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Greetings, officers!

This small fix-patch is devoted to your feedback. We read all your commentaries, reviews, complaints and suggestions, and, of course, analyze them. Many players experience difficulties with the completion of missions. The game still has a high entry threshold, which not everyone can handle.

We have lowered the penalty for mistakes, making it easier to beat the game overall. However, if you want to complete the game with a high score, you’ll have to spend the same effort.

Also, players have difficulty in situations where negotiations are already useless, and delay can cost Rick and John their lives. The heartbeat quickens, and the blood boils, as you made the difficult decision that the only way to stop the criminal would be to shoot, and every millisecond becomes worth its weight in gold. But at the most important moment, the hand of the police officer shakes and the bullet doesn’t hit the target, while the cold-blooded bandit deals with the lawkeeper with one precise shot.

We have slightly increased the accuracy of the police officers, while the criminals have become slightly less accurate, which increases your chances in a firefight at long distances.

Thanks to everyone who leaves feedback. Thank you for your responses to the last survey. We’ve received a thousand replies — a lot to think about. We continue to work on the game and make it better.

The following bugs have been fixed:

  • After completing missions in online co-op, an error no longer occurs, which made it impossible to pick up evidence;
  • Melee strikes no longer pass through doors;
  • Fixed a bug that prohibited shooting after pressing reload and firing at the same time;
  • Fixed a crash in local co-op when the second player selected a shotgun;
  • Fixed a crash when you started the game without selecting the main weapon.

Windows Pixel Police Content Depot 539471
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macOS Pixel Police MacOS Content Depot 539472
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Linux Pixel Police Linux Content Depot 539473
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