Happy Tuesday Vikings!
Today, we’re releasing a yet another MASSIVE balance patch that brings a plethora of changes to Northgard and each of the clans that inhabit these mysterious lands.
With this update, we've made a number of changes and additions, heavily balancing the clans based on your wonderful feedback over the last few months and fixed a multitude of issues that have been reported in the time since our last major update!
You can find the whole list of what’s been addressed below!



Recipe
- Fish fillets :
- +1 month cost:
200 vegetables200 fishes
- Mining / Forging Bonus
25% / 50% / 75% / 100%=> 50% / 75% / 100% / 125%
- +1 month cost:
Fishes were accumulating too much. We want you to use meals other than Venison & Ratatouille and Meat Stew.
Prices of meals in Food is increased depending on the number of clan you share the meal with:
- 1 clan : population x 2
food
- 2 clans : population
x4=> x 6food
- 3 clans : population x 6
food
- 4 clans : population x 8
food
Clan's Description



( +5


You gain


Increased amount of


- Unlock a specific new recipe at the Stove
- 1.000 Meat, 1.000 Fish, 1.000 Vegetables, 1.000 Mushrooms
- It takes 3 months to prepare
- While preparing this recipe, all other recipes are not available
- Every clan is notified and invited at the great Banquet
- When the preparation is complete, the game is won
Allowing or not

Rumor-mongering
No other clan can befriend any neutral faction which has become your ally. This faction gains +20%

If neutral factions are befriended and you have Rumor Mongering, they will attack as soon as possible.
Your units gain Cloaked within these factions' territories.
Economics
You gain +4



Relic Yggdrasil's Root
The chances of being disturbed are reduced.
In some cases we saw that the discord effect of Eldritch zones turning enemy units against one another was too efficient, so we reduced its defensive power slightly.



Oskoreia ability:
- Cast time :
0=> 1.5 sec
- Oskoreia spirits disappear 10% faster
Relic : Gleipnir
The Trap no longer triggers the instant the player clicks on the skill.
It triggers in 2 steps : First, the trap appears on the area with no effect, then after 3s the trap inflicts damage.
It lets the enemy react and leave the zone to decrease the effects on its army.
Sharp Eyes
You can now use Lynx with Sharp Eyes like Scouts.
Hunting paths
Double arrows:
30%=> 20% damage on the second arrow.


Ox is a late game clan, but it was a bit off the curve compared to other clans: too weak in early game and too strong late game. We increased early game power and reduced late game power.
Torfin

Torfin's Throne
Torfin's Throne now produces +2

Military Training
Military units in territory produce military XP.
Upgrade cost for Training Camps
Ferocious Charge
Warriors gain


The Clan of the Kraken was too map generation dependent and we wanted to give it more control.
Starting Bonuses
Fresh fish tech is removed and become a starting bonus
+20% fishermen production.
Valkyrie Units
Valkyries produce +1

Valkyries regenerate

Knowledge From Beyond
Trade routes with neutral factions +20%

Foresight replaces
Valhalla’s reinforcement - replaces Legendary Hero
You will have 1 Valkyrie at your Town Hall and you can control +1 Valkyrie. Valkyries also regenerate

Wyrd - High Tides
Now makes fish appear in lakes if there are none.
Army of the Dead (new conquest bonus)
No more



We’ve heard that


Improved tools for civilians get an additional
Selling





The relic was weak, we improved it.
Skull of Hrungnir
Zombie Giant has its move speed increased.
Zombie Giant costs





The Clan of the Snake is complicated to balance. We are reinforcing Skirmishers to encourage some early-game interactions.
Skirmishers
Dodge +10%
The way the dodge is effective has been overhauled.
Black Market
Trading with neutral factions no longer reduces relations with them.
Relic Gungnir
All military units Dodge + 10%
Unlocks the Stealth ability for all your military units.
Stealth : Can’t be targeted by Watch Towers for


Majority of complaints for this clan were about the weak Gullinbursti relic. “Pay food to get food”, we changed that and gave a bit of control over the Giant Boar.
Bartering
Trade routes with neutral Factions +20%


Osmosis replaces
Relic Mask of Gullinbursti
+10

Pay 200


Giant Boar is not controllable while in combat.


Relic was a bit too strong, so we’ve changed the way it works to avoid the perma freeze.
Relic Scabbard of Gram
Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10%


Apply Chilling Aura : freeze enemies hit and adjacent and apply penalties:
- -15% attack speed
- -15% move speed
- effect lasts 2s
→ 5s cooldown
Kaija
When on a tile with lake fishes (neutral or ally territory), Kaija regenerates




Very strong in rush builds, good everywhere with a strong economy, the Clan of the Stag was more powerful than all the other clans in Northgard.
Value of the Great Deeds
Skalds produce 1.5

Skalds tools are free and -50% forge time
Food Preservation
+3








You gain +50







The Clan of the Raven is very dependent on beach tiles and thus map generation. We tried to give the clan more control by reducing this dependence. We also redesigned Mercenaries to make them more central to the Clan identity and rebalance their impact, which was too strong against beginner players and too weak against experienced ones.
Negotiators (replace Shipbuilding instead of Mining Efficiency)
Unlock the lighthouse.
Gain +2

Increases Sailors’ resource production by 20%.
Mercenaries from Homeland (

You can hire Mercenaries from your Harbor and send them to raid coastal areas without a Town Hall on it. Allow to trade with your Homeland at better rates.

