We're pleased to announce that Patch 1.0238 is live now!
This patch came together thanks to all of your feedback and bug reports following the launch, so thank you!
The full notes are below for your reading pleasure!
Patch 1.0238 Changelog
Bug Fixes
[Fixed] Added a variety of things that will hopefully fix the missing Spaceship bug that a bunch of people have been reporting
[Fixed] Issue where running Getting Busy then Seed Hunter would make the Seed Hunter peeps increase using the Getting Busy rules
[Fixed] #113182 Blacksmith achievement no longer fires when opening a Stasis box containing Tools
[Fixed] In Getting Busy, Large Colony Ships no longer call themselves Submarines when reporting their crews happiness
[Fixed] When selecting resources in the Shipping Manifest, resources that aren't available on the island are slightly greyed out
[Fixed] #112079 Added something that should make the in-game language match the selected language in Steam
[Fixed] In Hut-Owners Association, you can now explore Ancient Ruins without building a hut directly next to it
[Fixed] If multiple weather effects cancel each other out, we no longer show a 0% adjacency bonus
[Fixed] In Shipping Manifest, dropdown to select which planet/Space you're working on is now removed until you've reached space
[Fixed] Issue that could cause a single separated tile of the starting island to not get explored initially
[Fixed] A bug preventing canceling resolution changes while in-game
[Fixed] Prevented getting Spaceflight (and other removed tech) from ancient ruins in Getting Busy
[Fixed] Autosaves taken at the end of the game use the end-game images for the save game thumbnail
[Fixed] Removed some more tech from the Getting Busy scenario that doesn't make sense - Filtering, Museum, Training Ground etc
[Fixed] Issue where an accommodation building containing only Children showed up as unhappy in the Happiness Overlay
[Fixed] Issue where libraries in Getting Busy would indicate there was more technology to research even when you'd done it all
[Fixed] Issue where Airships could get stuck above Stepped Warehouses
[Fixed] Issue where the Weather overlay didn't properly disappear when switching to another overlay
[Fixed] Issue where "{[INCOMING]}" could appear in a tooltop in the Top Bar dropdown
[Fixed] Changing the keybinding for construction buttons to Function keys no longer makes them wordwrap
[Fixed] Scenarios now start paused while you're reading the initial instructions
[Fixed] Camera can't be moved while Scenario dialogs are displayed
[Fixed] Issue where the whole planet wouldn't become fully explored when colonising all the main
islands
[Fixed] Light towers now switch on when any of the tiles in their range are in darkness, instead of when their tile is in darkness
[Fixed] (or added code to help narrow the cause down of) a whole bunch of minor things only revealed by the Unity Diagnostics
That wraps up today's patch notes!
Once again thank you all for your patience, feedback and bug reports - they really go a long way.
We'll see you again soon Peeps!
- Faye, Team17
Changed files in this update