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There are no official patch notes available for this build.

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for English

English Localization

  • DOTA_GameMode_AbilityDraft_ChangeLog: <b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color='#ffffff'>Latest Update</font></b> <br>• Added Shadow Demon's Shadow Poison to Ability Draft. See tooltip for details. <br>• Added Earth Spirit's Geomagnetic Grip to Ability Draft. <br>• Fixed illusions having the abilities of the casting hero instead of the cloned hero. <br>• Fixed interaction between Wisp Spirits and Vengeance Aura Scepter. <br>• Eyes in the Forest that have been placed no longer disappearing when hero respawns under Vengeance Aura Scepter. <br>• Fixed Fur Army gold/xp being awarded to original player if players swapped during strategy time. <br><br><b><font color='#ffffff'>July 5, 2021</font></b> <br>• Shard on SoulBind no longer grants Ink Over. <br>• Added AD note for Shard on Curse of Avernus. <br>• Fixed Tree Dance/Primal Spring ability slot issue introduced in last patch when manually stopping channel. <br><br><b><font color='#ffffff'>July 2, 2021</font></b> <br>• Scepter on Sharp Shooter now grants Hunter's Boomerang. <br>• Shard on Sharp Shooter now grants Decoy (does <i>not</i> require Bushwack for full effect). <br>• Shard on Spirit Form now grants Recall. <br>• Shard effects for Skywrath Mage now granted when Mystic Flare drafted. <br>• Shard on Grow no longer grants Craggy Exterior. <br>• Shard on Shadow Dance now grants Depth Shroud instead of Fish Bait. <br>• Shard on Battle Trance now grants Rampage. <br>• Fixed Scepter granted spells (Wolf Bite, Eyes in Forest, etc.) not being castable while dead under Vengeance Aura Scepter. <br>• Reverse Timewalk now replaces Timewalk ability slot while it is castable. <br>• Fixed Fireball initially not being granted if Shard was aquired outside of Dragon Form. <br>• Fixed Tree Dance/Primal Spring ability slots being broken if the tree was destroyed before Primal Spring completed channeling. <br>• Shard description on Chaos Meteor now shows up in tooltips. <br>• Fixed Talent errors for Dawnbreaker, Hoodwink, Shadowfiend, Wraith King, Visage, Rubick, Crystal Maiden & Lich. <br>• Fixed AD notes on some spells being outdated. <br><br><b><font color='#ffffff'>February 16, 2021</font></b> <br>• Shadowraze now has 3 charges and has been updated to use mid-range distance. <br>• Skull Basher now bashes, even if Timelock is drafted. <br>• Blur Scepter upgrade now increments non-ultimate charge-based abilities by 1 when a kill occurs. <br>• Fixed Overcharge ending early on owning hero if tether was owned by a teammate and broken. <br>• Added custom effects for when Tree Grab used. <br>• Fixed Io's model disappearing if Tree Grab was used. <br>• Fixed Hero switching back to default model if Tree Grab used while in different form (Dragon Form, Metamorphosis, Flesh Golem etc.) <br>• Increased talent tree bonus gold: <br><font color='#7488a1'>&nbsp;&nbsp;&nbsp;150→300 <br>&nbsp;&nbsp;&nbsp;250→500 <br>&nbsp;&nbsp;&nbsp;500→750 <br>&nbsp;&nbsp;&nbsp;750→1250</font> <br><br><b><font color='#ffffff'>January 13, 2021</font></b> <br>• Fixed Take Aim active not providing bonus range to melee units. <br>• Fixed Liquid Fire sometimes not working when drafted on Lich. <br>• Fixed Poison Sting not applying to Plague Wards when both drafted. <br>• Fixed Spirit Bear not counting as being owned when picked by Lone Druid. <br><br><b><font color='#ffffff'>January 11, 2021</font></b> <br>• Added Change Log to draft screen. <br>• Fixed a crash when Stone Form used on Visage Familiars. <br><br><b><font color='#ffffff'>January 9, 2021</font></b> <br>• Fixed some drafts never ending, or ending too soon. <br>• Fixed Echo Stomp not working if Astral Spirit not drafted. <br><br><b><font color='#ffffff'>January 7, 2021</font></b> <br>• Fixed Greater Bash not working when drafted. <br>• Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities. <br>• Fixed Fire Spirits not working with Shard. <br>• Fixed being unable to cast Reverse Timewalk with Timewalk Shard. <br>• Fixed Holy Persuasion not converting ancient creeps with Scepter. <br>• Fixed Grave Keeper's Cloak not working with Shard. <br>• Fixed Epicenter not getting the Shard upgrade. <br>• Fixed Fissure Shard upgrade not