on rift wizard in steam and navigate to properties->betas and select the previous version.
Number of rifts per level slightly more likely to be 3
Atleast 1 mana potion is now gauranteed at level 4 (was already guaranteed at levels 2 and 3)
Added limited spellbook trial- a rather simple alternate gamemode with a random 15% spell pool and no other mods
threat display default key changed to t (and is now its own keybind)
los display default key changed to l (and is now its own keybind)
Added endgame epilogue text
Conversion skills and shrines now work based on pre resist damage

UI:


Added Bestiary screen to allow players to view tooltips and mechanics of all the enemies they have defeated atleast once.
Help screen now has a second page with descriptions of common status effects (and the channeling, and shields mechanics).

Fixed minion and enemy ranged attacks not being properly buffed by damage buffs
Added path effect to visualize some long distance enemy summon effects

Consumables:


Increased drop rate of:
Teleporter
Portal Disruptor
Golden Stopwatch
Death Dice

New Items:
Elixer of youth: free spell casting for 7 turns
Oculus: increased range and blindcasting on all spells for 10 turns
Troll Crown: creates 4 troll gates
Storm Troll Crown: creates 4 storm troll gates
Earth Troll Crown: creates 4 earth troll gates
Aether Knife: enemy units in line of sight lose all resistances and immunities
Memory Draught: double the effect of all memory orbs collected for 10 turns
Bag of Bags: summons 8 bags of bugs
Bag of Spikes: summons 8 rolling spike balls
Orb of Corruption: corrupt the current level

Shields reworked:
Removed old shield items
Added 2 new shields:
Stone shield: protects against physical, fire, ice damage for 30 turns
Energy shield: protects against arcane, dark, holy, lightning damage for 30 turns

Monsters:


Added 7 new rare bosses:
The Golden Bull
Titan Immortal
Aesir Immortal
Gemini Twin
Mischief Maker
Slime Drake
Void Phoenix

Spells:

Meteor Shower
damage 14 -> 23

Mega Annihilate
max charges 2->3

Void Beam
max charges 4->7

Chaos Barrage
bolts 7->8
angle pi/4 -> pi/6

Thorny Prison
fixed inconsistencies in how targeting flying units over chasms vs ground units worked

Void Orb
minion hp 8->15
minion shields 0->3

Searing Orb
level 5->6
max charges 4->3
minion damage upgrade removed
wall melting upgrade cost 3->4

Ball Lightning
minion health 8->12

Glass Orb
radius 2->3
radius upgrade removed
glassilution upgrade removed
minion shields 0->9

Frozen Orb
minion health 8->40
level 5->4
max charges 4->5
fire resist -100 -> 0
physical resist 75->100

Nightmare Aura
Fever/Electric/Dark dream minion duration 4-7 -> 4-13

Flame Burst
fixed bug where wall melt upgrade would not work if the wizard is totally surrounded by walls

Ice Drake
can now gain duration buffs, buffing the duration of its ice breath freeze debuff.

Death Bolt
Soul Battery level 6->7

Fae Court
fixed bug where glass fae did not get stat bonuses

Fiery Tormentor
minion duration 25->50

Knightly Oath
minions can now properly benefit from range bonuses

Spider Queen
works a bit better with minion hp bonuses

Freeze
no longer has a radius attribute (it did nothing, but sometimes offered the player confusing shrine options)

Deathchill
now checks if the target is hostile to the caster, rather than to the unit with the buff
now displays a visual effect to show where the damage comes from

Ice Wall
max charges 4->6

New spell: Pyrostatic Curse. Curses enemies in a ball causing fire damage dealt to them to deal lightning damage to other enemies.

Skills:


Arcane Accounting: reworked. Is now:
Whenever you cast the last charge of an arcane spell, your next non arcane spell is free for 1 turn.

Prince of Ruin
level 6->5

Frozen Fragility
level 6->5

Collected Agony
damage 1x all poison damage -> 2x all poison damage
now hits the nearest enemy unit, rather than a random unit in line of sight

Purestrike
level 6->5

Shrines:


Added 7 new Shrines:

Sunlight Shrine
Searing SHrine
Chaos Quill Shrine
Firefly Shrine
Cauterizing Shrine
Deathchill Chimera Shrine
Bloodrage Shrine

Fixed some shrines not working with minions
Chaos Imp Shrine duration 13->17
Fixed toxic agony shrine sometimes proccing off unrelated poison buffs on owned minions

Misc and Bugs:

Fixed mordred chain stun immunity not working
Fixed melee spells being able to benefit from range buffs
Fixed multidamagetype monsters not correctly understanding what they could and could not damage
Fixed ghostfire tormentor havng the wrong resists
Fixed various monster tooltip typos
Fixed Ygdrassil Thorn summoning console warnings
Fixed a red cyclops related crash
Improved many spell aoe indicators to show which units will be impacted
Fixed many spell desc typos (including fire drake dragon mage incorrectly claiming the fireball spell it got was on a 15 turn cd instead of a 3 turn cd)

-Dylan
Rift Wizard Content Depot 1271281
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link