In this update, we mainly made improvements based on your opinions.
Please play again if you like.
Improvement
- When an ally leaves the player, it will respawn near the player.They will not be stuck in the terrain.
- If the character goes out of the map for some reason, it will die, but now it will respawn.
(In the case of a player, in the initial position, in the case of an ally, near the player)
- Orange markers have been displayed on enemy characters targeted for missions to make them easier to recognize.
- A marker is displayed at the position when an ally dies to make it easier to recognize.
- On the point usage screen, you can now not only assign points but also cancel them.
- The message can be advanced by clicking the mouse on the conversation screen.
- Reviewed the orientation of the light source on the map.
- Optimized internal processing.
Balance adjustment
- The rate of increase in attack power depending on the level of the weapon has been revised downward.I think it's hard to die even if there is a level difference.
- When the stage is completed, the level of team members will be raised by one as a bonus.
As an aside, experience points are shared by the team, and experience points will increase no matter who defeats the enemy.
Also, as the player level increases, the surviving allies will also level up.
- The size of the boss monster has been increased slightly.
- Changed the size of the automatically created map to be slightly larger.
- Adjusted the bullet size of some weapons.
- Reduced the volume of the explosion a little.
- The vibration of the controller has been reduced.
- Adjusted the amount of knockback when hit by a bullet.
- Reduced the normal spawn frequency of enemies
Bug fixes
- Fixed the problem that there was no hit judgment on a part of the terrain of the forest map.- Fixed the problem that the fire was fired only once when clicked on various menu screens.
Only the key corresponding to each scene was accepted.
- Fixed an issue where allies would move back and forth with the player trying to return to their initial spawn position.
- Fixed an issue where music would break if there was a lot of sound.
Changed files in this update