Biggest change among this is the level squish! This might affect your current playthroughs somewhat.
In addition to this, some dungeons change a little bit their structure so if you are having issues getting out from a level with a pre 1.1.0 save game let me know so I see what I can do about it.
A new HQ insectoid image was added to people with the Story Art DLC.
Anyway, here are the changes for todays update!
Changes:
New:
- Added summon trap.
- Added enchantment destroyer trap.
- Added several new spells: Inferno, Insectoid Swarm, Create Vacuum, Lightning Orb.
- Added new enemies.
Bugs:
- Important change: The default key for looking at items nearby and picking up several items on the floor window is now ctrl and ctrl + p respectively. Turns out shift causes issues in windows with the numkeypad that in turn locked the movement towards one way or another making you force to reload the game
- Fixed a bug where disabling the shadow chase in the challenge dungeon would not allow resting after certain turns as if the shadow is actually chasing the player.
- Fixed a bug where a legendary item could be recrafted if altar reopened during crafting FX.
- Fixed a bug where last boss's Shadow Pillar ability would not trigger.
- Fixed a bug where occasionally important NPC's would disappear.
Balance:
- Level squishing: XP required to level increased, enemy balanced accordingly. Abilities now gained on every level up. Removed some dungeon levels from the main quest path in the dawn of shadows campaign.
- The magician merchant now tries to teleport near the player when he appears! His chance to appear was reduced slightly.
- Divine Aegis now has a maximum damage it can absorb per hit.
- Phantom presence spell now tries to show interesting locations! Increase mana consumption by 3X.
- First boss shadow nets now trap you for 1 more turn and do a little damage.
- Poison damage type replaced by nature damage type.
- Added necrotic damage type.
- Earth magic school spells now in nature school spells. Nature school spells now druid exclusive.
- Base spell level influence on spell range reduced.
Other:
- You now see a relevant loading images when loading between levels.
- The soul essence button will be highlighted if you have enough soul essence for a purchase when you load the main menu.
- Improved on fire FX
- Improved whirlwind FX
- Screen snap to level borders defaulted to be unchecked.
I hope you are all excited for tomorrow! There will be a lot of streaming going on too! ːsteamhappyː
Cheers and happy crawling!
GW
Changed files in this update