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Update notes via Steam Community
New: Save System
I redid the entire save and load system from scratch. The old one was problematic to say the least.

I noticed that the drug numbers weren't saving properly. Sometime you had 0.007, closed the game and you had 0.0010 or sometimes 0 on load. This is of course not acceptable.

The old system used base64 encoding. While converting numbers to letters and then back to numbers issues arised. My guess is that many had lost their savegames because of that too.
Steamcloud was also not working with that and I had to remove it.

All for what? To make it harder on people to cheat.
It's a single player offline game. Who gives a cr...?
It's not like it was hard to anyway.

Now don't worry. I tested everything and the new system works fine with the old savefile system.

You start the game -> it reads the old 333.sav -> deletes it and replaces it with the new 334.sav.
You will not lose your progress! ... I hope at least.

Touching the saving is always risky. If you happen to lose your save, then sorry. Please tell me and I will make sure to restore your progress manually.
I hope everyone made a backup as well for this case.
but it should be fine...

Also, I can finally integrate SteamCloud again. So even if something happens to your pc or you switch pcs you can have your progress. I will add it tomorrow, to see if everything works properly.

Fixed:
- Item Peace was not working properly and adding the $3 increased price to lsd sell price.
- Enemy tooltips not displaying the correct amount of enemies.

Changed:
Nerfed the enemies that can spawn. It's still mostly 1-5, but now it's way less likely that you get 5.
Every region has different spawn rates and rewards after win.


Stay tuned for more updates and stuff.
- Lord
Windows Drugs and Crime Idle Content Depot 1481971
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