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Hi everyone! In anticipation to the Dark Heroes DLC coming up tomorrow I am releasing version 1.0.0 of the base game!

Biggest change among this is the level squish! This might affect your current playthroughs somewhat.

In addition to this, some dungeons change a little bit their structure so if you are having issues getting out from a level with a pre 1.1.0 save game let me know so I see what I can do about it.

A new HQ insectoid image was added to people with the Story Art DLC.

Anyway, here are the changes for todays update!

Changes:


New:
  • Added summon trap.
  • Added enchantment destroyer trap.
  • Added several new spells: Inferno, Insectoid Swarm, Create Vacuum, Lightning Orb.
  • Added new enemies.


Bugs:
  • Important change: The default key for looking at items nearby and picking up several items on the floor window is now ctrl and ctrl + p respectively. Turns out shift causes issues in windows with the numkeypad that in turn locked the movement towards one way or another making you force to reload the game
  • Fixed a bug where disabling the shadow chase in the challenge dungeon would not allow resting after certain turns as if the shadow is actually chasing the player.
  • Fixed a bug where a legendary item could be recrafted if altar reopened during crafting FX.
  • Fixed a bug where last boss's Shadow Pillar ability would not trigger.
  • Fixed a bug where occasionally important NPC's would disappear.


Balance:
  • Level squishing: XP required to level increased, enemy balanced accordingly. Abilities now gained on every level up. Removed some dungeon levels from the main quest path in the dawn of shadows campaign.
  • The magician merchant now tries to teleport near the player when he appears! His chance to appear was reduced slightly.
  • Divine Aegis now has a maximum damage it can absorb per hit.
  • Phantom presence spell now tries to show interesting locations! Increase mana consumption by 3X.
  • First boss shadow nets now trap you for 1 more turn and do a little damage.
  • Poison damage type replaced by nature damage type.
  • Added necrotic damage type.
  • Earth magic school spells now in nature school spells. Nature school spells now druid exclusive.
  • Base spell level influence on spell range reduced.




Other:
  • You now see a relevant loading images when loading between levels.
  • The soul essence button will be highlighted if you have enough soul essence for a purchase when you load the main menu.
  • Improved on fire FX
  • Improved whirlwind FX
  • Screen snap to level borders defaulted to be unchecked.


I hope you are all excited for tomorrow! There will be a lot of streaming going on too! ːsteamhappyː

Cheers and happy crawling!
GW
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