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Hey all, Verc and Rocket here!

It's been 3 weeks since v1.3.6 was released and we've spent this time cleaning up old parts of the game that we weren't happy with.

v1.3.6a Overview

The rendering engine has received a complete cleanup and restructure, which fixes issues with shaders, shadows, skeletal systems, varying rendering resolutions and more.

We also fixed issues with the movement system, such as:
  • Jarring snapping when climbing and jumping onto blocks
  • Slower/inconsistent movement when running the game at different frame rates
  • Difficulties chaining multiple jumps in quick succession

Server-side positon smoothing has also been reworked and rewritten a few times and we have finally created a better, refined system that alleviates desync, stutters, rocket jumping issues and hit registration issues that have been common since the release of v1.3.6.

We hope these reworks and improvements make the game feel smoother and more responsive.

Discord Game Invites



You can now invite friends to join your lobby through Discord! To send an invite, click the + symbol to the left of the chat box and click Invite to play Sector's Edge.

When a friend clicks Join, it will start the game through Steam and automatically join their server. Note that to Join through these invites, you must have run the game once before, so that Discord can register that this is a Steam game and learn how to launch it.

Requested Features

In this update we implemented a few commonly requested features, such as:
[list]
  • Earning kills by causing enemies to die from fall damage, e.g. destroying the base of their tower
  • Ability to close the game with Alt+F4
  • Toggle sprint improvements: press shift once to enable sprint forever, press shift again to disable it
  • You can now jump to cancel a slide (with movement penalty for an early exit)
  • The cursor is now constrained to the game window, so you will not click outside the game and lose focus when doing quick flicks
  • [*] The view inside 2X and 4X scopes now matches the aspect ratio of your Override Screen Resolution
    /list]

    Next Steps

    Rocket has been working on the models, textures and animations for the new Attachment System that will be included in v1.3.7. Here are some pictures!




















    Verc has been working on a new map that can host various game modes:










    That's all for now, we'll see you in a couple weeks for the release of v1.3.7!


