This is a free upgrade for everyone. Enjoy.


Content and world changes/additions
- Added new maps including 6 outdoor sectors, new monsters, over 30 new items and 7 quests. To find the new content just walk to the town of Solliga or to the Elder Forest. Most of the new quests are targeted at levels 11-19, but there are some optional fights that should be challenging at any level.
- Some bosses are respawned and can be killed one more time: Faazvolfrul, King of Korne.
- The optional mass-battle with the Forsaken now grants some non-unique loot.
Features and improvements
- New skills for Mages that wish to play as Arcane Knights trainable at Icemist, but might require solving a quest first.
- New General skill available in Elder Forest for those who are friends with the Varannari.
- New "Story" difficulty with better regeneration, and enemy HP and Damage reduced by 25%.
- Difficulty can now be lowered (never raised) from the Options menu.
- Added link to "News" in main menu.
Balance and Adjustments
- XP required to level up reduced slightly between levels 10-24; you may gain a level when loading your game.
- Gossip skill now grants a discount when buying from shops (3%, 6% or 9%).
- Traits can now be raised up to 12.
- Player and companion melee damage slightly increased. Previously Rogues gained +1 damage at levels 1/6/12/18/24 and other classes gained nothing. Now Rogues gain +1 damage at levels 1/4/8/12/16/20/etc. Warriors gain +1 melee damage at levels 5/10/15/20/etc. Clerics gain +1 melee damage at levels 7/14/21/etc.
- "Gate" mage skill level two now costs 1 Skill Point instead of 2. If you learned it, you'll be refunded one Skill Point.
- Carrion Eaters and other creatures now paralyze for 6 seconds instead of 10.
Improved item stats: Assassin's Cuirass & Leggings, Crushing Ember, Enchanted Vulcan Bow. Justice, Righteousness are now usable by Cleric. Totem of Protection is usable by All.
Bugfixes
- Fixed a bug that caused offhand weapons' proc effects to last much longer than intended.
- In rare cases, a combination of Intervention going off with near-zero mana could fail to trigger the Ankh of Life power. Fixed.
- Enemies casting defensive spells were receiving no bonuses from them. They work as intended now.
- Certain revelation from in a dialogue with the Undermother was not having effect on the main quest. Solved.
- Fixed many dialogue small errors.
- Sometimes after "A Fair Deal" resolved peacefully with Janod your reputation with Thuram and the
- Wizards' Guild wouldn't be fixed. This will be solved retroactively.
- Retribution fixed for Hirge... this time for real!.
Changed files in this update