Fixed
- Workaround for "server leave button does not work" bug
Changed
- Increase the falling damange around 2%: Falling speed threshold 1660 -> 1630
- Reduce player AirControl 0.72 -> 0.65
- Slower crouching, but no foostep sounds while crouching
Weapons
Vector
- Increase AimError: 0.64 -> 0.75
- X-recoil: 0.20 -> 0.10
- Y-recoil: 0.065 -> 0.075
590A1 Shotgun
- Increase RPM 0.80 -> 0.82
Spas
- Increase the shooting volume: 1.00 -> 1.15
- Less AimError: 3.10 -> 2.85
MP5
- Decrease AimError: 1.58 -> 1.47
- Decrease y-recoil: 0.161 -> 0.130
- Increase x-recoil: 0.013 -> 0.045
- Decrease interp. speed: 58.0 -> 45
- Increase random aim Error 0.22 -> 0.50
(needs feedback)
M16A1
- RecoilInterpolationSpeed: 35.0 -> 65.0 for "sharper" recoil feeling/handling
- Less AimError 3er burst: 2.2 -> 2.0
- AimError single Shot: 0.82 -> 0.87
- Less y-reoil: 0.80 -> 0.65
- Higher x-reoil: 0.006 -> 0.025
- Louder shooting sound by enemy
MAC10
- Higher base damage: 72 -> 75
Sound
- Adding new bomb announce voice by TheCleaner82
- MP5-SD: Increase the shooting volume: 1.20 -> 1.30
- MP5-N: Lower the shooting volume: 1.20 -> 1.15
- Glock: Lower the shooting volume: 1.43 -> 1.30
- Mac10: Increase the shooting volume: 1.55 -> 1.62
- Saiga: Increase the reload volume: 0.35 -> 0.60
- Radio: Lower the "RoundStart" and "ScoreRound" volume: 0.65 -> 0.58
- Louder ammo drop volume 0.6 -> 0.9
HUD
- Target Player names: added HP to friendly player names, health stats in Player HUD rounded instead of truncate(floor), it fits now to values in damage stats.
Maps
Map-Trainyard
- Open the lower gate on mid again (but close the door) to get faster to A-Spot
- Blocking the door-way on terror "ladder room"
- Removeing the bomb-plant area from the top of truck
Map-Thunderball
- Slower elevator for better SF timings
- Adding police radio sounds to police cars
- New landscape
- Fix graffity
- More lighting on Sf base
- Some little sound volume polish
MAP-Escape
- Fix Wall bug on midleehouse stair
- Adding graffity
- Trickjump a little harder on high roof
- More roughness on coilwire surface
- Increase the lighting on some spots
- Some little changes on mid-ways
Map-Trooper
- Some gaps, flickering fixed
- Terror stairs to roof - blocking volume improved, still stuck after ducking
- Removed superfluous meshes below and outside the map
MAP-Arena-Shaolin
- New lighting: edited sky(light), less shadow bugs, better visibility, a bit more FPS
- Map is now generally a little brighter, dark spots have been added lighter
- New player-terror skins added (needs test+feedback)
- Heavy meshes were replaced by lighter ones (made the map unnecessarily large)
- Middle roofs are no longer accessible
- Further access to the centre of the card on both sides in the base
- Landscape was exchanged (something was wrong with the old ones)
MAP-RapidWaters
- Repositioned some spawn points for better balance (buffed SF spawns, but also T spawns in another way, feedback appreciated)
- Easier jump from boxes to highbridge spot in T Base
- Nade from highbridge T side to SF side not possible anymore (closed gap)
Map-Blister
- Reduce one background volume on lower connector
- Reducing volume of "Steam01_Cue": 0.56 -> 0.40 and changing the position
MAP-Arena-Deagle5k21
- Remove the planks and replace it with boxes
- Only 4 ways to get to the top
- Adding the Physic on some Materials
- Removing the collision from the cable
- Adding some AirPipes
Changed files in this update