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Update notes via Steam Community

Fixed

  • Workaround for "server leave button does not work" bug

Changed

  • Increase the falling damange around 2%: Falling speed threshold 1660 -> 1630
  • Reduce player AirControl 0.72 -> 0.65
  • Slower crouching, but no foostep sounds while crouching


Weapons

Vector

  • Increase AimError: 0.64 -> 0.75
  • X-recoil: 0.20 -> 0.10
  • Y-recoil: 0.065 -> 0.075

590A1 Shotgun

  • Increase RPM 0.80 -> 0.82

Spas

  • Increase the shooting volume: 1.00 -> 1.15
  • Less AimError: 3.10 -> 2.85

MP5

  • Decrease AimError: 1.58 -> 1.47
  • Decrease y-recoil: 0.161 -> 0.130
  • Increase x-recoil: 0.013 -> 0.045
  • Decrease interp. speed: 58.0 -> 45
  • Increase random aim Error 0.22 -> 0.50

(needs feedback)

M16A1

  • RecoilInterpolationSpeed: 35.0 -> 65.0 for "sharper" recoil feeling/handling
  • Less AimError 3er burst: 2.2 -> 2.0
  • AimError single Shot: 0.82 -> 0.87
  • Less y-reoil: 0.80 -> 0.65
  • Higher x-reoil: 0.006 -> 0.025
  • Louder shooting sound by enemy

MAC10

  • Higher base damage: 72 -> 75


Sound

  • Adding new bomb announce voice by TheCleaner82
  • MP5-SD: Increase the shooting volume: 1.20 -> 1.30
  • MP5-N: Lower the shooting volume: 1.20 -> 1.15
  • Glock: Lower the shooting volume: 1.43 -> 1.30
  • Mac10: Increase the shooting volume: 1.55 -> 1.62
  • Saiga: Increase the reload volume: 0.35 -> 0.60
  • Radio: Lower the "RoundStart" and "ScoreRound" volume: 0.65 -> 0.58
  • Louder ammo drop volume 0.6 -> 0.9


HUD

  • Target Player names: added HP to friendly player names, health stats in Player HUD rounded instead of truncate(floor), it fits now to values in damage stats.


Maps

Map-Trainyard

  • Open the lower gate on mid again (but close the door) to get faster to A-Spot
  • Blocking the door-way on terror "ladder room"
  • Removeing the bomb-plant area from the top of truck

Map-Thunderball

  • Slower elevator for better SF timings
  • Adding police radio sounds to police cars
  • New landscape
  • Fix graffity
  • More lighting on Sf base
  • Some little sound volume polish

MAP-Escape

  • Fix Wall bug on midleehouse stair
  • Adding graffity
  • Trickjump a little harder on high roof
  • More roughness on coilwire surface
  • Increase the lighting on some spots
  • Some little changes on mid-ways

Map-Trooper

  • Some gaps, flickering fixed
  • Terror stairs to roof - blocking volume improved, still stuck after ducking
  • Removed superfluous meshes below and outside the map

MAP-Arena-Shaolin

  • New lighting: edited sky(light), less shadow bugs, better visibility, a bit more FPS
  • Map is now generally a little brighter, dark spots have been added lighter
  • New player-terror skins added (needs test+feedback)
  • Heavy meshes were replaced by lighter ones (made the map unnecessarily large)
  • Middle roofs are no longer accessible
  • Further access to the centre of the card on both sides in the base
  • Landscape was exchanged (something was wrong with the old ones)

MAP-RapidWaters

  • Repositioned some spawn points for better balance (buffed SF spawns, but also T spawns in another way, feedback appreciated)
  • Easier jump from boxes to highbridge spot in T Base
  • Nade from highbridge T side to SF side not possible anymore (closed gap)


Map-Blister

  • Reduce one background volume on lower connector
  • Reducing volume of "Steam01_Cue": 0.56 -> 0.40 and changing the position


MAP-Arena-Deagle5k21

  • Remove the planks and replace it with boxes
  • Only 4 ways to get to the top
  • Adding the Physic on some Materials
  • Removing the collision from the cable
  • Adding some AirPipes


Windows 64-bit TO4 Client Windows Depot 690981
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Linux TO4 Client Linux Depot 690982
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