First of all: We have detected and fixed a bug with the server map filters. They were disabled by default making it appear as if there are no servers. This is now fixed and people that experienced this bug should now see servers. Apologies for the issue!
In other news... Time for another BIG update. As mentioned in our roadmap, we've added a NEW SHIP TYPE: The Bomb Vessel.
This ship has a completely new cannon type: The mortar cannon. It shoots regular ol' cannonballs, is fully upgradable and especially powerful against those flthy deck-dwelling bilge rats.
When entering the mortar cannon you'll see your ship in seagull's view and you can see & adjust the trajectory of your cannonball when fired. It is quite tricky at first to hit moving ships but when you do... Oh boy... It sure does pack a punch!


In terms of speed and ship health the Bomb Vessel is between the Junk Ship and Brigantine. (Ship stats below)


The layout of the ship is quite different from the Junker or Brigantine, you got 1 regular cannon on both the left and right side but also two(!) swivel slots on each side. As with the other ships there's a swivel slot in the back but you got some extra cover when using this swivel cannon.



Below the deck we've also spiced it up a bit, It has a... you know what, I'll just show you:


Now, some of you might be asking: "Where are my pump and cork upgrades?" No worries, we're working hard on getting those in asap. So you can expect these soon™.
Without further ado, here are the full patch notes:
New ship type:
- Bomb Vessel added. A mortar ship with 2 cannons, 5 swivel positions and average speed and health.
- Mortar cannon which fires a fast firing highly arcing projectile that does does AOE player and ship damage. Mortar projectiles also explode when impacting the water surface.
Gameplay changes:
- Added a maximum interaction angle to ship lamps so they no longer consume interaction
- TNT AOE explosion now checks for obstacles
- TNT damage radius increased from 1200 to 1400
Bug fixes:
- Fixed a bug that caused all map filters to be disabled by default instead of being enabled
- Fixed a bug with the flags. They should load as intended now.
- Fixed extra double ladder mesh on the left side of the brigantine
Like this update? Let us know on Discord!

Changed files in this update