Update news are here from Broken Universe development team.
The first major update, Version 0.10.0, has arrived.🎉
In this update, along with the 'Tower Fusion System', many improvements such as new monsters, new techs, level design improvements and UI improvements were included. We'll give you more details from now on. 😎
v.0.10.0 patch notes
Tower Fusion System
Along with the "Tower Fusion System", 16 new fusion towers have been added and 7 types of buildings have been deleted.
The tower fusion system is a content that fuses two 3-level buildings during gameplay and reborn as a new and powerful fusion tower, and is unlocked after completing the main stage of 'Chapter 1'.

Information about the fusion tower can be viewed on the building information screen. To use the fusion tower, both buildings required for fusion must be available and fully enhanced. Fusion does not require any resources at first, but the fusion cost increases by 25 for each fusion tower on the field.
In order to reduce the complexity of the game, 7 of the existing buildings have been removed, and users who have previously strengthened can receive a full refund of all costs used to enhance the game upon accessing the game.
New Fusion Towers
- Large Caliber Vulcan
- Multi-Laser Turret
- Magnetic Barrier
- Freezing Cannon
- Hellfire Cannon
- Heat Laser Turret
- Guided Rocket Launcher
- Freezing Rifle Turret
- Mega Cannon
- Magnetic Pulser EX
- Storm Blower
- Chaos Ball
- Gravity Sphere
- Plasma Cannon
- Armor Breaker
- Plasma Emitter
Deleted Buildings
- Iron Fence (LV.2)
- Ice Cannon (LV.5)
- Magnetic Barrier (LV.6)
- Thunder Striker (LV.12)
- Large Caliber Vulcan (LV.14)
- Plasma Emitter (LV.19)
- Guided Rocket Launcher (LV.20)
New Monsters
Three new self-destruct monsters have been added to Chapters 3-5.

A new self-destruct monster has been added so that the self-destruct monster can come out of all the main chapters to make use of the building that has a bonus to self-destruct monsters and for a more characteristic gameplay. The balance of existing self-destruct monsters has also been adjusted.
- Chapter 3 : Bomb Scallop
- Chapter 4 : Unstable Power Unit
- Chapter 5 : Polluted Glitter
New Techs And Changes
Three new technologies have been added, and some of the existing technologies have been changed or deleted.

Some techs in the Defense/Build/Support categories have been changed or deleted and new tech have been added so that all Tech categories can be used in a variety of ways. In the Defense category, a tech that can make a building stronger was added, and in the Build category, the 'Wall Break', which had little practical use, was deleted and a new tech was added.
Defense
- [New] Stability I/II/III
The tech of the completed building will improve over time. During research, the building's ATK, DEF, and Shield DEF increase by 1 for 20/40/60 seconds after building, respectively. It is reset when you upgrade or fuse a building.
- [Changed] Defense I/II/III
Shield DEF now also increases.
- [Removed] Shield Defense I/II/III
The 'Defense I/II/III' skill was removed as the effects were combined and replaced with the 'Stability I/II/III' skill.
Build
- [NEW] Air Drop I/II
Player can drop buildings from the air and build them instantly. Drones do not need to move to build a building, and there is no construction time involved. It is used automatically until the specified number of times is consumed.
- [Removed] Wall Break I/II
Replaced by 'Air Drop I/II' skill.
Support
- [New] Battlefield Analysis
When clearing the game, EXP and Gold rewards are increased by 20%. The first clear reward, Landing Mission reward, and Star Collecting content reward do not increase.
- [Changed] Drone Production
Drone costs are now reduced as well. The reduction amount is 25, the same as the existing 'Drone Resource', and the drone production speed increase has been changed from +100% → +50%.
- [Removed] Drone Resource
It was deleted as the effects were combined with the 'Drone Production', and replaced with the 'Battlefield Analysis' technology.
Level Design Improvements
The level design for monster appearances in all stages has been improved.
In the past, in most stages, too many different monsters appeared mixed in, so there were many cases where you had to play without responding to a specific monster. Therefore, we have reduced the types of monsters that appear, and also reduced the number of times when too many different monsters are mixed in a short time. In addition, we have strengthened the characteristics of the stage by further increasing the number of appearances of shield monsters in the shield stage.
- Decreased types of monsters appearing
- Reduced occurrence of excessively diverse monsters
- Increases the number of appearances of characteristic monsters
- Increases the number of shield monsters appearing in the shield stage
Delete Special Product System
The special product system was content that did not have much strategy, and was far from other systems in the game. Using special product didn't bring much fun to the game, it just annoyed players to use them. Also, because special product could be easily exchanged for power at any time, there was a side effect that reduced the merit of techs related to skills. Therefore, it was decided that it would be helpful to game by boldly deleting the special product system and reinforcing the main content of the game such as fusion tower in the future.
UI Improvements
More information about the stage is displayed, such as how many large monsters appear on the stage, and a monster appearance timeline has been added that shows which monsters appear and when.
- The following has been added to the stage information.
- Whether a monster with a shield appears
- Number of large monsters appearing
- Whether a monster with a shield appears
- A UI for viewing monster appearance information has been added to the stage selection screen and game play screen.
- The [Attack Self-Destruct Monster First] function has been added to the attack mode settings for buildings. Buildings with damage bonuses to self-destruct monsters default to this attack mode.
Improvements
- An icon indicating the type(large/small) has been added to the monster information, and an attack type display has been added.
- The art illustration during game loading has been improved.
- A guide for self-destruct monsters has been added and some guide page have been modified.
Changes
- Renamed "Small Railgun" to "Magnetic Pulsar".
Balance
- Drone production time increase has been changed from +2 seconds → +4 seconds.
- The "Plant-covered Barrier" building's unlock level changed from 3 → 2.
- The "Spike Barrier" building's unlock level has been changed from 4 → 3.
- The "Magnetic Pulsar(Small Railgun in past)" building's delay has been changed from 125 → 150.
- The "Shockwave Generator" building's unlock level changed from 6 → 5.
- The "Freezing Silo" building's unlock level has been changed from 8 → 6.
- The "Ion Cannon" building's unlock level has been changed from 16 → 19.
- The "Destroyer" building's unlock level has been changed from 18 → 20.
- The "Ostrich Egg" monster's HP has been changed from 40 → 30, ATK from 80 → 60, and PEN from 0 → 10.
- The "Old Work Robot" monster's HP has been changed from 140 → 100, the [Explode to deal damage when destroyed] ability has been removed, and the [Unstable power unit disconnected when destroyed] ability has been added.
- The "Old Guard Robot" monster's HP has been changed from 140 → 100, the [Explode to deal damage when destroyed] ability has been removed, and the [Unstable power unit disconnected when destroyed] ability has been added.
- Now can attack "Goat" monsters even while using charge skills. And also can attack monsters that are flying with that skill.
- The "Mine Robot" monster's HP has been changed from 70 → 60, attack type from Physical to Energy, ATK from 105 → 80, PEN from 15 → 30, and collision size from 0.25 → 0.18.
Bug Fixes
- Fixed an issue where incorrect information was overlapped in the information popup.
- Fixed the issue where the actual attack type of "Ostrich Egg" was applied as "Physical" differently from the description.
- Fixed the issue where the damage range of "Mine Robot" was incorrectly marked as "Single".
- Fixed the issue where an unlocked monster was selected on the Encyclopedia screen.
Thank you for enjoying the game 💖 and feedback is always welcome. 😊
Changed files in this update