    Full Changelog for v1.3.6a

    Fixes

    - Players now earn Fortifying points when building in the zone in Control Shift
    - Fixed issues with snapping to the ground when jumping onto a structure
    - Fixed issues with standing up and getting stuck in the corner of a block
    - The Trial Hard title now unlocks correctly when meeting all platinum times
    - Primary and Secondary text now shows when equipping a weapon as both primary and secondary
    - Fixed kill cam background bleed
    - Fixed skeletal spaghettification
    - Server list sorting now updates when changing between low-level/open/custom tabs
    - Fixed issues with removing the password from a custom lobby
    - The in-game custom lobby window now shows the correct server settings in the top-right
    - Colour pickers now update correctly when changing to a weapon skin that you do not own
    - Weapon skin colours are now retained when you customise a weapon skin before purchasing it
    - Auto-climbing now works when placing a single block underneath your feet and standing in the south-west corner of the pillar
    - Potential fix for fullscreen toggling on some GPUs
    - Potential fix for OBS and NVIDIA recording issues in full screen
    - MiDi trim colour now renders correctly
    - Fixed inaccuracy with LMG overheat after 50 continuous shots
    - Characters now render in the customisation hallway when dead in the ship
    - Fixed issues with screen shake wearing off
    - Fixed Ember skin colour in non-bare-minimum
    - Fixed X2 Rail Gun scope border
    - Fixed gaps in the customisation hallway map
    - Fixed issues with Agaman red dot crosshair rendering
    - Fixed issues with X2 and X4 scopes with Override Screen Resolution
    - Crepuscular Rays resolution now matches the Override Screen Resolution
    - Fixed 3D ping positioning when ADS with X2 and X4 scopes with Override Screen Resolution
    - Fixed crash when adjusting Weather Particle Amount in Soltrium Temple or Ice Station
    - First-person weapons and scopes now match the aspect ratio of the Override Screen Resolution
    - The view inside 2X and 4X scopes now matches the aspect ratio of your Override Screen Resolution
    - Fixed issues with glass mesh bleeding
    - Fixed fog artifacts at the edge of the map when render distance is set to max
    - Fixed black texture transparency issues inside 2X and 4X scopes in bare minimum
    - Automatic weapon fire rate is now unaffected by FPS stutters and is better kept in sync between client and server
    - Fixed Minigun overheat and charge desync between client and server
    - Minigun can no longer be charged and overheated in the pre-match time in Arena
    - 'Disruptor Destroyed' points are now awarded when destroying the block a Disruptor was attached to, or when causing a part of the map to fall that had a Disruptor attached to it. Same for C4s
    - Fixed issues with crouching when Toggle Sprint is enabled
    - Fixed orb colouring inside the gun
    - Fixed issues with C4 detonation
    - Sprint+crouch toggle status is now preserved when changing windows
    - Fixed issues with the digger fire rate when tap firing and when starting digging
    - Fall damage kill ownership is now reset properly after the enemy takes fall damage
    - Fixed a bug that caused spectators to spawn when clicking quickly on the Spectate button
    - Metal skins now render correctly on the Weapons tab
    - Cursor position constraints are now freed correctly when the game stops capturing mouse input
    - The 3D weapon model on killcams now render correctly
    - Fixed issues with block rendering on the Blocks tab
    - Soltrium Canisters now explode correctly when damaged by non-explosive weapons
    - Pings now disappear correctly
    - Fixed a server-side bug that prevented players from respawning
    - Fixed fall damage in the ship and trials
    - Sprint camera motion is now reset correctly when changing tabs
    - Fixed issues with keyboard input when respawning
    - Changing to spectator and back will no longer skip the respawn time
    - Pressing Alt+F4 now closes the game
    - The escape key can now be bound to other actions
    - Fixed UI scaling for bindings
    - Fixed issues with respawning in the wrong location
    - Player movement is now independent of FPS (e.g. issues with jump height on 2 FPS vs 300 FPS)
    - Fixed fog+skybox blending in bare-min and non-bare-min
    - Fixed stutters when flying around in spectator mode
    - Fixed water SFX when customising weapons on maps with water
    - Fixed issues with snapping altitude when climbing blocks
    - Fixed issues with the zone movement in Control Shift
    - Fixed Disruptor slow-down and visual effect duration (was lingering for 800ms too long)


    Changes

    - Toggle Sprint setting improvements - press shift once to enable sprint forever, press shift again to disable sprint
    - Improvements to jumping - easier to chain multiple jumps
    - Players can now press jump to exit a slide
    - Players that take > 2 minutes to select a loadout when joining a match will be kicked for inactivity
    - Server position smoothing improvements for players that are swimming or falling
    - Server position smoothing improvements for estimating player velocity and direction
    - The cursor is now constrained to the game window (when in-game) to prevent clicking outside the game window when looking around quickly in game
    - Teleporting usability improvements in custom maps
    - Explosion chaining ownership algorithm improvements
    - Changed default sensitivity value for 2X scopes from 1.0 to 0.5
    - Changed default sensitivity value for 4X scopes from 1.0 to 0.25
    - Smoother auto block climbing
    - Desync improvements when navigating complex terrain


    Additions

    - Discord Game Invites
    - High Quality Meshing performance setting that distributes some load from the GPU to the CPU
    - Out-of-bounds effect postprocessing now renders on Bare Minimum
    - Polling Rate setting that controls how often you wish to receive player data (position, rotation) from the server. Currently either 30FPS or 60FPS
    - Players now get kills+points if they destroy a part of the map that causes an enemy player to fall to their death
    - You will now get an Assist Counts As Kill if a friendly kills an enemy by shooting your C4 or Grenade
    - New server position smoothing system that handles desync and stutters much better
    - More accurate FPS counter

    Balancing

    - The Pistol now has slight horizontal recoil to the left

    Optimisations

    - Slightly faster startup time
    - Faster skeletal animation system
    - Player rendering optimisations
    - Rendering optimisations when ADS with 2X and 4X scopes
    - Bare minimum rendering pipeline optimisations
    - First-person weapon rendering optimisations
    Windows Base Game Depot 1024891
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