Early Access 15.6.2021
- Audio: Fixed a number of audio/mixing related issues.
- Audio: Added selection sounds for many things.
- Misc: Added some recommendations to unload the building materials from previous tiers to get started on a new island.
- Content: Added the drone factory and drones (faster version of zeppelins).
- Tutorials/Campaign: Included many objectives from the basic tutorial to the first campaign mission so that new players don't need to play the tutorial first.
- UI: Buildings under construction that can also be upgraded now show the construction UI.
- Gameplay: "use as stockpile" no longer needs to be active for depots to request from the shipping port.
- Fixed: A few bugs related to the elemental monuments.
- Fixed: Double arrows from shipping ports.
- Fixed: No more warning on shipping port when logistics mode is activated.
- Fixed: Main campaign not selected by default.
- Fixed: Selection sounds not playing.
- Fixed: Updated the horse tutorial.
- Fixed: Updated the shipping port tutorial.
- Fixed: Updated the auto-workshop tutorial and added an additional step.
- Fixed: Updated the shipping logistics tutorial.
- Fixed: Train and horse carriage sounds not working correctly.
Early Access 14.6.2021
- Gameplay: You can now connect shipping ports to the logistics system! Just connect everything up and the port will automatically import things that are required on your island.
- Tutorial: Added a new tutorial to demonstrate how to connect the shipping port to the logistics system.
- Gameplay: The monuments in mission 8 now need to be charged over time. Added the "charge"-functionality to workshops and a "charge"-objective.
- Misc: When selecting an exit hopper, the game now suggests the item types accepted by the containing depot.
- Balance: Changed the elemental extractor to have 6 inputs and adapted the recipes accordingly. That way, you can use a 3x3 depot or zeppelin station to load them.
- UI: The encyclopedia now shows the ingredients used to construct a selected building.
- Misc/UI: Since they are no longer connected, the zone color overlay no longer activates when selecting boats/bonfires.
- Misc: When placing an instabuild-building like an inserter, items on the tile are now displaced.
- Fixed: Colonists and robots no longer spawn under your ship.
- Fixed: Click collision boxes not centered on some objects.
- Fixed: When restarting a campaign map, the cargo should no longer disappear.
- Fixed: Depot cranes delivering things to other stations when a logistics job is present.
- Fixed: Issue where horse carriages would get stuck in an invalid job.
Early Access 7.6.2021
- Content: Added sounds for many animals.
- Content: Added sounds for many buildings.
- Content: Added sounds for enemies and robots.
- Content: Added sounds to horse carriages and trains.
- Content: Added tier 4 modern house. Also fixed the housing priorities/values for the other houses.
- Content: Added the slot machine and the mini golf place (social buildings).
- Content: Added the bonsai plant and the water fountain (decorations).
- Gameplay: When you place a conveyor belt, the items on the tiles are now automatically displaced.
- UI: When placing a shipping port, the overlay now shows spots in yellow where you could fit a port in a different rotation.
- Balance/Fixed: Upgrading a tool workshop to an advanced tool workshop no longer requires an IronBlock.
- Fixed: Transparency & Glow not working correctly when something is constructed.
- Misc/Fixed: Fixed ambience audio volume in small maps.
Early Access 31.5.2021
- Balance: Reduced the number of SteelBlocks required to make SteelBeams.
- Balance: Removed SteelBlocks - instead you can directly craft SteelBeams.
- Balance: Simplified the steel production. You can now use CrushedBornite to create SteelBlocks instead of going through the centrifuging step.
- Misc: Added a foundation for the ice biome.
- Misc/Modding: Added EnemyClaimInfo→PurchaseCostMultiplier.
- Misc/Modding: Added EnemyClaimInfo→CanDefeatViaCombat and EnemyClaimInfo→CanDefeatViaPurchase.
- Fixed: Minable-tooltip suggesting tools that are deprecated/removed.
- Fixed: Horse carriages getting stuck in place after loading.
- Fixed: Horse carriages getting stuck in unloading state after loading.
- Fixed: Horse carriages "losing their job" after loading.
- Fixed: Missing description when loading a campaign game.
- Fixed: Issue resuming games from campaign maps.
- Fixed: Layout issue with confirmation box in main menu.
- Fixed: The logs mined from trees in groves with multiple products are now correctly brought to the connected output stockpiles.
- Misc: Upgraded to Unity 2019.4.27.
Cumulative update 31.5.2021 - 15.6.2021
Update notes via Steam Community
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