v0.2.3.2 Mesolithic Hunting hotfix
FEATURES:
.1
- Improved hunting animations, effects and behaviors.
- Honeycombs.
- Woodcutters group.
- Temperature affects resource rotting, flora and fauna distribution.
.0
- Mesolithic hunting groups.
- Flint spear.
- Hares & Deer.
- Reed huts.
- Tutorial page about fences placement.
- Automatic group task generation improved & optimized.
FIXES:
.2
- Fixed the random number generator in rare cases that led to crashes.
- Fixed the gates passability.
- Fixed crash when reaching work group count limit.
- Other minor fixes & adjustments.
.1
- Several effect related bugs.
- Manual task button recovered for work groups and tribe.
- Some fixes in hunting behavior.
.0
- Dryer visualization fixed.
- Pits are not used equally to get resources.
- Interface allows migrating with any group and crashes.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
After a first approach to Mesolithic hunting, we will continue with the next feature in the roadmap.
You can check the roadmapa in www.ancient-cities.com
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.
Ancient Cities v0.2.3.2 "Mesolithic hunting" hotfix
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