Upgrades for your raids are available at the forge.
Sea Supremacy (


You can send your Mercenaries to coastal zones with a Town Hall.
More upgrades for your raids are available at the forge. You can assign 3 more Sailors in your Harbor with a Lighthouse.
New upgrades availables in the Forge
Upgrades available in the Forge at

- More Mercenaries : Add 2 mercenaries to the raid.
- Better Preparation: Reduce the time it takes to recruit by 1 month
Upgrades available in the Forge at

- You can upgrade your mercenaries at the Forge
- Up to 3 times for 2 more mercenaries per Raid and a maximum of 8 mercenaries per Raid
- Better Preparation: Reduces the time it takes for Mercenaries to approach the coast 1 month
- Fire Javelins: The mercenaries fleet throws fire javelins that damage and burn the zone’s buildings.
Mercenary unit

Mercenary tool forge upgrade : +20% projectile defense +40%



Lots of changes to the Goat. We want to give him back his identity.
Clan description
Goat units get -20% military XP

You gain 1 free feast per year. Your Defense Towers gain 25% resistance when feasting.
Amenities
Costs
Periodically, a sheepfold containing 2 sheeps makes a new sheep appear.
Industrious
Upgraded food-producing buildings and brewery have 4 slots instead of 3.

Wool trade replaces Erudition
Sheep in Sheepfold earn +0.5

Sheep can be sacrificed for 40

Food Trade
Trading food earn +50%

+50% Relationship with Jotunn


Veiled Threats
Trade Routes
After Berserker died at least once, -50%



Mining Efficiency
Miners extract ore from deposits
Wyvern projectiles
Wyvern projectiles’ impact is still reduced by projectile resistance and can be dodged.
Wyvern projectiles make splash damages that can’t be avoided or dodged
Every target damaged by splash damages becomes burnt and suffers burn damages over time.
Wounded units
A wounded unit suffers 20% production penalty
A unit is wounded only if it goes under 75% HP
A unit stays wounded until it reaches 100%

Adding a white bar to the

Neutral Factions
The conditions and the turn over that allow Myrkalfar attacks are reworked to make them more regular and more fair.
Relationships increase time no longer scales with teamsize.
Myrkalfar and Kobold no longer spawn indefinitely
Jotunns
Eradicating the Jotunns faction give


AI improved
Less Warchief and armies suicides
We’ve corrected a bug that makes Warchief abnormally recruited too soon
Port and Longship Dock - (Quality of Life)
When assigning a sailor, the raid starts directly (

Monster Slayer (for every clan)
+10%


+50% XP from mystical creatures
Expeditions
You can now claim rewards for completed achievements.
Scripting
Added the VMealSquirrel victory condition for scripting (to disable the squirrel victory)
Others changes
Townhall can now be hit by Mjöllnir and Fire javelins, and it can burn.
It’s now possible to copy / paste in text zones

Minimap
New buttons to filter icons
Food
Lore
Stone /
Iron
- Wolf / Draugr Camps
- Special /
Fame

Build menu
Add a little icon to show which resources are mainly produced by each building.

Expeditions
The weekly completion reset time/day now remains visible once you completed all weeklies

Alternate team Spawn
Same teams are scattered across the map.
Free Teams
Can’t be combined with Balanced games, Alternate Team Spawn games and Ranked games. Players can freely build teams

New skins :
Signy Ceremonial

Signy Brutal

Valkyrie Ceremonial

Norn Brutal

Dragonkin Ceremonial (man)

Dragonkin Ceremonial (woman)

Dragonkin Brutal (woman)

Dragonkin Brutal (man)


Fixed several performance issues with Torfin’s ram ability. Please report any issues.
Fixed several UI issues
Silos now raise notifications when building is complete
Torfin’s Ancient Battleground can not longer spawn on poisonous swamp
Fixed special rule from “The Cursed” conquest mission
Fixed relic Gefjun’s bar : Required happiness for population wasn’t reduced
Fixed “negative” life bar for Vedrfolnirs in Story Mode
Remaining time before next ranked season is displayed
Fixed Bodyguard visualisation.
Fixed several crashing issues.
Fixed Eldthurs stuck in Story Mode
Fixed Horse fame 500 deposit which was giving 29 iron or stone instead of 30.
ESC key now works in the editor with an active brush
Mythical Lure no longer displays hunter icons in the tooltip.
Fixed the sword of Odin in conquest. Forge button was disappearing.
Fixed Sharp eye cursor issue
Fixed blocked Lynxes after Sharp eye being used.
Fixed no Sheepfold limit exploit
In the editor, changing tile elevation no longer regenerate map and no longer override changes on the terrain texture
You can no longer exceed Sheepfold limit by using the transfer zone feature. If you have already reached the limit, the sheepfold from the transferred zone will be destroyed.
Military XP gain for expedition quests are no longer multiplied by 10
Balanced map generation improved
As always, thank you all so much for your support and feedback these last few months.
Keep the feedback and suggestions coming, stay awesome and we’ll see you all out there in Northgard!
- Shiro Games
Changed files in this update