

Welcome to a Brave New World!
I come bearing great news! Our semi-sentient probes have discovered another area BENEATH the sewers. A secret lab or something. This is a great business opportunity that gives us new ways to collect Cactigen©, as well as getting to the root of these cacti (with perhaps even greater collections of juicy Cactigen©)! D-Corp. will keep throwing our probes down there and see what sticks and/or explodes.


This technological marvel has been discovered throughout the “Lab”, and has been given the scientific moniker “Garbage Eater”. Throwing things into the hole at the top converts the object into something else. We can utilize this to convert the mobile cactus quadrupeds into juice canisters of profit! ‘Waste not’ is, after all, company slogan #142-C.

In order to utilize the juice canisters from the “Garbage Eater”, we will provide you with the new ‘Scrap Vice’ device (name trademarked, patent pending). Simply place the juice canister into the device and use your “scrapping device” and “interact” with it until the lid pops open. Proceed to collect the juice, place it in the recycler and send us the profits!

In order to protect you from mobile flora down there, this newly developed TURRET is purposefully constructed to make use of the inherently unstable power system present in The Lab. It will require power, but will never need to be reloaded as long as that power source is active. (DISCLAIMER: The use of the Tesla Tower might overcharge the system, leading to extreme power failure. Failure to comply with safety regulations can and will result in grievous physical harm and/or a written reprimand.)

We have also made a few modifications to the Bitbot engine. After discovering that, by reducing the stability matrix to below recommended safety levels, we could actually achieve a mid-jump BOOST. After seven weeks of non-stop focus testing, our marketing department has come up with the title “Double Jump”.

(unfortunately, this unit didn’t make it)
Time has come to explore and harvest this new area. If you are still reading this, this extra time is considered work hours, and by processing this information you will of course have any extra time deducted from your salary.*
*Bitbots do not have salaries. Any deductions in salary will instead be hard-coded into the shame sub-systems.

We interrupt communications with a message from the head of corporate:
Now would be a great time to get a copy or a wishlist of this product.
As D-Corp exits Early Access this September*,
the price tag will increase to match:
16,99€

Don't wait! Save yourself some money
(Or wishlist and wait for the full version.)
*The corporate reserves the right to move the release date if necessary

If you notice any discrepancies in any department, be it audio, visual or mechanical, do not hesitate to contact us through our usual channels and forums. Twitter or Facebook.
Or join the Discord channel!

To reiterate. These mobile cacti are nothing but slightly more resistant scrap, and our ethics committee has decided that they are not sentient in any way. Therefore, harvesting them will not be in violation of our primary directives or ethics modules in any discernible way!
Brain-in-a-jar
CEO D-Corp

FULL CHANGELOG
Gameplay
- Added new biome “The Lab”
- Two new levels
- The Grid
- The Power
- The Grid
- New turret
- Tesla Tower
- Power source
- Fuse boxes
- Power conduits
- Fuse boxes
- Garbage Eater
- Canisters
- Canister vices
- Garbage
- Canisters
- Two new levels
- Added double jump
- Tweaked throwing arc on controllers
- Made intro cutscenes skippable
- Lessened difficulty on Big Slime level
- Added X (on Xbox controller) to Throw carried object
- Increased damage on micro turrets by 20%
- Started implementing a new wave system (you will hopefully not notice a difference)
Visuals
- Added new customizations earned by completing Lab levels.
- Added customizations unlocked by achievements.
- Made outlines to not affect enemies.
- Added “motion blur” settings
- Tweaked the green color to look less like enemies.
- Added counter to scrap piles with more than 9 scrap in them
Audio
- New music for the Lab biome.
- Added music to Tutorial level
Bugs
- Fixed some achievement unlock issues
- Fixed crash with Slime Boss
- Fixed bug with enemies not jumping back to nav mesh in rare cases
- Fixed turret targeting error
- Made so that empty flame canisters don’t lock on Flame thrower
Other
- Added steam cloud save
- Tweaked “kill count” on some achievements
- Remade input system
- Many small tweaks and adjustments

This is what we have been working on behind the scenes these last weeks. Setting up the system for the new turrets and all that comes with it. Hammering out bugs related to everything from conveyor belts stealing other conveyor belts to Tesla towers not damaging the enemies properly.
I hope you enjoy these new mechanics and join the rest of us on the home stretch towards full release.The largest hurdle for us right now is getting levels done and tested with most of the core features in place.
Thank You for Your support!

Anders (@Cannonfood)
Frogsong Studios
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