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Medieval Dynasty update for 11 May 2021

Update to v0.5.1.1 – LIVE VERSION

Share · View all patches · Build 6682927 · Last edited by Wendy

Patchnotes via Steam Community

Hello everyone! We have a small update bringing these items:

Change log

  • A new system for dynamic environmental sound. Wind and bird sound dependent on the number of trees near the player. (Work in progress)
  • Miners dig in the cave walls.
  • New sounds for wind in forests.
  • New sounds for birds. (Work in progress)
  • New sounds of fishing for NPCs - idle (water movement), catch and miss.
  • Autosave on completing quest.
  • New sounds for rain (non-forested areas only).

  • Strange collisions of bolts.
  • Reduced instances of animals appearing on trees, rocks and other objects.
  • Wild animals sometimes appear in the player's village.
  • Some building modules break too quickly.
  • Alwin's story VIII and IX quests are bugging on load.
  • Character is leaning twice when stopping crafting during default crafting animation.
  • One of the road signs indicates the wrong village.
  • Bug erasing quests on load.
  • Bug with NPCs appearing and moving around the Tavern's grates and stoves.

  • Czech language.
  • Hungarian language.
  • Ukrainian language.
  • Swedish language.
  • Russian language.
  • Rendering optimization.
  • Numerous changes in the numbers of resources extracted from animals.
  • Scheme for Stone Spear is now in Hunting Lodge I.
  • Scheme for Daub is now in Barn I.
  • Changed crafting recipe for Wooden Wheel and Bucket.
  • Changed the price for the Bucket.
  • Bucket crafting and production is now in Workshop I.
  • Increased wildlife numbers.
  • Increased the employee limit at the Mine from 2 to 6 people.
  • Lowered the employee limit in Barn II from 8 to 6 people and in Barn III from 12 to 8 people.
  • Bag radial menu now shows the season when the player can sow/plant and harvest/collect.
  • Sounds for Horse, Donkey, Deer - deleted whinny sounds from run / sprint - added more in idle.
  • More natural animal eating sounds.
  • More natural animal breathing sounds.
  • Terrain rearrangement near Hornica - mountains loom over the village.
  • Inverted kinematics for some animals.
  • Inverted kinematics for player and NPCs.
  • Decreased movement speed for Buck, Doe and Wolf.
  • Dodging attacks and escaping without sprinting from animals that are not wounded should be more difficult now.
  • Slightly increased movement speed for Boar and Bear.
  • Lowered chance for bear to play the standing attack animation.
Medieval Dynasty Content Depot 1129581
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