Hello everyone! In this new big update we are introducing variations for individual Blokolonians; now enemies will come in different sizes, movement types, and difficulties, adding even more variety to the game. Aside from that, in v1.0.2 there are also large improvements for the game's performance (no more of that weird halt every time you pause or open menus), and a host of other improvements to gameplay.
If you have further feedback, or would like to keep up-to-date with the game's development, don't forget to join us at our Discord.
Now on to the Update Notes:
ENEMY VARIATIONS - New Variations Types for Several Blokolonians
Shooter:
-A smaller variety that shoot accelerating dart bullets while moving
-A larger variety that shoots bullets in a danmaku-esque pattern
Armored:
-A smaller, moving variety
Wizard:
-A new variety that shoots bullets that will make P.A.D.D.L.E. move slower when hit
-A new variety that shoots bullets that will make P.A.D.D.L.E. shoot with larger intervals between each shot
Baller:
-A new, larger variety with the same behavior as its smaller counterpart; though it does not move
Healer:
-A smaller variety that moves, but has a smaller healing aura
Others:
-improved visuals for the Tank enemy
-The Blokopedia has been updated to show HP and XP values for all enemies; descriptions have also been updated to explain the behavior of the new variations
GENERAL
-Made substantial changes to how to game loads data; the game should load screens, pause, and overall run way more smoother now
-Slightly increased the proximity radius in which you can shoot
-Fixed the Blokhemoths name display
-Anomalies now unlock way earlier, when you start unlocking special enemies, around Level 2/3
-Armored enemies will pass on Anomalies to their unarmored versions when destroyed
-Change the achievement Self Preservation is For the Weak for 300 B.A.L.L.s instead of 400 (turns out that wasn't actually feasible thanks to post-launch changes in the interval in which you can continually shoot)
-Increase speeds for controllers and keyboard
-Increased the drop rate for all drops; money drops are also more frequent
-Changed how enemies unlock (previously they unlocked by adding to a hidden Unlock Score, that increased with certain player progression actions, such as leveling up or buying items. Now, in addition to that, the score will increase with each playtrough)
-Buttons in menus will now darken if selected
BUGS
-Fixed a frequent problem in which enemies would stick to each other or the screen border
-Increase feedback for when the P.A.D.D.L.E. gets hit
-Fixed a bug that made the charm Lyrical Miracle sometimes not work
-Fix a visual glitch in the Ice B.A.L.L. Breaking The Ice perk (and increased overall shatter damage)
-Fixed a bug that made the Planetarium inaccessible if players saved more than 100 planets
v1.0.2.0 - The Blokolonian Bonanza Update
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