
Hello fighters!
After several days of testing and rebalancing, this update finally adds the beginner difficulty to Carsteroids.


This is a long time requested feature that finally lands after having balanced the "normal" and "less hard" difficulty, aiming to give the opportunity also to the players who prefer a less challenging experience to enjoy the game.
This new difficulty setting is still a true Carsteroids experience, but with a small feature added. After selection, it simply increases your car maximum energy so that you can take more hits and last longer in the combat arena. As a result, when you play in story mode, you will also receive more money to spend on upgrades after you clear a stage.
Hope this new addition can give a better gameplay experience, especially to the players who are having hard time when playing the other difficulty settings.

There is also a new paint job to unlock in the arcade mode.
It's named "N-Wave" and you can have it for just 50 tokens :)
That's all for now!
As always thanks for your feedback and thanks for playing!
See you in the arena,
bkdove
v1.07 Changelog:
- Added the new "Beginner" difficulty setting.
- Rebalanced token spawning and score bonuses.
- Slower car-ball cpu when playing beginner difficulty.
- Energy +10 power-up now has a random timeout.
- Adjusted the maximum speed of The Redeemer.
- Added the third paint job for the Arcade mode.
- Added music to the Arcade ending credits.
- Minor bugs fixed.
Changed files in this update