Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Another big content update, and this month it's the turn of The Insiders, expect new enemies and new prison environments to fight in. We've also bumped up your defensive options with a new Dodge system, and Conditioning cards to super charge your Block decks. There's also some cracking new music to enjoy!

We've added some Quality of Life features for players who want a more relaxed playthrough, with an in-fight Rollback system and the ability to restart a failed level (these are both included as part of the difficulty level selection at the moment, but it's likely they will be separated out so players can pick and chose their level of challenge more specifically in future).

Main Features

  • Dodge Cards - a new mechanic where you can gain Dodge, which allows you to avoid all the damage from the next incoming attack. Particularly useful in the late game, but offering brand new tactical options throughout the game, the Dodge cards are accompanied by a whole new set of animations
  • Conditioning Cards - for those of you who enjoy more defensive decks, the conditioning ability allows you to maximise Block gained and make your agent even more resilient to enemy attacks
  • New Prison Content - a whole new set of enemies and levels to bolster the second mission of the game. The Insiders' ranks are bolstered with a new variant of the Prison Guard carrying a riot shield, a fast and fearsome tattooed inmate, and a highly suspicious prison doctor. New variants of all the prison levels expand on the possibilities and the variety within the mission as a whole
  • Rollback System - For players who like to be able to learn from their mistakes, we have added a limited undo feature which will allow you to roll back to the start of a turn a set number of times each fight. The number of rollbacks is based on difficulty levels, so for the FITS hardcore there's still no turning back!
  • Level Restarts - For those who have asked for it, and because we know that no everyone loves the extreme brutality of the experience, there is now the option (at lower difficulty levels) to restart a level when you fail it - you can still get yourself in a sticky situation, but this way you can try again if you really mess up and don't want to lose your progress
  • New and Updated Music - All the game's music tracks have been overhauled and improved, as well as some brand new tracks that have been added alongside an incredible new Boss Battle theme


Balance Changes

  • Initial enemy spawns are generally fairer
  • Bleeding attacks are a little more powerful
  • Pep Talk can now be used to add Block to the player!


Bug Fixes

  • Fix for issue where "pure" Bleeding attacks wouldn't add combo
  • Fix for selection of cards in multi-stage abilities when using a controller
  • Fixed Bug/Exploit that allowed the outcomes of card effects to be skipped
  • AI changes to prevent weird direction choices for ranged enemies
  • Additional fixes and improvements to replays
  • Other small fixes
Fights in Tight Spaces Content Depot 1265821
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link