We welcome you to our latest patch. Version 1.5 has addressed so many issues it's hard to know where to start. The team has been working non-stop since our launch in June. This patch is the fruits of our labour, it not only includes fixes for known issues, improvements on QoL, and directly implemented community feedback... buuuut also NEW FREE content too. The Gem Mines!
As always, your feedback is essential in streamlining the Roguebook experience for everyone. Please take your time to have a look at how we've improved the game for you, and if you like, leave a comment below. We're reading everything. Thank you.
NEW FEATURE: GEM MINES
Enter the mine, defeat the traps, loot the treasure. Gem Mines are a new unlockable area to explore.
Gem Mine features:
Traps
The gem mines are filled with traps. Each trap you defeat gives you access to more treasure.
New traps to encounter:
- Swinging Guillotine
- Crystal Door
- Living Wall
- Debilitator
- Puzzling Wall
- Orb of Resistance
- The Three Flowers
Traps provide unique challenges to defeat them within a certain amount of turns. (Or in some cases… survive them).
New map and battle environment
Gem mines feature an entirely new underground map tileset and battle background.
Unlocking the Gem Mines
You’ll find Gem Mines available as a new Embellishment.
Once you have the Gem Mine embellishment, every new run will have a guaranteed Gem Mine. Gem Mines are always located in the Oversky.
The price for entering a Gem Mine is 2 brushes.
MORE NEW FEATURES
- Linux !!!Linux !!! The long awaited Linux version is available now.
- Configurable keyboard hotkeys have been added to the game. You can adjust these from the settings menu. (Note that this is the first implementation, and we have plans to add more hero related ones in the future.).
Note : this feature will be fully complete with the patch 1.6 with notably the movement of the heroes.
- New unique animations have been added to the game, including Mortars, Hailstorm, Rain of fish, and Soul Eater eating allies.
- The fluidity of playing cards has been improved.. You can now spam cards very quickly.
NEW CONTENT
New Narrative Events
- Rain of Fish: A unique event that requires Aurora in the party. (We plan to implement unique events for each hero in the future)
- Imperial Camp: Choose to train with the troops, or swear an oath to the emperor.
- Wheel of Chaos: Take it with you, or spin it for good luck.
- Soul Pact: Offer part of your soul for additional power.
New Sharra Cards
Lead
1 costRare
Charge
Attack for 9.
Increase this damage by 3 for each Ally you control.
Windstorm Archer
2 costRare
Ally, Aggressive
Activate - Attack an enemy. Lose Aggressive this turn.
Valkyrie
2 costEpic
Attack the leading enemy for 5, gain 1 energy and draw a card.
Repeat for each Courageyou have. Lose all your Courage.
New Sorocco Cards
Sentinel Strike
1 costCommon
Attack for 10
If this kills an enemy, gain 8 Block
Wild Swing
2 costRare
Discard your hand.
Attack for 6 times the number of cards discarded.
Ulani
0 costEpic
Ally
At the start of your turn, add a random card to your hand for each point of spirit Ulani has.
New Seifer Cards
Kobold Tactics
1 costCommon
Attack for 10
If this kills an enemy. attack the leading enemy for 8
Red Curtain
1 costRare
Gain 16 Block
Seifer loses 4 life.
Call to Arms
2 costAll Allies gain 2 Spirit.
New Aurora Cards
Empower
1 costRare
Choose an enemy, your other hero attacks them for 12 and gains 2 Power for the rest of the turn.
Reallocate
1 costCommon
Combo
Until the end of turn, reduce an enemy's Power by 2 and your other hero gains 2 Power.
Fist of the tortoise
2 costRare
Attack for 10
Gain Protection.
Exhaust
New Treasures
War Banner
RareWhenever you end a turn with 8 Block or less, the leading hero gains 1 Courage.
Didjeridoo
EpicDraw one extra card at the start of your turn.
Oradrim Censer
CommonWhenever you Exhaust a card, gain 1 Block
Magda's Tiara
RareRadiant Hearts heal 5 more life.
