MISC
- Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended.
- Coach positions are now saved in round backup files.
- In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command.
- In Retakes, armor value now remains fixed during card selection.
VSCRIPT
- Fixed bounding box issue for rotated entities.
MAPS
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Ancient
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Art-revision on bombsite B and surrounding area
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Higher contrast base textures at B for better player reads
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Fixed random missing micro-polygons in bomb B totem/sculpture
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Recolored plywood throughout the map for better contrast
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Straightened out broken-wall passage to bombsite B
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Tweaked spawnpoint placement for both teams
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Grind
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Reduced lurk positions in mid for more fluid rotations.
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Lowered cover on A Short to allow boosting over smokes.
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Removed unintended boost locations.
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Fixed multiple bomb stuck spots.
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Minor quality of life and art updates.
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Mocha
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Clipping improvements.
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Navigation mesh improvements.
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Added additional bombsite markers.
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Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.
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Cache
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Performance optimizations. (Thanks leplubodeslapin!)
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Reduced bird sounds volume.
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Reduced contrast on some textures.
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Brightened sky slightly.
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Fixed minor issues. (Thanks imik!)
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Restored vivid color to select textures and models.
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Restored select details even on lowest graphical settings.
Extra notes