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Update notes via Steam Community
Hello, players! Bet you weren't expecting another update after all this time. But you'd be wrong.

Today, I've backported some more of the things I've learned while developing the sequel, Carnage in Space: Crucible. Additionally, I've tweaked some of the level design in 3 levels that have given people grief in the past.

Enjoy!

- [GAMEPLAY] You can now move left and right while performing a jump attack
- [GAMEPLAY]Reduced the sensitivity of the joystick
- [GAMEPLAY] Money drops are worth slightly more
- [LEVEL] Changed some areas in LVL1 to make it clearer where you need to go
- [LEVEL] The submarines in LVL3 behave in a more consistent manner, making it more clear how to progress
- [LEVEL] The bombs in LVL4 may now be defused in any order
- [AUDIO] Replaced the royalty-free music track from Endless Space battle with the OST track from LVL8
- [STORY] Some story text has been rewritten
- [MENU] Replaced button numbers with Xbox button icons in the Settings menu
Windows 32-bit Carnage in Space: Ignition Windows Depot 748651
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macOS 64-bit Carnage in Space: Ignition macOS Depot 748652
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Linux 64-bit Carnage in Space: Ignition Linux Depot 748653
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Windows 64-bit Carnage in Space: Ignition Win64 Depot 748654
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