New Gems
Ruby of Valor
RareThis card's attacks deal bonus damage equal to your Courage + 3.
Sapphire of Valor
RareGain 1 Courage.
We have also added a new achievement for completing a gem mine.
Quality Of Life
- Certain animations have been sped up to increase game pace. This is an area we plan on focusing more on in the future.
- Hovering an ally or hero with activated ability now shows combat predictions.
- It’s now possible to skip the animation at the start of a run by pressing any key (after your first run)
- You can now click on cards in the shop to enlarge them before buying
- Rune of Sights now prioritize finding more valuable events, and avoids smaller gold piles and Vaults.
- The “end of run” sequence is now more polished.
- Eye for an Eye and Burst Powder now stack with themselves.
- A lot of text has been reworked to be more clear.
BALANCING
The game has been changed to try and make it harder at high epilogues but more ‘fair’ at all levels. Final bosses have been tweaked so they don’t hard counter certain strategies as much. On the other hand the scaling from epilogues has been increased. In conjunction with this various cards/gems/talents/treasures have been changed to make it harder for the heroes to get completely out of control. Most notably, many gems that give energy to the heroes have been toned down or reworked so that the game does not have to be balanced around 8 energy per turn.On the other hand, despite the game being a little easier than we would like at higher epilogues, Sharra needs help as she has been consistently underperforming compared to the other heroes. This patch she gained small damage buffs to 15 cards in her kit to help her in her identity as the hero with the highest up front damage in the game.
Final Boss Changes
Avatar of MistMist no longer automatically destroys the player’s deck every few turns.
Instead, he will dissolve cards from the player’s discard when he takes damage. In this way, players always get a chance to play any card before it is dissolved (Unless they fail to block)
He will still dissolve cards when he lands an attack. However, he dissolves less per hit while attacking multiple times at lower damage values. This lets you get 'partial success' where you block half an attack and only have half as many cards destroyed.
Avatar of Greed
All the cards in deck now cost +1 permanently, but cards created afterwards will not be increased. (For example, adding Daggers to your hand will cost 0)
Epilogue Changes
Battle Changes
Events, stories
Card, Gems, and Treasures
Talent Changes
BUG FIXES
- The cloud save on mac has been fixed
- Sorocco’s Insatiable talent has been fixed.
- Hammer Time’s text has been adjusted to clarify how it works with discounts and cost increases. “This always costs all your energy. “
- Aurora’s Teapot achievement now works.
- Several bugs involving deck reshuffling have been fixed.
- The settings panel should no longer be ironically too big on large screens.
- Fixed some crashes involving using a brush while a golden faerie is alive.
- Majinata’s Blessing now blesses properly.
- Tiki Palanquin will no longer incorrectly use his “Legendary Boss” moveset in all Epilogues. Whoops.
- Volley’s dynamic number has been fixed.
- You can now see the gems on Seifer's reference card when he is enraged.
- Adamant Blood’s reference card now properly appears. (Wound)
- Devil Cry now has the ability to socket damage modifier gems.
- Enraged versions of cards in the shop now display gems sockets correctly.
- Corrected some Narratives where the card highlight was missing on drafts.
- Trance and Aurora's dream now draw the expected amount of cards, even if you have stackables in your hand
- Take Cover no longer triggers when Sharra takes 0 damage
- Defender of the Homeland has been fixed. He was blocking and gaining power more often than intended.
- The Deck and Party buttons now properly translate when changing language
- Garudan's Talon no longer fires infinitely after being triggered once, in some instances.
- Fixed a bug with the “Complete With All Hero Pairs” achievement that prevented it from advancing when it thought heroes were not in the correct order.
- Shaman behaviour has been further tweaked.
- "On fire" now goes down to 0 stacks and disappears instead of staying at 2
- Fix a crash when continuing a run with the magic carpet
- Fix gate scene and shop scene for the resolution 21:9
- Promote had different play behaviour on rage mode, now you play it by dragging it onto an ally
- fix an issue with auras that could be on the wrong character
- Ban Fugoro's hat from the shop to fix a bug where it would not reveal the map
Changed files in this update