- Balance: Harvesting lotus now gives you flowers.
- Balance: Increased the prices for gold blocks. Crafting and exporting them is now a good source of income.
- Balance: Increased the saturation Kubis get from eating/drinking processed food.
- Balance: Reduced growing time for desert crops & trees.
- Balance: Reduced spawn frequency for small/tiny maps by 20%.
- Content/UI: Made a new UI theme!
- Content: Added a number of new icons.
- Content: Added enemies for tier 4.
- Fixed: Construction jobs no longer show a warning when an ingredient can be fetched from the boat.
- Fixed: Fixed UI for selected combat robots.
- Fixed: Fixed some UI issues for charging buildings.
- Fixed: Inactive text not visible with new UI.
- Fixed: Input/Output arrows when building auto workshops pointing in the wrong direction in some cases.
- Fixed: Numerous smaller issues and improvements.
- Fixed: Objective panel size not updating when group is completed or victory message shown.
- Fixed: Removed type filter UI on shipping ports.
- Fixed: Removed victory message when playing a bonus mission.
- Gameplay: Animals no longer count towards the colonist limit. You can take as many as you like on your boat.
- Gameplay: Buildings that are buildable using the items on your ship are now automatically unlocked.
- Gameplay: Colonists will now take items from the ship for construction when required.
- Gameplay: Hoppers can now also be placed in a depot under construction.
- Gameplay: Mission objectives of type "own" now count the cargo on your ship as well.
- Gameplay: The trade caravan no longer spawns on every map. When it does, it comes with a small 3x3 depot in which the received goods are stored. (Until you run out of space).
- Gameplay: When expanding your territory, the game now guesses the color for the new area (instead of just defaulting to red).
- Gameplay: When laying consecutive conveyor belts, the following belts now start on the tile where the last belt ended (and not on the tile after that).
- Gameplay: YOu can now upgrade buildings using materials from the boat.
- Misc: Removed SteelBlock objective from bonus mission.
- Misc: Removed several old assets that were deprecated in 04/21 or earlier.
- Misc: Removed the "Unload tier x resources" recommendations. Now that colonists can just take building materials from the ship, they are not as needed any more.
- Misc: The game no longer auto-saves on tutorial maps.
- Performance: Combined the materials for several things, might improve GPU performance.
- UI: A number of smaller UI improvements and fixes.
- UI: Added a warning to automatic workshops which don't have all required inputs connected.
- UI: Changed the message panel to have one background panel.
- UI: Changed the objective panel to have one unified background panel.
- UI: Clicking on a colonist limit objective now takes you to the colonist management screen where you can fix it.
- UI: Fixed UI when selecting zones.
- UI: Improved the look of the inventory panel. Cargo on the ship is now always included in the number.
- UI: Made the UI info panels much more uniform and changed their general look.
- UI: Made the tooltips one-column and tweaked their content.
- UI: Redesigned the look of the buttons.
- UI: Removed the "disable building" panel from buildings that also have a selectable priority (which can be set to pause).
- UI: Removed the import/export buttons from the shipping port UI and made it more compact. Linking import/export stockpiles is now enough and you don't get a warning any more.
- UI: Some panels are now hidden while a building is under construction.
- UI: The "show all types" button is now right of the filter text field.
- UI: The conveyor mode button is now integrated with the type filter panel.
- UI: The idle colonist tooltip now shows how many colonists are active/idle in each zone.
- UI: The place hopper panel is now also shown when selecting a depot under construction.
- UI: Unified the look and feel of icon/text buttons.
Cumulative Update 12.7.2021
Update notes via Steam Community
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