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Update notes via Steam Community

Trailer:




Gruber-SD6:

  • Variant of the Gruber-5 sub-machine gun with integrated suppressor
  • Shares magazines and damage with the Gruber-5, but with the added benefits of stealthy operation
  • Useful for off-angle plays and launching sneak attacks
  • Unique model, textures and effects separate from the Gruber-5


KR82-M:

  • Full length modernized variant of the KR82 platform, with folding stock and better recoil control than the KR82-U
  • Shares magazines and damage with the KR82-U, defenders will have to decide how to use their ammunition
  • Better at long range engagements, but less movement speed and much worse brace fire accuracy than the shorter KR82-U
  • Unique model, textures and effects separate from the KR82-U


BLK-TAR:

  • The black tar has been updated for Gunplay 3.0, giving it a new sight picture and integrated suppressor
  • The black tar has a new holographic sight, a new unique model that features a less cluttered sight picture
  • Integrated suppressor has unique effects specific to the BLK-TAR
  • Recoil when shooting in ADS has been reduced by about 30 percent


Gunplay 3.0:

  • All weapons have received updated animation sets for basically all animations
  • Weapon animations include completely new sound effects for all actions, from weapon draws to chambering rounds
  • Weapon effects for muzzle flashes and gun smoke have been updated to help keep the sight picture much clearer while shooting
  • Gruber sights updated, the rear sight had a significant portion removed and the front post's size was reduced, resulting in a total reduction to about 60% of the original size.
  • New audio events such as holstering and unholstering can be heard by nearby opponents
  • Weapon (and body) flashlights have been updated with a new effect


Tactical Reloads:

  • All magazine based guns now feature the ability to perform a Tactical Reload
  • Tactical reloading is when the mag is retained instead of dropped on the ground
  • Emergency reloads, the previous method where the mag is dropped on the floor, can still be performed
  • The "reload" bind now performs a tactical reload by default, but pressing "reload" twice in rapid succession will perform an emergency reload instead
  • Tactical and Emergency reloads now have individual keybinds in the settings, you can unbind "Reload" and set up your own preferred keybinds
  • Attempting to perform a Tactical Reload when your magazine is empty will automatically be converted into an Emergency Reload
  • Emergency reloads are faster than Tactical reloads, giving the shooter a choice between retaining the mag or dropping it when necessary


Suppressed Weapons:

  • Defenders and attackers now have suppressed weapons on each side, opening up possibilities for better sneak attacks and ambushes
  • Suppressed gunshots are much less audible through walls than other gunshots, helping the shooter keep a low profile
  • Supressors don't generate incoming fire warning tracers like unsuppressed gunshots
  • The directional hud indicators for incoming fire do not play, concealing the direction of the incoming shots
  • Note: While certain guns have suppressors permanently attached, this is simply an introduction to suppressors and we still plan to add them as a separate attachment in the future

Weapon related bug fixes:

  • Resolved bug where attackers would be affected by flashbangs
  • When dropping magazines via reload, they should more often be above the ground level
  • Resolved bug where shotguns have a shell sticking out of the gun when loaded resolved
  • Resolved bug where picking up an empty mag could permanently break an inventory slot
  • Resolved bug where picking up an empty mag would break the icons in the hotbar




Attacker Weapons:

Nearly all animations for attacker guns have been reworked, some of the timings for reloads have changed and have been included.
AP25:
  • TACTICAL RELOAD: New: 3.1 (EMG: 2.599s)
  • DRAW: New timing is 0.683s, added 0.283s to DRAW time

BLK-TAR / SAB-R:
  • TACTICAL RELOAD: New: 3.666
  • EMG RELOAD: New timing is 2.899s, reduced EMG RELOAD time by -0.7s
  • DRAW: New timing is 0.983s, added 0.583s to DRAW time

PK57:
  • TACTICAL RELOAD: New: 2.333 (EMG: 1.799s)
  • FIRE: Removed horizontal pull in firing animation that made keeping the sight on target difficult

DL12:
  • DRAW: Animation updated, no change to timing


Defender Weapons:

Nearly all animations for defender guns have been reworked, some of the timings for reloads have changed and have been included.
RAS12 (Auto):
  • TACTICAL RELOAD: New: 6.2s (EMG: 5.533s)
  • DRAW: New timing is 1.433s, added 0.933s to DRAW time

MAWP:
  • DRAW: New timing is 2.066s, added 1.533 to DRAW time
  • HOLSTER: New timing is 0.966s, added 0.5 to HOLSTER time

Gruber5/GruberSD6:
  • TACTICAL RELOAD: New: 4s (EMG: 3.6s)
  • DRAW: New timing is 0.8s, added 0.4 to DRAW time

Ingmar:
  • TACTICAL RELOAD: New: 4.033s (EMG: 3.6s)
  • DRAW: New timing is 0.983s, added 0.583 to DRAW time

KR82M/KR82U:
  • TACTICAL RELOAD: New: 3.3s (EMG: 2.666s)
  • DRAW: New timing is 0.8s, added 0.4 to DRAW time
  • FIRE: Animations for firing reworked to help keep target acquisition in ADS

Nack11:
  • TACTICAL RELOAD: New: 2.966s (EMG 2.533s)
  • DRAW: New timing is 0.7s, added 0.3 to DRAW time
  • BRACE: Reworked brace pose to give better context of what the gun is and how it should be used

Legros:
  • TACTICAL RELOAD: New: 4.733s (EMG: 3.933s)
  • DRAW: New timing is 0.966s, added 0.566 to DRAW time

TUB12/Shorty:
  • DRAW: New timing is 0.8s, added 0.4 to DRAW time
  • FIRE: Animations for firing and pumping reworked to help keep the barrel from rising over the target

GAT9:
  • TACTICAL RELOAD: New: 2.333s (EMG 1.799s)
  • DRAW: New timing is 0.6s, added 0.2 to DRAW time
  • FIRE: Removed horizontal pull in firing animation that made keeping the sight on target difficult

LS45:
  • TACTICAL RELOAD: New: 2.333s (EMG 1.799s)
Windows 64-bit Due Process Depot Depot 753651
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