- Fixed old saves not loading up furniture / robots
- Fixed custom lights
- Fixed interior air pressure when using interior editor
- Fixed crash when approaching generated interiors
- Fixed robot bodies in persistent storage
- Robot bodies generated with seed values, rather than randomly at generation time
NOTICE: Due to some fixes with how robots are implemented, this update comes with an unfortunate side-effect for all players: all robots will change to new bodies on first load. I'm sorry about your robots' old bodies, but these new bodies are their true selves!
If you see any bugs, new or old, with this patch, please keep reporting so I can keep squashing!
ADDITIONALLY:
I'm working hard on Rodina 1.6, the Inventory and Player Systems update! News on that and other Rodina developments coming up next!
Changed files in this update