working. <br>• Pulse Nova Scepter upgrade now grants Nihilism. <br>• Mana Void Scepter upgrade now grants Blink Fragment. <br>• Macropyre Shard upgrade now grants Liquid Ice. <br>• Fixed Spirit Form not granting Recall and Blinding Light when active. <br>• Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained. <br>• Fixed Ransack not getting the Geostrike upgrade with Shard. <br>• Summon Familiars Scepter upgrade now grants Silent as the Grave. <br>• Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes. <br>• Take Aim and the Shadow Realm active now provide bonus range to melee heroes. <br>• Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero. <br>• Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active. <br>• Poison Sting now only applies to the primary target when used with multi-target attacks. <br>• Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward) <br>• Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands. <br>• Stifling Dagger now applies Infernal Blade if it is set to auto-cast. <br>• Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed. <br>• Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero. <br>• Fixed Acorn Shot missing bounce targets for melee heroes. <br>• Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted. <br>• Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit). <br>• Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability. <br>• Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon). <br>• Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot. <br>• Fixed Bash of the Deep counting up from Marksmanship Splintered attacks. <br>• Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game. <br>• Fixed Duel ending early if Berserker's Call was on the target. <br>• Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells. <br>• Fixed talents missing from Wraith King, Omniknight & Beastmaster. <br>• Fixed being unable to click anything for the first few seconds of the game. <br>• Fixed Coaches crashing during drafting stage. <br>• Fixed private lobbies crashing after the draft if there wasn't 10 players. <br>• Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips. <b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color='#ffffff'>Latest Update</font></b> <br>• Added Shadow Demon's Shadow Poison to Ability Draft. See tooltip for details. <br>• Added Earth Spirit's Geomagnetic Grip to Ability Draft. <br>• Fixed illusions having the abilities of the casting hero instead of the cloned hero. <br>• Fixed interaction between Wisp Spirits and Vengeance Aura Scepter. <br>• Eyes in the Forest that have been placed no longer disappearing when hero respawns under Vengeance Aura Scepter. <br>• Fixed Wukong's Command gold/xp being awarded to original player if players swapped during strategy time. <br><br><b><font color='#ffffff'>July 5, 2021</font></b> <br>• Shard on SoulBind no longer grants Ink Over. <br>• Added AD note for Shard on Curse of Avernus. <br>• Fixed Tree Dance/Primal Spring ability slot issue introduced in last patch when manually stopping channel. <br><br><b><font color='#ffffff'>July 2, 2021</font></b> <br>• Scepter on Sharp Shooter now grants Hunter's Boomerang. <br>• Shard on Sharp Shooter now grants Decoy (does <i>not</i> require Bushwack for full effect). <br>• Shard on Spirit Form now grants Recall. <br>• Shard effects for Skywrath Mage now granted when Mystic Flare drafted. <br>• Shard on Grow no longer grants Craggy Exterior. <br>• Shard on Shadow Dance now grants Depth Shroud instead of Fish Bait. <br>• Shard on Battle Trance now grants Rampage. <br>• Fixed Scepter granted spells (Wolf Bite, Eyes in Forest, etc.) not being castable while dead under Vengeance Aura Scepter. <br>• Reverse Timewalk now replaces Timewalk ability slot while it is castable. <br>• Fixed Fireball initially not being granted if Shard was aquired outside of Dragon Form. <br>• Fixed Tree Dance/Primal Spring ability slots being broken if the tree was destroyed before Primal Spring completed channeling. <br>• Shard description on Chaos Meteor now shows up in tooltips. <br>• Fixed Talent errors for Dawnbreaker, Hoodwink, Shadowfiend, Wraith King, Visage, Rubick, Crystal Maiden & Lich. <br>• Fixed AD notes on some spells being outdated. <br><br><b><font color='#ffffff'>February 16, 2021</font></b> <br>• Shadowraze now has 3 charges and has been updated to use mid-range