Today we’re releasing a major update to Clicker Heroes 2 which introduces many new mechanics. One of the major changes is that we’ve separated the game into two difficulty settings, so that we no longer have to worry about casual players getting stuck whenever we're trying to balance the game for the players who are heavily optimizing, or about optimal play degenerating into something that isn't fun because of concessions we had to make for casual players to be able to progress. By adding these difficulty modes we think we’ve found a balance for what will be enjoyable for both types of players and we’ve been able to remove Empyrean Motes and Ancient Shards, two unpopular mechanics that we previously had to keep around because of the enormous power differences between different players. Because of this many of the existing features in the game needed to be completely reworked.
Patch notes
-Added Difficulty Modes
Casual Mode: For when you want a fun, smooth experience without worrying about whether the decisions you make are mathematically optimal.
Difficult Mode: For when you want a challenging experience where your ability to progress is based entirely on how well you play.
-Cid’s skill tree has been completely replaced and functions differently. You now get all of the most important abilities for a given build with the first point you spend.
-Forge cores now drop from bosses instead of rubies.
-Forge cores can be spent to craft and upgrade Artifacts, which have replaced Ethereal items.
-Difficulty/Player power rebalance.
-Item costs and damage increased.
-Kuma buff has been removed.
-Empyrean Motes have been removed, you can now transcend whenever you want for full hero soul rewards, once you have completed system eight.
-Hero soul costs and rewards adjusted to better reward pushing to higher systems.
-Automator now persists through Transcension.
-Challenges temporarily disabled as we work to get them updated.
-Added a currency tab to the miscellaneous panel where you can see all of your currencies, with tool-tips on how you get them and what they do.
-Added a save conversion tab for converting a difficult save to casual. Which makes a copy of your save first in case you want to come back to it later.
-Added a Crafting Panel for spending your Forge Cores to craft and Upgrade Artifacts.
-Performance improvements.
-Bug Fixes.
Save Migration for this update
Upon logging in your save will be adjusted to accommodate the significant game play changes.
If you've transcended previously: Your character will be transcended and all of your Transcension perks will be reset, but you will be awarded Hero Souls based on the highest Star System you have even completed. Helpful Adventurer skill tree planners and Automators will be reset because of the significant skill tree and skill changes.
If you haven't transcended before: Your skill tree and all stats/traits you have gained from it will be reset and you will be awarded stat points based on your current level. Unlike normal stat points, these will persist through ascension so you can spend them all the way you naturally would have over the course of multiple ascensions. You will also be awarded Forge Cores that would have dropped from all the bosses of all the worlds you have completed.
Changed files in this update