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Update notes via Steam Community
The last couple months we have spent a massive amount of time on the visuals of Jumping Jax.

This patch is the first taste of what we have been working on. Much of the levels, lighting, and textures may have issues as we are in the process of finalizing everything. However, feedback from the Discord made us feel confident this was the right decision.

As always, join the discord if you have any feedback!

The next steps we have are:
  • Creating a custom server to hold leaderboard data. Steam has been unresponsive in our support requests, so we will be moving to our own leaderboard system.
  • Implementing a Kinematic Character Controller to replace the current one. This will allow us to do cool things like allowing the player to jump on moving objects, and fix random edge cases.



So, bear with us as we finalize all of these levels. Now, for the detailed list of changes!

Features added:
  • Hop 1,2,3 and 5 updated MASSIVELY. Hop 4 update coming soon!
  • Upgraded the project to a newer version of Unity, and a new rendering pipeline. We are hoping this will lead towards a more beautiful game, and better performance.
  • The timer will not start until the player moves (instead of starting when the player leaves a checkpoint). This is so that you can take a breather after a hard level, and not have to be frame perfect.
  • Updated lots of textures and lighting for an overall better experience
  • A new, gorgeous skybox!


Bugs fixed:
  • Portal collisions are temporarily “fixed”. We know it’s still not 100%.
  • Fixed an issue that broke crouch-jumping

Windows Jumping Jax Content Depot 1315101
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