distance. <br>• Skull Basher now bashes, even if Timelock is drafted. <br>• Blur Scepter upgrade now increments non-ultimate charge-based abilities by 1 when a kill occurs. <br>• Fixed Overcharge ending early on owning hero if tether was owned by a teammate and broken. <br>• Added custom effects for when Tree Grab used. <br>• Fixed Io's model disappearing if Tree Grab was used. <br>• Fixed Hero switching back to default model if Tree Grab used while in different form (Dragon Form, Metamorphosis, Flesh Golem etc.) <br>• Increased talent tree bonus gold: <br><font color='#7488a1'>&nbsp;&nbsp;&nbsp;150→300 <br>&nbsp;&nbsp;&nbsp;250→500 <br>&nbsp;&nbsp;&nbsp;500→750 <br>&nbsp;&nbsp;&nbsp;750→1250</font> <br><br><b><font color='#ffffff'>January 13, 2021</font></b> <br>• Fixed Take Aim active not providing bonus range to melee units. <br>• Fixed Liquid Fire sometimes not working when drafted on Lich. <br>• Fixed Poison Sting not applying to Plague Wards when both drafted. <br>• Fixed Spirit Bear not counting as being owned when picked by Lone Druid. <br><br><b><font color='#ffffff'>January 11, 2021</font></b> <br>• Added Change Log to draft screen. <br>• Fixed a crash when Stone Form used on Visage Familiars. <br><br><b><font color='#ffffff'>January 9, 2021</font></b> <br>• Fixed some drafts never ending, or ending too soon. <br>• Fixed Echo Stomp not working if Astral Spirit not drafted. <br><br><b><font color='#ffffff'>January 7, 2021</font></b> <br>• Fixed Greater Bash not working when drafted. <br>• Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities. <br>• Fixed Fire Spirits not working with Shard. <br>• Fixed being unable to cast Reverse Timewalk with Timewalk Shard. <br>• Fixed Holy Persuasion not converting ancient creeps with Scepter. <br>• Fixed Grave Keeper's Cloak not working with Shard. <br>• Fixed Epicenter not getting the Shard upgrade. <br>• Fixed Fissure Shard upgrade not working. <br>• Pulse Nova Scepter upgrade now grants Nihilism. <br>• Mana Void Scepter upgrade now grants Blink Fragment. <br>• Macropyre Shard upgrade now grants Liquid Ice. <br>• Fixed Spirit Form not granting Recall and Blinding Light when active. <br>• Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained. <br>• Fixed Ransack not getting the Geostrike upgrade with Shard. <br>• Summon Familiars Scepter upgrade now grants Silent as the Grave. <br>• Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes. <br>• Take Aim and the Shadow Realm active now provide bonus range to melee heroes. <br>• Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero. <br>• Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active. <br>• Poison Sting now only applies to the primary target when used with multi-target attacks. <br>• Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward) <br>• Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands. <br>• Stifling Dagger now applies Infernal Blade if it is set to auto-cast. <br>• Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed. <br>• Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero. <br>• Fixed Acorn Shot missing bounce targets for melee heroes. <br>• Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted. <br>• Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit). <br>• Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability. <br>• Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon). <br>• Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot. <br>• Fixed Bash of the Deep counting up from Marksmanship Splintered attacks. <br>• Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game. <br>• Fixed Duel ending early if Berserker's Call was on the target. <br>• Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells. <br>• Fixed talents missing from Wraith King, Omniknight & Beastmaster. <br>• Fixed being unable to click anything for the first few seconds of the game. <br>• Fixed Coaches crashing during drafting stage. <br>• Fixed private lobbies crashing after the draft if there wasn't 10 players. <br>• Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips.

Abilities

  • Geomagnetic Grip Targets Allies: Added new attribute ad linked ability with value of earth_spirit_geomagnetic_grip
  • +{s:value} Geomagnetic Grip Silence: Added new attribute ad linked ability with value of earth_spirit_geomagnetic_grip
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