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Update notes via Steam Community
Hi everyone!

The Cursed Choices update is now available!

Once again our lead dev BenStar put all his heart into it. He has almost doubled the content from the Early Access launch!

The Cursed Choices update includes:
- Area 4, The Somber Sepulcher is now reachable via the Metro
- A new ticket system, what could their purpose be?
- Including a very chaotic ticket?
- Mimics
- New Lore
- Mysterious Rifts?
- Vending machines?
- Soul Crystals have sprouted across the tower
- The Journal: Fill it out to gain new knowledge
- 25 new Relics
- 20+ new Secrets
- 10 new Curses
- 4 new Hats
- 3 new Npcs
- New Celestial Weapon
- New Pickups
- And a ton more!

This is a new step of this big journey!



Feel free to write or update your review. Your feedback help us a lot to get the game better and better!
If you want to talk with our wonderful community or to give feedback, join our discord or follow us on Twitter!

Enjoy!


  • Quality of life:

    - Difficulty modifiers are now visible in the collection
    - Removed the screenshake from the lantern culteye attack
    - You don't need to stand on the ground with a flying relic to interact with things anymore.
    - Pickups now can't be destroyed while enemies are in the room
    - Corrupted enemies will have a pink outline by default (overwritten by the enemy outline setting colour)
    - Temporary pickups (Hammer, etc) will now show up on the ui


  • Gameplay changes/additions:

    - Changed Super Secret Room cue
    - Legendary Relic appearance rate has been tweaked
    - Soul Room appearance rate has been tweaked
    - Rare Pickups now cost .5 hp more in shops
    - Rare Pickups and Relics now give more souls when destroyed, than normal pickups
    - Shard effects have been entirely reshuffled to allow for a smoother difficulty curve
    - Shard amount has been changed from 40 to 30
    - Added a bunch of new shard effects
    - Curses are now stackable
    - You can now dash through honey
    - Getting hit by corrupted enemies will now destroy 2 shields instead of 1

  • Relic changes:

    - Winged Strawberry: Now gives you stat bonuses if you clear a room without dashing

  • Relics Buff:

    - Fake Bill: Now only has a chance of cursing you and is upgradable
    - Mithril Shield: Now also gives you a shield
    - Heart Locket: Now only has a chance of dealing damage to you and is fully upgradable
    - Snapshot Camera: Effect now also applies to dodging enemy bullets, not just enemies
    - Propulsion exhaust: not guaranteed to be cursed anymore


  • Relics Nerfs:

    - Watergun: Rarity Increased from Common to Rare. Damage of the splash effect decreased by 50%
    - Pokerchip: Critchance benefit decreased from 20% to 5%
    - Ambrosia: Doesn't increase jump height anymore
    - Participation Letter: Doesn't increase jump height anymore
    - Powercell: Base Damage benefit decreased from 20% to 10%
    - Wax Wings: Wax Wings will now be deactivated for the rest of the area upon getting hit
    - Bugspray: Now scales its damage properly.
    - Skull Pendant: Now capped at 60% damage and gives less damage per curse
    - Misfits Scarf: Damage decreased from 50% damage per Soulbar to 20%


  • Curse changes:

    - Cleansing: Now gets removed after its effect is applied
    - Explosive: Only damages the player now, instead of also damaging enemies
    - Hollow Chests: Now also applies to breaking big chests.
    - Blinding Rage: Now prevents you from focusing in enemy rooms in general.

  • Enemy tweaks:

    - Shroomancer: Now can only spawn up to 2 "Shroomers" per room at all times
    - Shroomer: Firerate has been decreased slightly
    - Fleye Nest: Don't spawn infinite fleyes anymore
    - Angry Culteye: Shoot more rapidly on higher shards, decreasing their room coverage and making it slightly easier to dodge
    - Geoshards: Bullet spread amount on higher shards has been slighty decreased


  • Secret changes

    - Tinkerer: Now requires you to fully upgrade 3 relics during a run.
    - Black Friday: Now requires you to clear every shop in a run

  • Visual changes/addition:

    - Bullets now have a slight glow to them
    - Weapons now have a slight glow to them
    - New Boss death animation
    - New Shop design
    - Removed the "jump height" stat from the pause screen
    - The "Spikeball" relic now has an updated sprite, as well as now being animated

  • Bugfixes:

    - Hats are now properly offset while flying
    - Mandrake relic is obtainable again!
    - The "Guard Fly" enemy can't drop a "Fleye" prison key anymore
    - The Bullet of the scuttlefish enemy, doesn't spread weirdly anymore
    - Stat popups now show up at the proper position when the hd font is turned on
    - Secret walls now properly cover up the ground in the Arid Athenaeum. Previously you were able to see some snow shine through
    - Orbital flies and the Charger relic now work properly with the quickshot setting
    - The game doesn't spawn additional environment particle effects anymore when pausing and unpausing the game
    - You can't skip the tutorial by exiting out to the titlescreen while in the tutorial anymore
    - Enemies shouldn't fall through platforms anymore when spawning
    - The King of all that ribbits won't dissappear anymore after pausing the game (He is just too powerful for that)
    - You can't get stuck in challenge room gates anymore, since they now close immediatly once you activate the challenge
    - You can't accidentally kill yourself at the Blacksmith anymore
    - Bargaining doesn't get stuck in walls anymore
    - Bargainings nails are now affacted by the silhouette curse
    - Lifevest doesn't activate anymore if you wouldn't die from the damage taken.

  • Text changes:

    - The description for the "Marbles" relic has been adjusted to say "Familiar" rather than "Orbital"
    - Other minor changes

Revita Content Depot 1175461
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